<!-- MHonArc v2.4.4 --> <!--X-Subject: [MUD-Dev] Re: WIRED: Kilers have more fun --> <!--X-From-R13: X Q Znjerapr <pynjNhaqre.rate.ftv.pbz> --> <!--X-Date: Wed, 1 Jul 1998 11:07:12 -0700 --> <!--X-Message-Id: 199807011805.LAA03649#under,engr.sgi.com --> <!--X-Content-Type: text/plain --> <!--X-Reference: 199806270110.UAA13326#rgate2,ricochet.net --> <!--X-Head-End--> <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 3.2//EN"> <html> <head> <title>MUD-Dev message, [MUD-Dev] Re: WIRED: Kilers have more fun</title> <!-- meta name="robots" content="noindex,nofollow" --> <link rev="made" href="mailto:claw#under,engr.sgi.com"> </head> <body background="/backgrounds/paperback.gif" bgcolor="#ffffff" text="#000000" link="#0000FF" alink="#FF0000" vlink="#006000"> <font size="+4" color="#804040"> <strong><em>MUD-Dev<br>mailing list archive</em></strong> </font> <br> [ <a href="../">Other Periods</a> | <a href="../../">Other mailing lists</a> | <a href="/search.php3">Search</a> ] <br clear=all><hr> <!--X-Body-Begin--> <!--X-User-Header--> <!--X-User-Header-End--> <!--X-TopPNI--> Date: [ <a href="msg00003.html">Previous</a> | <a href="msg00005.html">Next</a> ] Thread: [ <a href="msg00032.html">Previous</a> | <a href="msg00012.html">Next</a> ] Index: [ <A HREF="author.html#00004">Author</A> | <A HREF="#00004">Date</A> | <A HREF="thread.html#00004">Thread</A> ] <!--X-TopPNI-End--> <!--X-MsgBody--> <!--X-Subject-Header-Begin--> <H1>[MUD-Dev] Re: WIRED: Kilers have more fun</H1> <HR> <!--X-Subject-Header-End--> <!--X-Head-of-Message--> <UL> <LI><em>To</em>: <A HREF="mailto:mud-dev#kanga,nu">mud-dev#kanga,nu</A></LI> <LI><em>Subject</em>: [MUD-Dev] Re: WIRED: Kilers have more fun </LI> <LI><em>From</em>: J C Lawrence <<A HREF="mailto:claw#under,engr.sgi.com">claw#under,engr.sgi.com</A>></LI> <LI><em>Date</em>: Wed, 01 Jul 1998 11:05:56 -0700</LI> <LI><em>Reply-To</em>: <A HREF="mailto:mud-dev#kanga,nu">mud-dev#kanga,nu</A></LI> </UL> <!--X-Head-of-Message-End--> <!--X-Head-Body-Sep-Begin--> <HR> <!--X-Head-Body-Sep-End--> <!--X-Body-of-Message--> <PRE> On Fri, 26 Jun 1998 18:08:37 -0700 Mike Sellers<mike#bignetwork,com> wrote: > Given that, it's not surprising that a bunch of (here I go again) > young white mostly-unmarried male suburbanite refugee designers > haven't been able to do it either. Partial fit: White, 30's married (hispanic on the wife's side (ha!)), kids, cosmopolitan (Australia, UK, Holland, US, etc) small town kinda guy (I dislike living in villages with more than 6,000 people, Brisbane, where I live now has less than 3,000 despite its being an incorporated city). I also spent much of my early life living outside of society (society was "them", only the family was "us"). > Still, I think it *can* be done -- and frankly it bugs me that > people place the blame on the consumers (the players) rather than > the producers of online game-communities. This would seem a philosophical point: Are you responsible for the society you live in? Many argue that you are not responsible for the society you live in, but that you inherit and assume structures established previously by presumably enlightened individuals which we now work with and live under in our less enlightened and comparitively unable selves, and that the fact of that automatic inheritance and assumption makes us not responsible for them. I, no surprise here, hold the answer to the first question to be, "Hell yes!" and near axiomatic, with the contention in the above paragraph being self-defeating on the score that the fact of the agreement, even if implicit, unstated and or unconcious, to comply by or assume the prior structures defines and states the acceptance of responsibility for those structures. >>> I think a true roleplaying game can survive and thrive--as long as >>> it is small. But to grow beyond a very elite audience, it will >>> have to accept the fact that it will need to direct players very >>> firmly along predetermined ethical lines, it will have to shoulder >>> much of the burden of organization on either the code or admin >>> side, and it will have to sacrifice that sense of complete >>> freedom. A large-scale pure roleplay game would basically have to >>> be a fascist state. :( > This is true only if you believe that Stalinist politics was the > pinnacle of human achievement -- translated to the physical world, > that's basically what you've described. There is an equation in Raph's text that the player base cannot cohesively and effectively enforce the ethical lines once the population size grows beyond some limit. Its a common argument, used by admins in RP or otherwise constrained games (cf Cat's no violence) all over. In essence, as Raph has also asserted, it is paternalism. Papa, in the form of the admin or code, knows best. This is Papa's house, so you play by Papa's rules or Papa beats your butt and tosses you out. Even intentional communities (which is a damned good model and way to look at MUD societies and societal engineering in MUD socieities BTW, as Cat recently alluded to) who claim they're escaping the paternalisitic overbearing power mechanics of authoritarianism via <take your pick of concensus forms> do the same damn thing: Papa is now merely abstracted and authoritarianism is still present in assumed forms ("of course we all believe that..."). The point remains however: Can a player base cohesively and effectively enforce ethical lines as population scales? Is it possible? If so, how? that sould seem to real crux of the matter, and the one deserving the most attention. -- J C Lawrence Internet: claw#null,net (Contractor) Internet: coder#ibm,net ---------(*) Internet: claw#under,engr.sgi.com ...Honourary Member of Clan McFud -- Teamer's Avenging Monolith... </PRE> <!--X-Body-of-Message-End--> <!--X-MsgBody-End--> <!--X-Follow-Ups--> <HR> <ul compact><li><strong>Follow-Ups</strong>: <ul> <li><strong><A NAME="00012" HREF="msg00012.html">[MUD-Dev] Re: WIRED: Kilers have more fun</A></strong> <ul compact><li><em>From:</em> Mike Sellers <mike#bignetwork,com></li></ul> </UL></LI></UL> <!--X-Follow-Ups-End--> <!--X-References--> <!--X-References-End--> <!--X-BotPNI--> <UL> <LI>Prev by Date: <STRONG><A HREF="msg00003.html">[MUD-Dev] Re: what's fun?</A></STRONG> </LI> <LI>Next by Date: <STRONG><A HREF="msg00005.html">[MUD-Dev] Re: WIRED: Kilers have more fun</A></STRONG> </LI> <LI>Prev by thread: <STRONG><A HREF="msg00032.html">[MUD-Dev] Re: WIRED: Kilers have more fun</A></STRONG> </LI> <LI>Next by thread: <STRONG><A HREF="msg00012.html">[MUD-Dev] Re: WIRED: Kilers have more fun</A></STRONG> </LI> <LI>Index(es): <UL> <LI><A HREF="index.html#00004"><STRONG>Date</STRONG></A></LI> <LI><A HREF="thread.html#00004"><STRONG>Thread</STRONG></A></LI> </UL> </LI> </UL> <!--X-BotPNI-End--> <!--X-User-Footer--> <!--X-User-Footer-End--> <ul><li>Thread context: <BLOCKQUOTE><UL> <LI><STRONG>[MUD-Dev] Re: Back to the Future (was Re: WIRED: Kilers have more fun)</STRONG>, <EM>(continued)</EM> <ul compact> <ul compact> <ul compact> <ul compact> <LI><strong><A NAME="00097" HREF="msg00097.html">[MUD-Dev] Re: Back to the Future (was Re: WIRED: Kilers have more fun)</A></strong>, J C Lawrence <a href="mailto:claw#under,engr.sgi.com">claw#under,engr.sgi.com</a>, Thu 09 Jul 1998, 01:43 GMT </LI> </ul> <LI><strong><A NAME="00022" HREF="msg00022.html">[MUD-Dev] Re: WIRED: Kilers have more fun</A></strong>, Mike Sellers <a href="mailto:mike#bignetwork,com">mike#bignetwork,com</a>, Wed 01 Jul 1998, 23:15 GMT <UL> <LI><strong><A NAME="00131" HREF="msg00131.html">[MUD-Dev] Re: WIRED: Kilers have more fun</A></strong>, J C Lawrence <a href="mailto:claw#under,engr.sgi.com">claw#under,engr.sgi.com</a>, Thu 09 Jul 1998, 23:08 GMT </LI> </UL> </LI> </ul> <LI><strong><A NAME="00032" HREF="msg00032.html">[MUD-Dev] Re: WIRED: Kilers have more fun</A></strong>, Joel Kelso <a href="mailto:joel#ee,uwa.edu.au">joel#ee,uwa.edu.au</a>, Thu 02 Jul 1998, 06:54 GMT </LI> </ul> <LI><strong><A NAME="00004" HREF="msg00004.html">[MUD-Dev] Re: WIRED: Kilers have more fun</A></strong>, J C Lawrence <a href="mailto:claw#under,engr.sgi.com">claw#under,engr.sgi.com</a>, Wed 01 Jul 1998, 18:07 GMT <UL> <LI><strong><A NAME="00012" HREF="msg00012.html">[MUD-Dev] Re: WIRED: Kilers have more fun</A></strong>, Mike Sellers <a href="mailto:mike#bignetwork,com">mike#bignetwork,com</a>, Wed 01 Jul 1998, 20:42 GMT </LI> </UL> </LI> <LI><strong><A NAME="00005" HREF="msg00005.html">[MUD-Dev] Re: WIRED: Kilers have more fun</A></strong>, J C Lawrence <a href="mailto:claw#under,engr.sgi.com">claw#under,engr.sgi.com</a>, Wed 01 Jul 1998, 18:31 GMT </LI> <LI><strong><A NAME="00006" HREF="msg00006.html">[MUD-Dev] Re: WIRED: Kilers have more fun</A></strong>, J C Lawrence <a href="mailto:claw#under,engr.sgi.com">claw#under,engr.sgi.com</a>, Wed 01 Jul 1998, 19:26 GMT <UL> <LI><strong><A NAME="00296" HREF="msg00296.html">[MUD-Dev] Re: WIRED: Kilers have more fun</A></strong>, Matt Chatterley <a href="mailto:matt#mpc,dyn.ml.org">matt#mpc,dyn.ml.org</a>, Wed 22 Jul 1998, 00:54 GMT </LI> </UL> </LI> </ul> </LI> </UL></BLOCKQUOTE> </ul> <hr> <center> [ <a href="../">Other Periods</a> | <a href="../../">Other mailing lists</a> | <a href="/search.php3">Search</a> ] </center> <hr> </body> </html>