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<H1>[MUD-Dev] Re: Universe Design Notes, version 061098</H1>
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<LI><em>To</em>: <A HREF="mailto:mud-dev#kanga,nu">mud-dev#kanga,nu</A></LI>
<LI><em>Subject</em>: [MUD-Dev] Re: Universe Design Notes, version 061098</LI>
<LI><em>From</em>: Chris Gray &lt;<A HREF="mailto:cg#ami-cg,GraySage.Edmonton.AB.CA">cg#ami-cg,GraySage.Edmonton.AB.CA</A>&gt;</LI>
<LI><em>Date</em>: Sat, 11 Jul 1998 16:04:06 -0600</LI>
<LI><em>Reply-To</em>: <A HREF="mailto:mud-dev#kanga,nu">mud-dev#kanga,nu</A></LI>
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<PRE>
[Mike L Kesl:]

[lotsa description stuff omitted]

 &gt;cool world stuff, want a 3d world not a 2d one.
 &gt;   perhaps, code this into the gif2wilderness so that it will
 &gt;   build rooms above land and below water...
 &gt;	above land idea...
 &gt;		allow flight all over
 &gt;	below land idea...
 &gt;		allow mining, perhaps race skill, spells
 &gt;		mine entrances placed in wild rooms like objects above
 &gt;	below water idea...
 &gt;		allow swimming down all over where water.
 &gt;
 &gt;(a pretty much open ended file)

Your data files are gonna be humongous! Have you got one of those new
23 Gig hard drives on your machine? I think you'd want to do all of
your arrays as sparse arrays - only those that cannot be algorithmically
generated are present at all.

There has been discussion of these issues before, and a couple of people
are doing experiments, I believe. I'm a fan of a full fractal world, with
specifically stored exceptions, myself. Work on it suspended a couple of
months ago as I implemented a byte-code system to make it go faster, and
then moved over to a new architecture/OS.

-- 
Chris Gray     cg#ami-cg,GraySage.Edmonton.AB.CA


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<li><strong><A NAME="00178" HREF="msg00178.html">[MUD-Dev] Re: Universe Design Notes, version 061098</A></strong>
<ul compact><li><em>From:</em> Mike L Kesl &lt;mlkesl#cpinternet,com&gt;</li></ul>
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<ul><li>Thread context:
<BLOCKQUOTE><UL>
<LI><STRONG>[MUD-Dev] Re: Mud websites</STRONG>, <EM>(continued)</EM>
<ul compact>
<LI><strong><A NAME="00217" HREF="msg00217.html">[MUD-Dev] Re: Mud websites</A></strong>, 
Chris Gray <a href="mailto:cg#ami-cg,GraySage.Edmonton.AB.CA">cg#ami-cg,GraySage.Edmonton.AB.CA</a>, Wed 15 Jul 1998, 01:32 GMT
</LI>
</ul>
</LI>
<LI><strong><A NAME="00173" HREF="msg00173.html">[MUD-Dev] Re: World Creation Notes, version 061098</A></strong>, 
Chris Gray <a href="mailto:cg#ami-cg,GraySage.Edmonton.AB.CA">cg#ami-cg,GraySage.Edmonton.AB.CA</a>, Sat 11 Jul 1998, 22:19 GMT
<UL>
<LI><strong><A NAME="00177" HREF="msg00177.html">[MUD-Dev] Re: World Creation Notes, version 061098</A></strong>, 
Mike L Kesl <a href="mailto:mlkesl#cpinternet,com">mlkesl#cpinternet,com</a>, Sat 11 Jul 1998, 23:49 GMT
<UL>
<LI><strong><A NAME="00477" HREF="msg00477.html">[MUD-Dev] Re: World Creation Notes, version 061098</A></strong>, 
J C Lawrence <a href="mailto:claw#under,engr.sgi.com">claw#under,engr.sgi.com</a>, Wed 05 Aug 1998, 01:31 GMT
</LI>
</UL>
</LI>
</UL>
</LI>
<LI><strong><A NAME="00172" HREF="msg00172.html">[MUD-Dev] Re: Universe Design Notes, version 061098</A></strong>, 
Chris Gray <a href="mailto:cg#ami-cg,GraySage.Edmonton.AB.CA">cg#ami-cg,GraySage.Edmonton.AB.CA</a>, Sat 11 Jul 1998, 22:07 GMT
<UL>
<LI><strong><A NAME="00178" HREF="msg00178.html">[MUD-Dev] Re: Universe Design Notes, version 061098</A></strong>, 
Mike L Kesl <a href="mailto:mlkesl#cpinternet,com">mlkesl#cpinternet,com</a>, Sun 12 Jul 1998, 00:03 GMT
</LI>
</UL>
</LI>
<LI><strong><A NAME="00171" HREF="msg00171.html">[MUD-Dev] Re: Physics Lesson</A></strong>, 
John Bertoglio <a href="mailto:alexb#internetcds,com">alexb#internetcds,com</a>, Sat 11 Jul 1998, 21:59 GMT
<UL>
<LI><strong><A NAME="00175" HREF="msg00175.html">[MUD-Dev] Re: Physics Lesson</A></strong>, 
Mike Sellers <a href="mailto:mike#bignetwork,com">mike#bignetwork,com</a>, Sat 11 Jul 1998, 22:38 GMT
<UL>
<LI><strong><A NAME="00184" HREF="msg00184.html">[MUD-Dev] Re: Physics Lesson</A></strong>, 
Ling <a href="mailto:K.L.Lo-94#student,lboro.ac.uk">K.L.Lo-94#student,lboro.ac.uk</a>, Sun 12 Jul 1998, 23:29 GMT
</LI>
</UL>
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</UL>
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</UL></BLOCKQUOTE>

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