<!-- MHonArc v2.4.4 --> <!--X-Subject: [MUD-Dev] Re: 3D World Models --> <!--X-From-R13: "E. Bngevpx Unyyngl" <pubxrNfvevhf.pbz> --> <!--X-Date: Wed, 5 Aug 1998 09:12:26 -0700 --> <!--X-Message-Id: 002201bdc08a$5b5ec800$1701a8c0@machina --> <!--X-Content-Type: text/plain --> <!--X-Head-End--> <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 3.2//EN"> <html> <head> <title>MUD-Dev message, [MUD-Dev] Re: 3D World Models</title> <!-- meta name="robots" content="noindex,nofollow" --> <link rev="made" href="mailto:choke#sirius,com"> </head> <body background="/backgrounds/paperback.gif" bgcolor="#ffffff" text="#000000" link="#0000FF" alink="#FF0000" vlink="#006000"> <font size="+4" color="#804040"> <strong><em>MUD-Dev<br>mailing list archive</em></strong> </font> <br> [ <a href="../">Other Periods</a> | <a href="../../">Other mailing lists</a> | <a href="/search.php3">Search</a> ] <br clear=all><hr> <!--X-Body-Begin--> <!--X-User-Header--> <!--X-User-Header-End--> <!--X-TopPNI--> Date: [ <a href="msg00492.html">Previous</a> | <a href="msg00494.html">Next</a> ] Thread: [ <a href="msg00494.html">Previous</a> | <a href="msg00489.html">Next</a> ] Index: [ <A HREF="author.html#00493">Author</A> | <A HREF="#00493">Date</A> | <A HREF="thread.html#00493">Thread</A> ] <!--X-TopPNI-End--> <!--X-MsgBody--> <!--X-Subject-Header-Begin--> <H1>[MUD-Dev] Re: 3D World Models</H1> <HR> <!--X-Subject-Header-End--> <!--X-Head-of-Message--> <UL> <LI><em>To</em>: <<A HREF="mailto:mud-dev#kanga,nu">mud-dev#kanga,nu</A>></LI> <LI><em>Subject</em>: [MUD-Dev] Re: 3D World Models</LI> <LI><em>From</em>: "S. Patrick Gallaty" <<A HREF="mailto:choke#sirius,com">choke#sirius,com</A>></LI> <LI><em>Date</em>: Wed, 5 Aug 1998 09:01:47 -0700</LI> <LI><em>Reply-To</em>: <A HREF="mailto:mud-dev#kanga,nu">mud-dev#kanga,nu</A></LI> </UL> <!--X-Head-of-Message-End--> <!--X-Head-Body-Sep-Begin--> <HR> <!--X-Head-Body-Sep-End--> <!--X-Body-of-Message--> <PRE> Shattered Worlds mud, the address of which I do not have with me - is doing something similar to this right now. We wrote an arena combat system on EoTL for fun, which used positional information rather than object/room coordinates... Lag sensitivity becomes very high with such a system we found. -----Original Message----- From: Leach, Brad BA <Leach.Brad.BA#bhp,com.au> To: mud-dev#kanga,nu <mud-dev#kanga,nu> Date: Wednesday, 05 August, 1998 01:43 Subject: [MUD-Dev] 3D World Models >Greetings, > >Over the past few years, this list has seen quite a few different models >for implementing a non-room text-based mud. Are any of these models >being used on a mud today? >I ask this as I am *extremely* curious to see how successful an >implementation is. When I embarked on designing and writing a mud from >scratch, my primary goal was to allow realistic, ranged combat in a >3-Dimensional world. I wanted to have Bubba run up to the crest of a >hill, crouch down, pull out a bow, and shoot Boffo, who is standing in a >neighbouring valley. This was very much a dream, as I didn't (and >probably still don't) have the programming knowledge/experience to code >it up. However, after reading the archives of this list, it has become >more of a realistic idea. > >Basically, I am looking for any experiences in building such a world. I >am keen to learn from the successes and mistakes of others, with the >ultimate goal of implementing such a system. From what I have seen in >the archives, this list has described a number of designs that may suit >the above scenario. Are any of these working? > >If the list has had enough of 3d models, just say, and I will go back to >my little hole. :-) > >Cheers, >-Brad > ><sig snipped> > >-- >MUD-Dev: Advancing an unrealised future. > > </PRE> <!--X-Body-of-Message-End--> <!--X-MsgBody-End--> <!--X-Follow-Ups--> <HR> <!--X-Follow-Ups-End--> <!--X-References--> <!--X-References-End--> <!--X-BotPNI--> <UL> <LI>Prev by Date: <STRONG><A HREF="msg00492.html">[MUD-Dev] Re: Socket-Script: Socket-capabable script language and matching library</A></STRONG> </LI> <LI>Next by Date: <STRONG><A HREF="msg00494.html">[MUD-Dev] Secrets of the Game Designers</A></STRONG> </LI> <LI>Prev by thread: <STRONG><A HREF="msg00494.html">[MUD-Dev] Secrets of the Game Designers</A></STRONG> </LI> <LI>Next by thread: <STRONG><A HREF="msg00489.html">[MUD-Dev] Re: Socket-Script: Socket-capabable script language and matching library</A></STRONG> </LI> <LI>Index(es): <UL> <LI><A HREF="index.html#00493"><STRONG>Date</STRONG></A></LI> <LI><A HREF="thread.html#00493"><STRONG>Thread</STRONG></A></LI> </UL> </LI> </UL> <!--X-BotPNI-End--> <!--X-User-Footer--> <!--X-User-Footer-End--> <ul><li>Thread context: <BLOCKQUOTE><UL> <LI><STRONG>[MUD-Dev] Re: [IDEAS] Starting from scratch</STRONG>, <EM>(continued)</EM> <ul compact> <LI><strong><A NAME="00520" HREF="msg00520.html">[MUD-Dev] Re: [IDEAS] Starting from scratch</A></strong>, Ross Nicoll <a href="mailto:rnicoll#calmar-mud,com">rnicoll#calmar-mud,com</a>, Thu 06 Aug 1998, 15:20 GMT </LI> <LI><strong><A NAME="01010" HREF="msg01010.html">[MUD-Dev] Re: [IDEAS] Starting from scratch</A></strong>, J C Lawrence <a href="mailto:claw#under,engr.sgi.com">claw#under,engr.sgi.com</a>, Fri 11 Sep 1998, 02:34 GMT <UL> <LI><strong><A NAME="01018" HREF="msg01018.html">[MUD-Dev] Re: [IDEAS] Starting from scratch</A></strong>, Adam Wiggins <a href="mailto:adam#angel,com">adam#angel,com</a>, Fri 11 Sep 1998, 18:34 GMT </LI> </UL> </LI> </ul> </LI> <LI><strong><A NAME="00494" HREF="msg00494.html">[MUD-Dev] Secrets of the Game Designers</A></strong>, s001gmu <a href="mailto:s001gmu#nova,wright.edu">s001gmu#nova,wright.edu</a>, Wed 05 Aug 1998, 16:51 GMT <LI><strong><A NAME="00493" HREF="msg00493.html">[MUD-Dev] Re: 3D World Models</A></strong>, S. Patrick Gallaty <a href="mailto:choke#sirius,com">choke#sirius,com</a>, Wed 05 Aug 1998, 16:12 GMT <LI><strong><A NAME="00489" HREF="msg00489.html">[MUD-Dev] Re: Socket-Script: Socket-capabable script language and matching library</A></strong>, Chris Gray <a href="mailto:cg#ami-cg,GraySage.Edmonton.AB.CA">cg#ami-cg,GraySage.Edmonton.AB.CA</a>, Wed 05 Aug 1998, 13:29 GMT <UL> <li><Possible follow-up(s)><br> <LI><strong><A NAME="00490" HREF="msg00490.html">[MUD-Dev] Re: Socket-Script: Socket-capabable script language and matching library</A></strong>, Chris Gray <a href="mailto:cg#ami-cg,GraySage.Edmonton.AB.CA">cg#ami-cg,GraySage.Edmonton.AB.CA</a>, Wed 05 Aug 1998, 13:33 GMT <UL> <LI><strong><A NAME="00491" HREF="msg00491.html">[MUD-Dev] Re: Socket-Script: Socket-capabable script language and matching library</A></strong>, Adam J. Thornton <a href="mailto:adam#phoenix,Princeton.EDU">adam#phoenix,Princeton.EDU</a>, Wed 05 Aug 1998, 15:05 GMT <UL> <LI><strong><A NAME="00496" HREF="msg00496.html">[MUD-Dev] Re: Socket-Script: Socket-capabable script language and matching library</A></strong>, Nathan F Yospe <a href="mailto:yospe#hawaii,edu">yospe#hawaii,edu</a>, Wed 05 Aug 1998, 19:47 GMT </LI> </UL> </LI> </UL> </LI> </UL> </LI> </UL></BLOCKQUOTE> </ul> <hr> <center> [ <a href="../">Other Periods</a> | <a href="../../">Other mailing lists</a> | <a href="/search.php3">Search</a> ] </center> <hr> </body> </html>