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<H1>[MUD-Dev] Re: Object transitions, was Re: Ugh, IS Diablo a mud?</H1>
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<LI><em>To</em>: <A HREF="mailto:mud-dev#kanga,nu">mud-dev#kanga,nu</A></LI>
<LI><em>Subject</em>: [MUD-Dev] Re: Object transitions, was Re: Ugh, IS Diablo a mud?</LI>
<LI><em>From</em>: Vadim Tkachenko &lt;<A HREF="mailto:vt#freehold,crocodile.org">vt#freehold,crocodile.org</A>&gt;</LI>
<LI><em>Date</em>: Wed, 23 Sep 1998 21:09:19 -0500</LI>
<LI><em>Reply-To</em>: <A HREF="mailto:mud-dev#kanga,nu">mud-dev#kanga,nu</A></LI>
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<PRE>
Richard Woolcock wrote:

[skipped as irrelevant to the question]

&gt; My Diku *is* persistant.  If you kill someone, their corpse
&gt; remains in the room forever* (slowing rotting away, eventually
&gt; becoming a skeleton) unless someone removes it.

[skipped]

&gt; *At least this is how it appears from a player's point of view.
&gt;  In fact, the corpse is saved, and loaded up the next time someone
&gt;  enters the room - getting renamed to rotting/rotten/skeleton
&gt;  depending on how long it has been lying in the room.

One funny question here: what is a sure way to make a clear distinction
between, for example, the corpse -&gt; rotting corpse -&gt; rotten corpse -&gt;
skeleton, and, generally, define the transition between two very
distantly connected things which may be a dual (multiple)
representations of the same object?

When and how a 'body' object becomes a 'skeleton' object?

Ice melting into water?
Rock crumbling to dust?
Caterpillar becoming a butterfly?
Lycanthrops in between two literal forms?

you get the idea...

&gt; KaVir.

-- 
Still alive and smile stays on,
Vadim Tkachenko &lt;vt#freehold,crocodile.org&gt;
--
UNIX _is_ user friendly, he's just very picky about who his friends are


</PRE>

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<UL><LI><STRONG>References</STRONG>:
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<LI><STRONG><A NAME="01118" HREF="msg01118.html">[MUD-Dev] Re: Ugh, IS Diablo a mud?</A></STRONG>
<UL><LI><EM>From:</EM> Andy Cink &lt;ranthor#earthlink,net&gt;</LI></UL></LI>
<LI><STRONG><A NAME="01145" HREF="msg01145.html">[MUD-Dev] Re: Ugh, IS Diablo a mud?</A></STRONG>
<UL><LI><EM>From:</EM> Richard Woolcock &lt;KaVir#dial,pipex.com&gt;</LI></UL></LI>
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<ul><li>Thread context:
<BLOCKQUOTE><UL>
<LI><STRONG>[MUD-Dev] Re: Ugh, IS Diablo a mud?</STRONG>, <EM>(continued)</EM>
<ul compact>
<LI><strong><A NAME="01111" HREF="msg01111.html">[MUD-Dev] Re: Ugh, IS Diablo a mud?</A></strong>, 
Ryan Prince <a href="mailto:jynx_ryn#mindless,com">jynx_ryn#mindless,com</a>, Wed 23 Sep 1998, 00:16 GMT
<UL>
<LI><strong><A NAME="01157" HREF="msg01157.html">[MUD-Dev] Re: Ugh, IS Diablo a mud?</A></strong>, 
J C Lawrence <a href="mailto:claw#under,engr.sgi.com">claw#under,engr.sgi.com</a>, Wed 23 Sep 1998, 20:41 GMT
</LI>
</UL>
</LI>
<LI><strong><A NAME="01118" HREF="msg01118.html">[MUD-Dev] Re: Ugh, IS Diablo a mud?</A></strong>, 
Andy Cink <a href="mailto:ranthor#earthlink,net">ranthor#earthlink,net</a>, Wed 23 Sep 1998, 03:01 GMT
<UL>
<LI><strong><A NAME="01145" HREF="msg01145.html">[MUD-Dev] Re: Ugh, IS Diablo a mud?</A></strong>, 
Richard Woolcock <a href="mailto:KaVir#dial,pipex.com">KaVir#dial,pipex.com</a>, Wed 23 Sep 1998, 17:49 GMT
<UL>
<LI><strong><A NAME="01180" HREF="msg01180.html">[MUD-Dev] Re: Object transitions, was Re: Ugh, IS Diablo a mud?</A></strong>, 
Vadim Tkachenko <a href="mailto:vt#freehold,crocodile.org">vt#freehold,crocodile.org</a>, Thu 24 Sep 1998, 05:42 GMT
</LI>
</UL>
</LI>
</UL>
</LI>
<LI><strong><A NAME="01123" HREF="msg01123.html">[MUD-Dev] Re: Ugh, IS Diablo a mud?</A></strong>, 
Hal Black <a href="mailto:hal#moos,ml.org">hal#moos,ml.org</a>, Wed 23 Sep 1998, 04:33 GMT
</LI>
<LI><strong><A NAME="01178" HREF="msg01178.html">[MUD-Dev] Re: Ugh, IS Diablo a mud?</A></strong>, 
Jon A. Lambert <a href="mailto:jlsysinc#ix,netcom.com">jlsysinc#ix,netcom.com</a>, Thu 24 Sep 1998, 05:23 GMT
</LI>
</ul>
</LI>
<LI><strong><A NAME="01093" HREF="msg01093.html">[MUD-Dev] META: who are we?</A></strong>, 
Koster, Raph <a href="mailto:rkoster#origin,ea.com">rkoster#origin,ea.com</a>, Tue 22 Sep 1998, 21:09 GMT
<UL>
<LI><strong><A NAME="01102" HREF="msg01102.html">[MUD-Dev] Re: META: who are we?</A></strong>, 
Caliban Tiresias Darklock <a href="mailto:caliban#darklock,com">caliban#darklock,com</a>, Tue 22 Sep 1998, 22:32 GMT
</LI>
</UL>
</LI>
</UL></BLOCKQUOTE>

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