<!-- MHonArc v2.4.4 --> <!--X-Subject: [MUD-Dev] Re: META: List combat character and racial memory (was Re: Affordances and social method (Was: Re: Wire d Magazine...)) --> <!--X-From-R13: xnzvxnmrNxhbv.nfhv.hvqnub.rqh --> <!--X-Date: Mon, 10 Aug 1998 13:50:30 -0700 --> <!--X-Message-Id: 19980810205020.8039.qmail#kuoi,asui.uidaho.edu --> <!--X-Content-Type: text/plain --> <!--X-Head-End--> <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 3.2//EN"> <html> <head> <title>MUD-Dev message, [MUD-Dev] Re: META: List combat character and racial memory (w</title> <!-- meta name="robots" content="noindex,nofollow" --> <link rev="made" href="mailto:kamikaze#kuoi,asui.uidaho.edu"> </head> <body background="/backgrounds/paperback.gif" bgcolor="#ffffff" text="#000000" link="#0000FF" alink="#FF0000" vlink="#006000"> <font size="+4" color="#804040"> <strong><em>MUD-Dev<br>mailing list archive</em></strong> </font> <br> [ <a href="../">Other Periods</a> | <a href="../../">Other mailing lists</a> | <a href="/search.php3">Search</a> ] <br clear=all><hr> <!--X-Body-Begin--> <!--X-User-Header--> <!--X-User-Header-End--> <!--X-TopPNI--> Date: [ <a href="msg00638.html">Previous</a> | <a href="msg00640.html">Next</a> ] Thread: [ <a href="msg00650.html">Previous</a> | <a href="msg01057.html">Next</a> ] Index: [ <A HREF="author.html#00639">Author</A> | <A HREF="#00639">Date</A> | <A HREF="thread.html#00639">Thread</A> ] <!--X-TopPNI-End--> <!--X-MsgBody--> <!--X-Subject-Header-Begin--> <H1>[MUD-Dev] Re: META: List combat character and racial memory (was Re: Affordances and social method (Was: Re: Wire d Magazine...))</H1> <HR> <!--X-Subject-Header-End--> <!--X-Head-of-Message--> <UL> <LI><em>To</em>: <A HREF="mailto:mud-dev#kanga,nu">mud-dev#kanga,nu</A></LI> <LI><em>Subject</em>: [MUD-Dev] Re: META: List combat character and racial memory (was Re: Affordances and social method (Was: Re: Wire d Magazine...))</LI> <LI><em>From</em>: <A HREF="mailto:kamikaze#kuoi,asui.uidaho.edu">kamikaze#kuoi,asui.uidaho.edu</A></LI> <LI><em>Date</em>: 10 Aug 1998 13:50:20 -0700</LI> <LI><em>Reply-To</em>: <A HREF="mailto:mud-dev#kanga,nu">mud-dev#kanga,nu</A></LI> </UL> <!--X-Head-of-Message-End--> <!--X-Head-Body-Sep-Begin--> <HR> <!--X-Head-Body-Sep-End--> <!--X-Body-of-Message--> <PRE> Hi, I'm one of the new guys. I'm Mark 'Kamikaze' Hughes, game designer and Java programmer. See <URL:<A HREF="http://kuoi.asui.uidaho.edu/~kamikaze/">http://kuoi.asui.uidaho.edu/~kamikaze/</A>> for more info about me and my interests than you ever wanted to know. Somewhere back in the '80s, I started playing door games, PBEM and chat-room RPGs, and a few multiplayer games on Compuserve, Delphi, and Genie. By '89, I'd played a few Internet MUDs, but the ones I'd found were quite lacking, socially, system-wise, and in original world design, so I stared designing my own online environments... but designing a full MUD proved to be a bit much for me then, and I ended up writing a couple of door-game type environments. I'll do a post-mortem on one of them at some point, since it's an interesting case. After that, I drifted into writing interactive fiction (most of it mercifully unpublished) and a lot of 3-D graphics (which I now reject as mostly useless - if you want 3-D immersion, *GO OUTSIDE*), and just generally getting an education the hard way. Over the last three years, I've been designing and then scrapping and redesigning what I hope will be a rather unique MUD-like system of my own, and recently spent some time contracting with another GMUD designer, though little action is currently going on that front - if we get a publisher, we go forward and I get paid to do some more work. J C Lawrence <claw#under,engr.sgi.com> spake: >> On Mon, 13 Jul 1998, J C Lawrence wrote: >>> The period when the list /was/ invitation only (remember, that >>> hasn't been true for several months now) was significant however. >>> It allowed the list culture to evolve, consolidate, and to become >>> deeply accepted by the membership. There is a down side to something like this - I only just became aware of this list, and I'm now facing something like 30MB of archives, after doing a bit of filtering and merging so I could page through them easier (I don't suppose a plain-text archive would be possible? Or I could pass you back the filtered versions I've kluged together...) I write multi-player social games, and have been plugging away at designs for that cliche' of cliche's, the good graphical MUD (even more cliche', in Java - if I say "and in 3-D!" (which my designs are not, thankfully) I'll spontaneously combust!), for several years now, and yet because I didn't come to anyone's attention (I don't post to rec.games.mud.*, instead I use rec.games.programmer and occasionally rec.games.design when I have MU game design issues to discuss, and I lurk a lot all over the place), I wasn't able to comment and participate. Sure, being invitation-only can filter out the fools, but it can also filter out many worthwhile participants (assuming a lot about myself, but hey, I've got the ego for it). Since all of the MUD design & development mailing lists I'd been able to find were focused on one specific system or another, I didn't expend a lot of effort looking for one that wasn't... So in short, I'm glad you've started advertising and accepting just anyone off the street, but I wish I'd known about it 2 years ago. >Just how often and how deeply do y'all use the archives? What impact >are they having on your and your projects? I'll let you know when I'm done reading them, sometime in the next millenium. (Okay, I won't actually read the WHOLE THING, I'll just skip subjects I'm not interested in... but it sounds more dramatic). -- <a href="<A HREF="http://kuoi.asui.uidaho.edu/~kamikaze/">http://kuoi.asui.uidaho.edu/~kamikaze/</A>"> Mark Hughes </a> </PRE> <!--X-Body-of-Message-End--> <!--X-MsgBody-End--> <!--X-Follow-Ups--> <HR> <ul compact><li><strong>Follow-Ups</strong>: <ul> <li><strong><A NAME="01057" HREF="msg01057.html">[MUD-Dev] Re: META: List combat character and racial memory (was Re: Affordances and social method (Was: Re: Wire d Magazine...))</A></strong> <ul compact><li><em>From:</em> J C Lawrence <claw#under,engr.sgi.com></li></ul> </UL></LI></UL> <!--X-Follow-Ups-End--> <!--X-References--> <!--X-References-End--> <!--X-BotPNI--> <UL> <LI>Prev by Date: <STRONG><A HREF="msg00638.html">[MUD-Dev] List of rules suggestionbox</A></STRONG> </LI> <LI>Next by Date: <STRONG><A HREF="msg00640.html">[MUD-Dev] Re: List of rules suggestionbox</A></STRONG> </LI> <LI>Prev by thread: <STRONG><A HREF="msg00650.html">[MUD-Dev] Re: async i/o and threads (was: Re: lurker emerges</A></STRONG> </LI> <LI>Next by thread: <STRONG><A HREF="msg01057.html">[MUD-Dev] Re: META: List combat character and racial memory (was Re: Affordances and social method (Was: Re: Wire d Magazine...))</A></STRONG> </LI> <LI>Index(es): <UL> <LI><A HREF="index.html#00639"><STRONG>Date</STRONG></A></LI> <LI><A HREF="thread.html#00639"><STRONG>Thread</STRONG></A></LI> </UL> </LI> </UL> <!--X-BotPNI-End--> <!--X-User-Footer--> <!--X-User-Footer-End--> <ul><li>Thread context: <BLOCKQUOTE><UL> <LI><strong><A NAME="00651" HREF="msg00651.html">[MUD-Dev] Re: async i/o and threads (was: Re: lurker emerges</A></strong>, James Wilson <a href="mailto:jwilson#rochester,rr.com">jwilson#rochester,rr.com</a>, Tue 11 Aug 1998, 04:20 GMT <UL> <LI><strong><A NAME="00655" HREF="msg00655.html">[MUD-Dev] Re: async i/o and threads (was: Re: lurker emerges</A></strong>, Jon A. Lambert <a href="mailto:jlsysinc#ix,netcom.com">jlsysinc#ix,netcom.com</a>, Tue 11 Aug 1998, 06:58 GMT </LI> </UL> </LI> <LI><strong><A NAME="00646" HREF="msg00646.html">[MUD-Dev] Re: async i/o and threads (was: Re: lurker emerges)</A></strong>, James Wilson <a href="mailto:jwilson#rochester,rr.com">jwilson#rochester,rr.com</a>, Tue 11 Aug 1998, 02:44 GMT <UL> <LI><strong><A NAME="00650" HREF="msg00650.html">[MUD-Dev] Re: async i/o and threads (was: Re: lurker emerges</A></strong>, Jon A. Lambert <a href="mailto:jlsysinc#ix,netcom.com">jlsysinc#ix,netcom.com</a>, Tue 11 Aug 1998, 03:56 GMT </LI> </UL> </LI> <LI><strong><A NAME="00639" HREF="msg00639.html">[MUD-Dev] Re: META: List combat character and racial memory (was Re: Affordances and social method (Was: Re: Wire d Magazine...))</A></strong>, kamikaze <a href="mailto:kamikaze#kuoi,asui.uidaho.edu">kamikaze#kuoi,asui.uidaho.edu</a>, Mon 10 Aug 1998, 20:50 GMT <UL> <LI><strong><A NAME="01057" HREF="msg01057.html">[MUD-Dev] Re: META: List combat character and racial memory (was Re: Affordances and social method (Was: Re: Wire d Magazine...))</A></strong>, J C Lawrence <a href="mailto:claw#under,engr.sgi.com">claw#under,engr.sgi.com</a>, Thu 17 Sep 1998, 01:07 GMT </LI> </UL> <UL> <li><Possible follow-up(s)><br> <LI><strong><A NAME="00645" HREF="msg00645.html">[MUD-Dev] Re: META: List combat character and racial memory (was Re: Affordances and social method (Was: Re: Wire d Magazine...))</A></strong>, Chris Gray <a href="mailto:cg#ami-cg,GraySage.Edmonton.AB.CA">cg#ami-cg,GraySage.Edmonton.AB.CA</a>, Tue 11 Aug 1998, 02:40 GMT </LI> </UL> </LI> <LI><strong><A NAME="00634" HREF="msg00634.html">[MUD-Dev] Rule #3</A></strong>, S. Patrick Gallaty <a href="mailto:patrick#gric,com">patrick#gric,com</a>, Mon 10 Aug 1998, 17:27 GMT <LI><strong><A NAME="00630" HREF="msg00630.html">[MUD-Dev] RE: Black Isle's Baldur's Gate</A></strong>, Koster, Raph <a href="mailto:rkoster#origin,ea.com">rkoster#origin,ea.com</a>, Mon 10 Aug 1998, 15:23 GMT </LI> </UL></BLOCKQUOTE> </ul> <hr> <center> [ <a href="../">Other Periods</a> | <a href="../../">Other mailing lists</a> | <a href="/search.php3">Search</a> ] </center> <hr> </body> </html>