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<H1>[MUD-Dev] Re: DBMS in MU*'s</H1>
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<LI><em>To</em>: <A HREF="mailto:mud-dev#kanga,nu">mud-dev#kanga,nu</A></LI>
<LI><em>Subject</em>: [MUD-Dev] Re: DBMS in MU*'s </LI>
<LI><em>From</em>: <A HREF="mailto:quzah#geocities,com">quzah#geocities,com</A></LI>
<LI><em>Date</em>: Wed, 12 Aug 1998 03:59:16 -0700</LI>
<LI><em>Reply-To</em>: <A HREF="mailto:mud-dev#kanga,nu">mud-dev#kanga,nu</A></LI>
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<PRE>
To:             	mud-dev#kanga,nu
Subject:        	[MUD-Dev] Re: DBMS in MU*'s 
Date sent:      	Tue, 11 Aug 1998 16:14:22 -0700
From:           	J C Lawrence &lt;claw#under,engr.sgi.com&gt;
Send reply to:  	mud-dev#kanga,nu

&gt; On Sun, 19 Jul 1998 20:46:15 +0200 
&gt; Asmodai &lt;Jeroen&gt; wrote:
&gt; 
&gt; &gt; At 19:37 19-07-98 , you wrote:
&gt; 
&gt; Please use full attributions that identify the original poster.
&gt; Attributing to "you" is not good enough.  See:
&gt; 
&gt;   <A  HREF="http://www.kanga.nu/~petidomo/lists/mud-dev/index.html#rules">http://www.kanga.nu/~petidomo/lists/mud-dev/index.html#rules</A>
&gt; 
&gt; and rule #5 in particular.
&gt; 
&gt; 
&gt; &gt; rock, glass, velvet, wood and paper and assign values about the
&gt; &gt; subject being able to break, torn apart etc...
&gt; 
&gt; I'd suggest an analogue of Java interfaces would be a much more native
&gt; approach.  There's a fairly decent article in this month's C++ Report
&gt; (might have been CUJ, but I don't think so and the mags are at home)
&gt; on implementing interfaces under C++ which is worth reading.
&gt; 
&gt; &gt; This would eliminate multiple tables and generally provide a good
&gt; &gt; addition to the MU*.
&gt; 
&gt; I see horrors when you start to get:
&gt; 
&gt;   volcanic_glass, silicate_glass, pyrex, lead_crytal, etc.

I was thinking of making a structure/class for the element type;
something along the lines of this:

element name,
element number,
element wpcc //weight per cubic centimeter, or rather, density.
element fragility_bits, // bit_0 may be flamability, bit_1 ...
element color,

Naturally, I haven't fully developed this idea. Most of my ideas
end up like this [I have a notebook or two full of them, and by
god, some day I'm going to implement them all!] I get ideas faster
than I can produce results. It's very sad... (Sad that I'm not a
brilliant speed demon who never needs sleep, even sadder that I'm
not getting payed to play around with all of my ideas... ;)

Anyway,I guess in the above example, the current object in question
would get a 'glass' element attached, which would then be modified
by the creator to suit their needs. (Change the color to blue, or
something.) This way, when created, you just drop in a similar type
of element, and modify the parts that you don't like. Oh well, it's
just a thought.

-Q-
(If this formatting is botched, I was trying out a different mail
reader, and so I'm not sure how this outputs. I am switching back
to my old one, so if this is screwed, don't worry, the rest won't
be. Sorry if it is.)


&gt; 
&gt; -- 
&gt; J C Lawrence                               Internet: claw#null,net
&gt; (Contractor)                               Internet: coder#ibm,net
&gt; ---------(*)                     Internet: claw#under,engr.sgi.com
&gt; ...Honourary Member of Clan McFud -- Teamer's Avenging Monolith...
&gt; 
&gt; -- 
&gt; MUD-Dev: Advancing an unrealised future.





</PRE>

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<LI><STRONG><A NAME="00259" HREF="msg00259.html">[MUD-Dev] Re: DBMS in MU*'s</A></STRONG>
<UL><LI><EM>From:</EM> Jeroen Ruigrok/Asmodai &lt;asmodai#wxs,nl&gt;</LI></UL></LI>
<LI><STRONG><A NAME="00668" HREF="msg00668.html">[MUD-Dev] Re: DBMS in MU*'s</A></STRONG>
<UL><LI><EM>From:</EM> J C Lawrence &lt;claw#under,engr.sgi.com&gt;</LI></UL></LI>
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<ul><li>Thread context:
<BLOCKQUOTE><UL>
<LI><STRONG>[MUD-Dev] Re: DBMS in MU*'s</STRONG>, <EM>(continued)</EM>
<ul compact>
<ul compact>
<LI><strong><A NAME="00256" HREF="msg00256.html">[MUD-Dev] Re: DBMS in MU*'s</A></strong>, 
Jeroen Ruigrok/Asmodai <a href="mailto:asmodai#wxs,nl">asmodai#wxs,nl</a>, Sun 19 Jul 1998, 15:46 GMT
<UL>
<LI><strong><A NAME="00258" HREF="msg00258.html">[MUD-Dev] Re: DBMS in MU*'s</A></strong>, 
Adam J. Thornton <a href="mailto:adam#phoenix,Princeton.EDU">adam#phoenix,Princeton.EDU</a>, Sun 19 Jul 1998, 17:47 GMT
<UL>
<LI><strong><A NAME="00259" HREF="msg00259.html">[MUD-Dev] Re: DBMS in MU*'s</A></strong>, 
Jeroen Ruigrok/Asmodai <a href="mailto:asmodai#wxs,nl">asmodai#wxs,nl</a>, Sun 19 Jul 1998, 18:45 GMT
<UL>
<LI><strong><A NAME="00668" HREF="msg00668.html">[MUD-Dev] Re: DBMS in MU*'s</A></strong>, 
J C Lawrence <a href="mailto:claw#under,engr.sgi.com">claw#under,engr.sgi.com</a>, Tue 11 Aug 1998, 23:14 GMT
<UL>
<LI><strong><A NAME="00678" HREF="msg00678.html">[MUD-Dev] Re: DBMS in MU*'s</A></strong>, 
quzah <a href="mailto:quzah#geocities,com">quzah#geocities,com</a>, Wed 12 Aug 1998, 10:55 GMT
</LI>
</UL>
</LI>
</UL>
</LI>
</UL>
</LI>
</UL>
</LI>
</ul>
<LI><strong><A NAME="00267" HREF="msg00267.html">[MUD-Dev] Re: DBMS in MU*'s</A></strong>, 
Ross Nicoll <a href="mailto:rnicoll#lostics,demon.co.uk">rnicoll#lostics,demon.co.uk</a>, Mon 20 Jul 1998, 07:34 GMT
</LI>
<LI><strong><A NAME="00666" HREF="msg00666.html">[MUD-Dev] Re: DBMS in MU*'s</A></strong>, 
J C Lawrence <a href="mailto:claw#under,engr.sgi.com">claw#under,engr.sgi.com</a>, Tue 11 Aug 1998, 22:26 GMT
<UL>
<LI><strong><A NAME="00675" HREF="msg00675.html">[MUD-Dev] Re: DBMS in MU*'s</A></strong>, 
Jon A. Lambert <a href="mailto:jlsysinc#ix,netcom.com">jlsysinc#ix,netcom.com</a>, Wed 12 Aug 1998, 04:26 GMT
</LI>
</UL>
</LI>
</ul>
</LI>
<LI><strong><A NAME="00250" HREF="msg00250.html">[MUD-Dev] Design Patterns for Concurrent, Parallel, and Distributed Systems</A></strong>, 
Alex Oren <a href="mailto:alexo#bigfoot,com">alexo#bigfoot,com</a>, Sun 19 Jul 1998, 08:32 GMT
</UL></BLOCKQUOTE>

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