<!-- MHonArc v2.4.4 --> <!--X-Subject: [MUD-Dev] Re: Eye movement. --> <!--X-From-R13: "E. Bngevpx Unyyngl" <cngevpxNtevp.pbz> --> <!--X-Date: Thu, 13 Aug 1998 09:33:18 -0700 --> <!--X-Message-Id: 009501bdc6d8$10a61f80$b27f14cf#patrick,gric.com --> <!--X-Content-Type: text/plain --> <!--X-Head-End--> <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 3.2//EN"> <html> <head> <title>MUD-Dev message, [MUD-Dev] Re: Eye movement.</title> <!-- meta name="robots" content="noindex,nofollow" --> <link rev="made" href="mailto:patrick#gric,com"> </head> <body background="/backgrounds/paperback.gif" bgcolor="#ffffff" text="#000000" link="#0000FF" alink="#FF0000" vlink="#006000"> <font size="+4" color="#804040"> <strong><em>MUD-Dev<br>mailing list archive</em></strong> </font> <br> [ <a href="../">Other Periods</a> | <a href="../../">Other mailing lists</a> | <a href="/search.php3">Search</a> ] <br clear=all><hr> <!--X-Body-Begin--> <!--X-User-Header--> <!--X-User-Header-End--> <!--X-TopPNI--> Date: [ <a href="msg00703.html">Previous</a> | <a href="msg00705.html">Next</a> ] Thread: [ <a href="msg00702.html">Previous</a> | <a href="msg00706.html">Next</a> ] Index: [ <A HREF="author.html#00704">Author</A> | <A HREF="#00704">Date</A> | <A HREF="thread.html#00704">Thread</A> ] <!--X-TopPNI-End--> <!--X-MsgBody--> <!--X-Subject-Header-Begin--> <H1>[MUD-Dev] Re: Eye movement.</H1> <HR> <!--X-Subject-Header-End--> <!--X-Head-of-Message--> <UL> <LI><em>To</em>: <<A HREF="mailto:mud-dev#kanga,nu">mud-dev#kanga,nu</A>></LI> <LI><em>Subject</em>: [MUD-Dev] Re: Eye movement.</LI> <LI><em>From</em>: "S. Patrick Gallaty" <<A HREF="mailto:patrick#gric,com">patrick#gric,com</A>></LI> <LI><em>Date</em>: Thu, 13 Aug 1998 09:33:12 -0700</LI> <LI><em>Reply-To</em>: <A HREF="mailto:mud-dev#kanga,nu">mud-dev#kanga,nu</A></LI> </UL> <!--X-Head-of-Message-End--> <!--X-Head-Body-Sep-Begin--> <HR> <!--X-Head-Body-Sep-End--> <!--X-Body-of-Message--> <PRE> Some of the things we are talking about have been done on the Nightmare mudlib, and Xyllomir (spelling?) mud and on After the Plague which I reported on earlier. Nightmare has a 'sensing' system, and it's possible due to light levels and perception to not notice something... but hear it. Messages I have seen in these muds are like this : A tan-skinned dark-haired elf enters. >Remember elf as Myron Elf remembered as Myron Myron looks at you. Once when a kobold thief was hiding near me and trying to steal from me : You hear the rustling of armor. You smell something strange. You hear the tinking of coins. And messages one often sees are : You hear someone shouting nearby. You hear a male voice shouting to the east. You hear Goofus shouting in Eltherian to the east. Goofus shouts "I am over here, dog!" from the east. All in all I think it's a pretty good compromise. I've never played on Xyllomir but I think I probably should at some point if it's still around. Amazing the cool hacks I find on some of these european muds and they have user populations of 1-3 people on average. -----Original Message----- From: quzah <quzah#geocities,com> To: mud-dev#kanga,nu <mud-dev#kanga,nu> Date: Thursday, August 13, 1998 6:35 AM Subject: [MUD-Dev] Re: Eye movement. | |-----Original Message----- |From: James Wilson <jwilson#rochester,rr.com> |To: mud-dev#kanga,nu <mud-dev#kanga,nu> |Date: Thursday, August 13, 1998 5:52 AM |Subject: [MUD-Dev] Re: Eye movement. | |[Snip my first blurb on eye movement] | |[Snip reply about varying social aspects due to viewer's state | and abilities. +example] | |>One could also construct misperceptions between races, nations, and |economic |>classes of humans, of course. Members of a clan might notice details |significant |>only to their clan (or perhaps to an opposing clan). | |Yes, it seems like you could come up with some really good examples |of this, automatic renaming and such, as opposed to long blurbs would |be good. Also, I guess you would want to save the 'last known state' |of the character. So you could end up with something like: | |Boffo enters the room, you notice something a bit odd about his |appearance, but you don't imediatly place it. Then it hits you, |Boffo is missing his right arm! Now that you think about it, he |seems to be limping, and is nearly naked, scratched and beaten |to a pulp. | |Yeah, it's a poor example, but I thought it was funny ;) | |[Snip my poor example of clinking armor.] | |>this sort of automatic perception would be good, but one must also consider |that |>we 'see' things differently as we are exposed to them once, twice, many |times. |>That is, if 'the stranger' comes through here several times in ten minutes, |the |>viewer doesn't need the full description that she got the first time she |saw |>him, AND should probably not call him 'the stranger' after she's seen him |>several times. 'The little bug-eyed man' would be more apropos. | |Agreed on this. | |>There is also a fuzzy distinction here between perception ("clink!") and |>interpretation ("clinks are probably the sound of heavy armor"). Some |>interpretation is a Good Thing in order to make people bigots (which is |only |>realistic) and make the environment a richer, but too much interpretation |is a |>Bad Thing when it gets in the way of the player using their |imagination/wits. |>Maybe you just report the clink and let the hearer decide if they think |that's |>armor or not. However, there are clinks and there are clinks; presumably a |>dime-dropping clink would sound different from an armor-hitting-chain |clink, |>and the character (as opposed to the user) would be able to make that |>distinction. So maybe you report it as above. This will be an important |area |>aesthetically, as the amount of interpretation provided will color every |user's |>experience. | |Yeah, I was just throwing out an example, and I agree on the fact |that you'd just want sounds to be sounds, and not necessarily put |a strict designation on them. | |> |>James (using kmail now, hopefully my lines are wrapping properly... death |to |>Outlook!) | |Heh, yeah, outlook is hell. What you need to do is just force |a return on your lines, so they're shorter than what you are |quoting. That's what I do anyway, and it seems to work ok for |the most part. | |>p.s. isn't 'quzah!' what the zulus yell out in battle? ;) | |I'm not sure. I don't know any Zulus. It stems from the mid- |east (of the globe, where all the oil is from and such) and is |a god from there abouts, as far as I remember anyway ;) |-Q- | | | |-- |MUD-Dev: Advancing an unrealised future. | | </PRE> <!--X-Body-of-Message-End--> <!--X-MsgBody-End--> <!--X-Follow-Ups--> <HR> <ul compact><li><strong>Follow-Ups</strong>: <ul> <li><strong><A NAME="00706" HREF="msg00706.html">[MUD-Dev] Re: Eye movement.</A></strong> <ul compact><li><em>From:</em> "T. Alexander Popiel" <popiel#snugharbor,com></li></ul> </UL></LI></UL> <!--X-Follow-Ups-End--> <!--X-References--> <!--X-References-End--> <!--X-BotPNI--> <UL> <LI>Prev by Date: <STRONG><A HREF="msg00703.html">[MUD-Dev] Monthly FAQ Posting</A></STRONG> </LI> <LI>Next by Date: <STRONG><A HREF="msg00705.html">[MUD-Dev] Re: Eye movement.</A></STRONG> </LI> <LI>Prev by thread: <STRONG><A HREF="msg00702.html">[MUD-Dev] Re: Eye movement.</A></STRONG> </LI> <LI>Next by thread: <STRONG><A HREF="msg00706.html">[MUD-Dev] Re: Eye movement.</A></STRONG> </LI> <LI>Index(es): <UL> <LI><A HREF="index.html#00704"><STRONG>Date</STRONG></A></LI> <LI><A HREF="thread.html#00704"><STRONG>Thread</STRONG></A></LI> </UL> </LI> </UL> <!--X-BotPNI-End--> <!--X-User-Footer--> <!--X-User-Footer-End--> <ul><li>Thread context: <BLOCKQUOTE><UL> <LI><strong><A NAME="00707" HREF="msg00707.html">[MUD-Dev] OGR: Ion Storm's Witchboy talks about the functionality of enemy AI.</A></strong>, J C Lawrence <a href="mailto:claw#under,engr.sgi.com">claw#under,engr.sgi.com</a>, Thu 13 Aug 1998, 20:06 GMT <UL> <LI><strong><A NAME="00709" HREF="msg00709.html">[MUD-Dev] Re: OGR: Ion Storm's Witchboy talks about the functionalityof enemy AI.</A></strong>, s001gmu <a href="mailto:s001gmu#nova,wright.edu">s001gmu#nova,wright.edu</a>, Thu 13 Aug 1998, 20:36 GMT <UL> <LI><strong><A NAME="00710" HREF="msg00710.html">[MUD-Dev] Re: OGR: Ion Storm's Witchboy talks about the functionality of enemy AI.</A></strong>, J C Lawrence <a href="mailto:claw#under,engr.sgi.com">claw#under,engr.sgi.com</a>, Thu 13 Aug 1998, 20:41 GMT </LI> </UL> </LI> </UL> </LI> <LI><strong><A NAME="00702" HREF="msg00702.html">[MUD-Dev] Re: Eye movement.</A></strong>, quzah <a href="mailto:quzah#geocities,com">quzah#geocities,com</a>, Thu 13 Aug 1998, 13:27 GMT <UL> <li><Possible follow-up(s)><br> <LI><strong><A NAME="00704" HREF="msg00704.html">[MUD-Dev] Re: Eye movement.</A></strong>, S. Patrick Gallaty <a href="mailto:patrick#gric,com">patrick#gric,com</a>, Thu 13 Aug 1998, 16:33 GMT <UL> <LI><strong><A NAME="00706" HREF="msg00706.html">[MUD-Dev] Re: Eye movement.</A></strong>, T. Alexander Popiel <a href="mailto:popiel#snugharbor,com">popiel#snugharbor,com</a>, Thu 13 Aug 1998, 17:51 GMT </LI> </UL> </LI> </UL> </LI> <LI><strong><A NAME="00699" HREF="msg00699.html">[MUD-Dev] Eye movement.</A></strong>, quzah <a href="mailto:quzah#geocities,com">quzah#geocities,com</a>, Thu 13 Aug 1998, 11:52 GMT <UL> <LI><strong><A NAME="00701" HREF="msg00701.html">[MUD-Dev] Re: Eye movement.</A></strong>, James Wilson <a href="mailto:jwilson#rochester,rr.com">jwilson#rochester,rr.com</a>, Thu 13 Aug 1998, 12:51 GMT <UL> <LI><strong><A NAME="00705" HREF="msg00705.html">[MUD-Dev] Re: Eye movement.</A></strong>, Hans-Henrik Staerfeldt <a href="mailto:hhs#cbs,dtu.dk">hhs#cbs,dtu.dk</a>, Thu 13 Aug 1998, 17:32 GMT </LI> </UL> </LI> </UL> </LI> </UL></BLOCKQUOTE> </ul> <hr> <center> [ <a href="../">Other Periods</a> | <a href="../../">Other mailing lists</a> | <a href="/search.php3">Search</a> ] </center> <hr> </body> </html>