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<H1>[MUD-Dev] Re: You think users won't number crunch and statis</H1>
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<LI><em>To</em>: <A HREF="mailto:mud-dev#kanga,nu">mud-dev#kanga,nu</A></LI>
<LI><em>Subject</em>: [MUD-Dev] Re: You think users won't number crunch and statis</LI>
<LI><em>From</em>: Dan Shiovitz &lt;<A HREF="mailto:dbs#cs,wisc.edu">dbs#cs,wisc.edu</A>&gt;</LI>
<LI><em>Date</em>: Mon, 13 Jul 1998 16:46:07 -0500 (CDT)</LI>
<LI><em>Reply-To</em>: <A HREF="mailto:mud-dev#kanga,nu">mud-dev#kanga,nu</A></LI>
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<PRE>
On Mon, 13 Jul 1998, Adam Wiggins wrote:
&gt; On Sun, 12 Jul 1998, Matt Chatterley wrote:
&gt; &gt; Right. I also feel that replacing the numbers with more descriptive information
&gt; &gt; is conducive to a different approach to gaming (more below). It also (to my
&gt; &gt; mind) makes it 'friendlier' to those who are unaccustomed with this type of
&gt; &gt; game, and requires less instruction - "My strength is 18? What does that
&gt; &gt; /mean/?" versus "Okay, so I'm very strong.." (of course, the logical
&gt; &gt; continuation is similar, since it is ".. compared to what?").
&gt; 
&gt; This is, IMO, a larger problem of establishing a frame of reference.  You
&gt; need to do this for ALL elements in your world, not just numerical stats -
&gt; although those can be the easiest.  For example:
&gt; 
&gt; % stats
&gt; You are a female ogre.
&gt; You are very strong compared to most ogres.
&gt; You are very intelligent compared to most ogres.
[..]

Note that this is the *right* way to do it, and I haven't seen it like
this anywhere. What I usually see is something like

 % score
 Your Strength: buff
 % help strength
 Strength values: wimpy, wussy, tiny, girly, average, normal, buff,
                  macho, studly, heroic, titanic, elephantine. 

  
In other words, all the admins did was play use-the-thesaurus and
there's no obvious ranking of the stat words unless you have memorized
the help file. 

&gt; Adam
-- 
Dan Shiovitz || dbs#cs,wisc.edu || <A  HREF="http://www.cs.wisc.edu/~dbs">http://www.cs.wisc.edu/~dbs</A> 
"...Incensed by some crack he had made about modern enlightened
thought, modern enlightened thought being practically a personal buddy
of hers, Florence gave him the swift heave-ho and--much against my
will, but she seemed to wish it--became betrothed to me." - PGW, J.a.t.F.S. 



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<li><strong><A NAME="00198" HREF="msg00198.html">[MUD-Dev] Re: You think users won't number crunch and statis</A></strong>
<ul compact><li><em>From:</em> Adam Wiggins &lt;adam#angel,com&gt;</li></ul>
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<LI><STRONG><A NAME="00194" HREF="msg00194.html">[MUD-Dev] Re: You think users won't number crunch and statis</A></STRONG>
<UL><LI><EM>From:</EM> Adam Wiggins &lt;adam#angel,com&gt;</LI></UL></LI>
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<ul><li>Thread context:
<BLOCKQUOTE><UL>
<LI><STRONG>[MUD-Dev] Re: You think users won't number crunch and statistise your MUD?</STRONG>, <EM>(continued)</EM>
<ul compact>
<ul compact>
<ul compact>
<LI><strong><A NAME="00165" HREF="msg00165.html">[MUD-Dev] Re: You think users won't number crunch and statistise your MUD?</A></strong>, 
Travis Casey <a href="mailto:efindel#polaris,net">efindel#polaris,net</a>, Sat 11 Jul 1998, 17:38 GMT
</LI>
</ul>
<LI><strong><A NAME="00103" HREF="msg00103.html">[MUD-Dev] Re: You think users won't number crunch and statis</A></strong>, 
Jon A. Lambert <a href="mailto:jlsysinc#ix,netcom.com">jlsysinc#ix,netcom.com</a>, Thu 09 Jul 1998, 05:45 GMT
<UL>
<LI><strong><A NAME="00181" HREF="msg00181.html">[MUD-Dev] Re: You think users won't number crunch and statis</A></strong>, 
Matt Chatterley <a href="mailto:matt#mpc,dyn.ml.org">matt#mpc,dyn.ml.org</a>, Sun 12 Jul 1998, 22:20 GMT
<UL>
<LI><strong><A NAME="00194" HREF="msg00194.html">[MUD-Dev] Re: You think users won't number crunch and statis</A></strong>, 
Adam Wiggins <a href="mailto:adam#angel,com">adam#angel,com</a>, Mon 13 Jul 1998, 20:14 GMT
<UL>
<LI><strong><A NAME="00197" HREF="msg00197.html">[MUD-Dev] Re: You think users won't number crunch and statis</A></strong>, 
Dan Shiovitz <a href="mailto:dbs#cs,wisc.edu">dbs#cs,wisc.edu</a>, Mon 13 Jul 1998, 21:46 GMT
<UL>
<LI><strong><A NAME="00198" HREF="msg00198.html">[MUD-Dev] Re: You think users won't number crunch and statis</A></strong>, 
Adam Wiggins <a href="mailto:adam#angel,com">adam#angel,com</a>, Mon 13 Jul 1998, 23:16 GMT
</LI>
</UL>
</LI>
<LI><strong><A NAME="00207" HREF="msg00207.html">[MUD-Dev] Re: You think users won't number crunch and statis</A></strong>, 
Shawn Halpenny <a href="mailto:malachai#iname,com">malachai#iname,com</a>, Tue 14 Jul 1998, 19:12 GMT
<UL>
<LI><strong><A NAME="00208" HREF="msg00208.html">[MUD-Dev] Re: You think users won't number crunch and statis</A></strong>, 
Travis S. Casey <a href="mailto:efindel#io,com">efindel#io,com</a>, Tue 14 Jul 1998, 19:44 GMT
</LI>
<LI><strong><A NAME="00209" HREF="msg00209.html">[MUD-Dev] Re: You think users won't number crunch and statis</A></strong>, 
Adam Wiggins <a href="mailto:adam#angel,com">adam#angel,com</a>, Tue 14 Jul 1998, 20:45 GMT
</LI>
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