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<H1>[MUD-Dev] Re: Affordances and social method (Was: Re: Wired Magazine...)</H1>
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<LI><em>To</em>: <A HREF="mailto:mud-dev#kanga,nu">mud-dev#kanga,nu</A></LI>
<LI><em>Subject</em>: [MUD-Dev] Re: Affordances and social method (Was: Re: Wired Magazine...)</LI>
<LI><em>From</em>: Orion Henry &lt;<A HREF="mailto:orionZ#ix,netcom.com">orionZ#ix,netcom.com</A>&gt;</LI>
<LI><em>Date</em>: Fri, 10 Jul 1998 20:34:37 -0700</LI>
<LI><em>Reply-To</em>: <A HREF="mailto:mud-dev#kanga,nu">mud-dev#kanga,nu</A></LI>
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<PRE>
At 07:39 PM 7/9/98 +0100, Marian Griffith wrote:
&gt;The problem as I (and the original author) have is not so much that Buffy's
&gt;shop can be raided  but that it is Buffy herself who has to defend it.  She
&gt;is a tailor and possibly has no interest at all in becoming a sword swinger
&gt;or else she would not have chosen that profession in the first place. Some-
&gt;how in a game  there must be ways for players to control harmful actions of
&gt;other players in such a way that it does not involve more of the same. If a
&gt;player attacks and kills other players the victims shouldn't be required to
&gt;become better fighters  if they do not care for that role (and the game al-
&gt;lows them to play different roles).

It is my idealistic belief that if something in a mud is blatantly out of line
with the way the real world works then something in not implimented right 
in the mud... No, tailors dont have to nor did they ever have to become
great warriors in order to make clothes.

Lets try this:

You want to be a tailor but you get keep dieing at the hands of rude pkillers.
What is there to do?  Become a great warrior?  Naaa.... Its simply this.  With
all the tailors dead theres no one to make clothes, and all the great
warriors 
are in danger of freezing to death without them.  This drives the price of 
clothes through the roof and suddenly anyone who can do needlepoint and
survive 
long enough to make a sail will be rich.  Buffy makes a killing on a few
sales 
to freezing warriors, hires a dozen bodyguards, installs trap doors and
murderholes in the workshop and moat around the cottage.

If pkillers are taking out the non-combatent players this SHOULD drop the
supply of nessarry items, therein shooting up the prices, therein offering
those non-combantents more resources with wich to ply their trade.

Allowing killing is not the problem: the lack of a "complete" system 
allows for unbalance ( such as the lack of power/use of non-combatents )

Orion




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<LI><STRONG><A NAME="00067" HREF="msg00067.html">[MUD-Dev] Re: Affordances and social method (Was: Re: Wired Magazine...)</A></STRONG>
<UL><LI><EM>From:</EM> Adam Wiggins &lt;adam#angel,com&gt;</LI></UL></LI>
<LI><STRONG><A NAME="00122" HREF="msg00122.html">[MUD-Dev] Re: Affordances and social method (Was: Re: Wired Magazine...)</A></STRONG>
<UL><LI><EM>From:</EM> Marian Griffith &lt;gryphon#iaehv,nl&gt;</LI></UL></LI>
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<ul><li>Thread context:
<BLOCKQUOTE><UL>
<LI><STRONG>[MUD-Dev] Re: Affordances and social method (Was: Re: Wired Magazine...)</STRONG>, <EM>(continued)</EM>
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<LI><strong><A NAME="00341" HREF="msg00341.html">[MUD-Dev] Re: Affordances and social method (Was: Re: Wired Magazine...)</A></strong>, 
Caliban Tiresias Darklock <a href="mailto:caliban#darklock,com">caliban#darklock,com</a>, Fri 24 Jul 1998, 22:18 GMT
</LI>
<LI><strong><A NAME="00347" HREF="msg00347.html">[MUD-Dev] Re: Affordances and social method (Was: Re: Wired Magazine...)</A></strong>, 
Adam Wiggins <a href="mailto:adam#angel,com">adam#angel,com</a>, Sat 25 Jul 1998, 01:58 GMT
<UL>
<LI><strong><A NAME="00444" HREF="msg00444.html">[MUD-Dev] Re: Affordances and social method (Was: Re: Wired Magazine...)</A></strong>, 
Marian Griffith <a href="mailto:gryphon#iaehv,nl">gryphon#iaehv,nl</a>, Sat 01 Aug 1998, 21:56 GMT
</LI>
</UL>
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</ul>
</ul>
</ul>
<LI><strong><A NAME="00122" HREF="msg00122.html">[MUD-Dev] Re: Affordances and social method (Was: Re: Wired Magazine...)</A></strong>, 
Marian Griffith <a href="mailto:gryphon#iaehv,nl">gryphon#iaehv,nl</a>, Thu 09 Jul 1998, 19:38 GMT
<UL>
<LI><strong><A NAME="00161" HREF="msg00161.html">[MUD-Dev] Re: Affordances and social method (Was: Re: Wired Magazine...)</A></strong>, 
Orion Henry <a href="mailto:orionZ#ix,netcom.com">orionZ#ix,netcom.com</a>, Sat 11 Jul 1998, 03:42 GMT
</LI>
<LI><strong><A NAME="00439" HREF="msg00439.html">[MUD-Dev] Re: Affordances and social method (Was: Re: Wired Magazine...)</A></strong>, 
J C Lawrence <a href="mailto:claw#under,engr.sgi.com">claw#under,engr.sgi.com</a>, Fri 31 Jul 1998, 23:01 GMT
<UL>
<LI><strong><A NAME="00448" HREF="msg00448.html">[MUD-Dev] Re: Affordances and social method (Was: Re: Wired Magazine...)</A></strong>, 
Marian Griffith <a href="mailto:gryphon#iaehv,nl">gryphon#iaehv,nl</a>, Sat 01 Aug 1998, 21:57 GMT
<UL>
<LI><strong><A NAME="00451" HREF="msg00451.html">[MUD-Dev] Re: Affordances and social method (Was: Re: Wired Magazine...)</A></strong>, 
Robert Woods <a href="mailto:rwoods#nebula,honors.unr.edu">rwoods#nebula,honors.unr.edu</a>, Sun 02 Aug 1998, 01:11 GMT
</LI>
<LI><strong><A NAME="00453" HREF="msg00453.html">[MUD-Dev] Re: Affordances and social method (Was: Re: Wired</A></strong>, 
Jon A. Lambert <a href="mailto:jlsysinc#ix,netcom.com">jlsysinc#ix,netcom.com</a>, Sun 02 Aug 1998, 05:37 GMT
</LI>
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