<!-- MHonArc v2.4.4 --> <!--X-Subject: [MUD-Dev] Re: WIRED: Kilers have more fun --> <!--X-From-R13: X Q Znjerapr <pynjNhaqre.rate.ftv.pbz> --> <!--X-Date: Mon, 3 Aug 1998 13:55:33 -0700 --> <!--X-Message-Id: 199808032052.NAA01357#under,engr.sgi.com --> <!--X-Content-Type: text/plain --> <!--X-Reference: 199807100545.AAA05175@dfw-ix14.ix.netcom.com --> <!--X-Head-End--> <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 3.2//EN"> <html> <head> <title>MUD-Dev message, [MUD-Dev] Re: WIRED: Kilers have more fun</title> <!-- meta name="robots" content="noindex,nofollow" --> <link rev="made" href="mailto:claw#under,engr.sgi.com"> </head> <body background="/backgrounds/paperback.gif" bgcolor="#ffffff" text="#000000" link="#0000FF" alink="#FF0000" vlink="#006000"> <font size="+4" color="#804040"> <strong><em>MUD-Dev<br>mailing list archive</em></strong> </font> <br> [ <a href="../">Other Periods</a> | <a href="../../">Other mailing lists</a> | <a href="/search.php3">Search</a> ] <br clear=all><hr> <!--X-Body-Begin--> <!--X-User-Header--> <!--X-User-Header-End--> <!--X-TopPNI--> Date: [ <a href="msg00465.html">Previous</a> | <a href="msg00467.html">Next</a> ] Thread: [ <a href="msg00320.html">Previous</a> | <a href="msg00484.html">Next</a> ] Index: [ <A HREF="author.html#00466">Author</A> | <A HREF="#00466">Date</A> | <A HREF="thread.html#00466">Thread</A> ] <!--X-TopPNI-End--> <!--X-MsgBody--> <!--X-Subject-Header-Begin--> <H1>[MUD-Dev] Re: WIRED: Kilers have more fun</H1> <HR> <!--X-Subject-Header-End--> <!--X-Head-of-Message--> <UL> <LI><em>To</em>: <A HREF="mailto:mud-dev#kanga,nu">mud-dev#kanga,nu</A></LI> <LI><em>Subject</em>: [MUD-Dev] Re: WIRED: Kilers have more fun </LI> <LI><em>From</em>: J C Lawrence <<A HREF="mailto:claw#under,engr.sgi.com">claw#under,engr.sgi.com</A>></LI> <LI><em>Date</em>: Mon, 03 Aug 1998 13:52:15 -0700</LI> <LI><em>Reply-To</em>: <A HREF="mailto:mud-dev#kanga,nu">mud-dev#kanga,nu</A></LI> </UL> <!--X-Head-of-Message-End--> <!--X-Head-Body-Sep-Begin--> <HR> <!--X-Head-Body-Sep-End--> <!--X-Body-of-Message--> <PRE> On Fri, 10 Jul 1998 01:46:21 -5 Jon A Lambert<jlsysinc#ix,netcom.com> wrote: > I'm questioning the direct linkage between real violence and mud > violence. How can one voluntarily and willingly participate in a > game where violence is possible, while maintaining that there is > such a link? I would maintain that willing participation in such a > environment is tantamount to endorsing the position that violence > does not occur in muds or that this "sort" of violence is quite > different than real violence and is acceptable. In addition, > acceptance of "violence" in such a context does not necessarily > translate into the way one lives one's real life. A very minimalist and impersonal interpretation of MUDs and their structure: A MUD defines a virtual space which may contain virtual objects. Some or all of those objects are proxies for humans (players). By definition a virtual space has a concept of state. That state definition can be maintained either by the server (classic MUD), the players (IRC), or some combination of the two. Objects have internal state. Objects can be manipulated, changing their state. They can be created, changed, and destroyed. Creation and destruction are in fact merely variations or place holders on change (beginning and end of change). Player's via their proxy objects can manipulate objects. Other non-player connected objects can manipulate objects. Player-derived changes are not technically limited to those objects not representing players (SAY and TELL are forms of manipulation as are GIVE, KILL, SUMMON, HUG, PUSH and STEAL), but may attempt to be by world or game design considerations This is of course the classic, "Its all 1's and 0's, don't get take it so personally," argument. It argues that mass PK's and the like are merely bit shuffles with no notable effects outside of the contents of system memory. There are like arguments IRL: Genocide matters little in the grand scheme of things. The universe will neither care or notice. Distant galaxies will actually be entirely unaffected for the rest of eternity whether or not humanity extinguishes itself in nuclear fire or plague in the next fifteen minutes, or not. The bit it ignores of course is interpretation. I agree that the M59 galaxy will likely never care or be affected by whether the Hutu's are exterminated or not. However I and others prefer and attach emotive significance to that decision and its results. Ditto for the destruction of the rainforests and other points. And there we have the crux of, "To PK or not to PK," or mechanics versus interpretation. How much value and acknowledgment do we give to the emotive significances? ("safe" versus laissez faire) How much value and acknowledgement do we give to the above diagrammed mechanical structure as versus the interpreted content? (concensual versus power politics) Which is more important, the mechanical structure or the emotive interpretation? <<Please, no comments on inference above on the artificial and ugly definition of non-mechanicsl structures are "emotional" and thereby inferred as non-rational etc. Such definition is not attempted or preferred, the terms are merely used to tag assumed dichotomies.>> Is the the position a player occupies on this scale really the definition of the RP/GoP/Social/etc types? What is the *value* of interpretation? -- J C Lawrence Internet: claw#null,net (Contractor) Internet: coder#ibm,net ---------(*) Internet: claw#under,engr.sgi.com ...Honourary Member of Clan McFud -- Teamer's Avenging Monolith... </PRE> <!--X-Body-of-Message-End--> <!--X-MsgBody-End--> <!--X-Follow-Ups--> <HR> <ul compact><li><strong>Follow-Ups</strong>: <ul> <li><strong><A NAME="00484" HREF="msg00484.html">[MUD-Dev] Re: WIRED: Kilers have more fun</A></strong> <ul compact><li><em>From:</em> "Jon A. Lambert" <jlsysinc#ix,netcom.com></li></ul> </UL></LI></UL> <!--X-Follow-Ups-End--> <!--X-References--> <UL><LI><STRONG>References</STRONG>: <UL> <LI><STRONG><A NAME="00143" HREF="msg00143.html">[MUD-Dev] Re: WIRED: Kilers have more fun</A></STRONG> <UL><LI><EM>From:</EM> "Jon A. Lambert" <jlsysinc#ix,netcom.com></LI></UL></LI> </UL></LI></UL> <!--X-References-End--> <!--X-BotPNI--> <UL> <LI>Prev by Date: <STRONG><A HREF="msg00465.html">[MUD-Dev] Re: Universe Design Notes, version 061098</A></STRONG> </LI> <LI>Next by Date: <STRONG><A HREF="msg00467.html">[MUD-Dev] Re: Output Classification Notes, version 061098</A></STRONG> </LI> <LI>Prev by thread: <STRONG><A HREF="msg00320.html">[MUD-Dev] Re: WIRED: Kilers have more fun</A></STRONG> </LI> <LI>Next by thread: <STRONG><A HREF="msg00484.html">[MUD-Dev] Re: WIRED: Kilers have more fun</A></STRONG> </LI> <LI>Index(es): <UL> <LI><A HREF="index.html#00466"><STRONG>Date</STRONG></A></LI> <LI><A HREF="thread.html#00466"><STRONG>Thread</STRONG></A></LI> </UL> </LI> </UL> <!--X-BotPNI-End--> <!--X-User-Footer--> <!--X-User-Footer-End--> <ul><li>Thread context: <BLOCKQUOTE><UL> <LI><STRONG>[MUD-Dev] Re: WIRED: Kilers have more fun</STRONG>, <EM>(continued)</EM> <ul compact> <ul compact> <ul compact> <ul compact> <ul compact> <LI><strong><A NAME="00284" HREF="msg00284.html">[MUD-Dev] Re: WIRED: Kilers have more fun</A></strong>, Marian Griffith <a href="mailto:gryphon#iaehv,nl">gryphon#iaehv,nl</a>, Tue 21 Jul 1998, 21:19 GMT <UL> <LI><strong><A NAME="00286" HREF="msg00286.html">[MUD-Dev] Re: WIRED: Kilers have more fun</A></strong>, Matthew R. Sheahan <a href="mailto:chaos#crystal,palace.net">chaos#crystal,palace.net</a>, Tue 21 Jul 1998, 21:52 GMT </LI> <LI><strong><A NAME="00288" HREF="msg00288.html">[MUD-Dev] Re: WIRED: Kilers have more fun</A></strong>, Travis Casey <a href="mailto:efindel#polaris,net">efindel#polaris,net</a>, Tue 21 Jul 1998, 22:19 GMT <UL> <LI><strong><A NAME="00320" HREF="msg00320.html">[MUD-Dev] Re: WIRED: Kilers have more fun</A></strong>, Marian Griffith <a href="mailto:gryphon#iaehv,nl">gryphon#iaehv,nl</a>, Thu 23 Jul 1998, 20:23 GMT </LI> </UL> </LI> </UL> </LI> <LI><strong><A NAME="00466" HREF="msg00466.html">[MUD-Dev] Re: WIRED: Kilers have more fun</A></strong>, J C Lawrence <a href="mailto:claw#under,engr.sgi.com">claw#under,engr.sgi.com</a>, Mon 03 Aug 1998, 20:55 GMT <UL> <LI><strong><A NAME="00484" HREF="msg00484.html">[MUD-Dev] Re: WIRED: Kilers have more fun</A></strong>, Jon A. Lambert <a href="mailto:jlsysinc#ix,netcom.com">jlsysinc#ix,netcom.com</a>, Wed 05 Aug 1998, 07:38 GMT <UL> <LI><strong><A NAME="00486" HREF="msg00486.html">[MUD-Dev] Re: WIRED: Kilers have more fun</A></strong>, Robert Woods <a href="mailto:rwoods#nebula,honors.unr.edu">rwoods#nebula,honors.unr.edu</a>, Wed 05 Aug 1998, 08:49 GMT <UL> <LI><strong><A NAME="00554" HREF="msg00554.html">[MUD-Dev] Re: WIRED: Kilers have more fun</A></strong>, Jon A. Lambert <a href="mailto:jlsysinc#ix,netcom.com">jlsysinc#ix,netcom.com</a>, Sat 08 Aug 1998, 05:22 GMT </LI> </UL> </LI> <LI><strong><A NAME="00487" HREF="msg00487.html">[MUD-Dev] Re: WIRED: Kilers have more fun</A></strong>, s001gmu <a href="mailto:s001gmu#nova,wright.edu">s001gmu#nova,wright.edu</a>, Wed 05 Aug 1998, 13:28 GMT </LI> </UL> </LI> </UL> </LI> </ul> </ul> </ul> </ul> </ul> </LI> </UL></BLOCKQUOTE> </ul> <hr> <center> [ <a href="../">Other Periods</a> | <a href="../../">Other mailing lists</a> | <a href="/search.php3">Search</a> ] </center> <hr> </body> </html>