<!-- MHonArc v2.4.4 --> <!--X-Subject: [MUD-Dev] Re: Affordances and social method (Was: Re: Wire d Magazine...) --> <!--X-From-R13: "E. Bngevpx Unyyngl" <ctnyynglNnppynvz.pbz> --> <!--X-Date: Mon, 13 Jul 1998 13:37:30 -0700 --> <!--X-Message-Id: 00b201bdae9d$c8bd7580$3250f5cc#vulture,acclaim.com --> <!--X-Content-Type: text/plain --> <!--X-Head-End--> <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 3.2//EN"> <html> <head> <title>MUD-Dev message, [MUD-Dev] Re: Affordances and social method (Was: Re: Wire d </title> <!-- meta name="robots" content="noindex,nofollow" --> <link rev="made" href="mailto:pgallaty#acclaim,com"> </head> <body background="/backgrounds/paperback.gif" bgcolor="#ffffff" text="#000000" link="#0000FF" alink="#FF0000" vlink="#006000"> <font size="+4" color="#804040"> <strong><em>MUD-Dev<br>mailing list archive</em></strong> </font> <br> [ <a href="../">Other Periods</a> | <a href="../../">Other mailing lists</a> | <a href="/search.php3">Search</a> ] <br clear=all><hr> <!--X-Body-Begin--> <!--X-User-Header--> <!--X-User-Header-End--> <!--X-TopPNI--> Date: [ <a href="msg00194.html">Previous</a> | <a href="msg00196.html">Next</a> ] Thread: [ <a href="msg00540.html">Previous</a> | <a href="msg00541.html">Next</a> ] Index: [ <A HREF="author.html#00195">Author</A> | <A HREF="#00195">Date</A> | <A HREF="thread.html#00195">Thread</A> ] <!--X-TopPNI-End--> <!--X-MsgBody--> <!--X-Subject-Header-Begin--> <H1>[MUD-Dev] Re: Affordances and social method (Was: Re: Wire d Magazine...)</H1> <HR> <!--X-Subject-Header-End--> <!--X-Head-of-Message--> <UL> <LI><em>To</em>: <<A HREF="mailto:mud-dev#kanga,nu">mud-dev#kanga,nu</A>></LI> <LI><em>Subject</em>: [MUD-Dev] Re: Affordances and social method (Was: Re: Wire d Magazine...)</LI> <LI><em>From</em>: "S. Patrick Gallaty" <<A HREF="mailto:pgallaty#acclaim,com">pgallaty#acclaim,com</A>></LI> <LI><em>Date</em>: Mon, 13 Jul 1998 13:35:27 -0700</LI> <LI><em>Reply-To</em>: <A HREF="mailto:mud-dev#kanga,nu">mud-dev#kanga,nu</A></LI> </UL> <!--X-Head-of-Message-End--> <!--X-Head-Body-Sep-Begin--> <HR> <!--X-Head-Body-Sep-End--> <!--X-Body-of-Message--> <PRE> -----Original Message----- From: Adam Wiggins <adam#angel,com> To: mud-dev#kanga,nu <mud-dev#kanga,nu> Date: Monday, 13 July 1998 12:08 Subject: [MUD-Dev] Re: Affordances and social method (Was: Re: Wire d Magazine...) >On Sat, 11 Jul 1998, Chris Gray wrote: >> [Adam Wiggins:] >> >> [ToonMUD] >> >> >Of course, this would probably be completely unsatisfying to the >> >achievers. I would say that typically this sort of play is rewarding only >> >if the advancement achieved in-game has a chance of being lost, through >> >death or more subtle means. And if it's possible to take something of >> >value away from other players, then bullies become a problem again. >> >> You could still achieve on such a MUD. Just not by killing people. Status >> could be based on a lot of things, just like it is in real life. The >> toons in "Roger Rabbit" had most of the same concerns that the real >> humans did - just no fears for physical safety (well, other than the >> spray cans of ink remover). > >Agreed, up to a point. I still think such a thing is a worthwhile >endevour for someone interested in getting away from traditional >game violence/gore. > >Part of my point, however, was that you don't need death or even violence >for bullies to cause problems. As long as there is something worthwhile >that one character can have, and it is transferable, then another >character will be able to take it away from them without their consent. >You could certainly construct a game to minimize this effect, but in the >end I'm not sure that Marian's desire to have a jerk-free game which still >contains basic mechanics (so that she can be a tailor) is achievable in >any way other than being careful who you let play your game. > >As someone asked, "How does this list manage to stay violence free?" The >answer is that it is invitation-only, and at its core a dictatorship. >This keeps quality up, but number of players low (have we ever had more >than about 20 active posters at any given time?). I think most here would >agree with me that this is a desirable effect; you could do a mud the very >same way as long as you didn't mind spending a lot of energy on it and >after four years only having 20 active players. :) > >Adam > You know, I've wondered why UO doesn't do something like just that. (And now that I think of it, the opposite too) They could make new servers with altered code : 1) Haven Players have to apply to create characters here. Their characters are only accepted if the reviewer likes the name and role-play character that the biography suggests. If players complain about other players on this shard, the players risk being suspended pending review - and role playing is enforced. And for the conflict seeking set : 2) The Toilet A server with no guards or guard zones. Lots of treasure. PK war hell. I would play both, for sure. Heck I'd be surprised if one of these servers couldn't pay for the manpower it would take to support it. > > >-- >MUD-Dev: Advancing an unrealised future. > > </PRE> <!--X-Body-of-Message-End--> <!--X-MsgBody-End--> <!--X-Follow-Ups--> <HR> <ul compact><li><strong>Follow-Ups</strong>: <ul> <li><strong><A NAME="00541" HREF="msg00541.html">[MUD-Dev] Re: Affordances and social method (Was: Re: Wire d Magazine...)</A></strong> <ul compact><li><em>From:</em> J C Lawrence <claw#under,engr.sgi.com></li></ul> </UL></LI></UL> <!--X-Follow-Ups-End--> <!--X-References--> <!--X-References-End--> <!--X-BotPNI--> <UL> <LI>Prev by Date: <STRONG><A HREF="msg00194.html">[MUD-Dev] Re: You think users won't number crunch and statis</A></STRONG> </LI> <LI>Next by Date: <STRONG><A HREF="msg00196.html">[MUD-Dev] Re: Affordances and social method (Was: Re: Wire d Magazine...)</A></STRONG> </LI> <LI>Prev by thread: <STRONG><A HREF="msg00540.html">[MUD-Dev] Re: Affordances and social method (Was: Re: Wire d Magazine...)</A></STRONG> </LI> <LI>Next by thread: <STRONG><A HREF="msg00541.html">[MUD-Dev] Re: Affordances and social method (Was: Re: Wire d Magazine...)</A></STRONG> </LI> <LI>Index(es): <UL> <LI><A HREF="index.html#00195"><STRONG>Date</STRONG></A></LI> <LI><A HREF="thread.html#00195"><STRONG>Thread</STRONG></A></LI> </UL> </LI> </UL> <!--X-BotPNI-End--> <!--X-User-Footer--> <!--X-User-Footer-End--> <ul><li>Thread context: <BLOCKQUOTE><UL> <LI><STRONG>[MUD-Dev] Re: Affordances and social method (Was: Re: Wire d Magazine...)</STRONG>, <EM>(continued)</EM> <ul compact> <ul compact> <ul compact> <LI><strong><A NAME="00199" HREF="msg00199.html">[MUD-Dev] Re: Affordances and social method (Was: Re: Wire d Magazine...)</A></strong>, J C Lawrence <a href="mailto:claw#under,engr.sgi.com">claw#under,engr.sgi.com</a>, Tue 14 Jul 1998, 02:21 GMT <UL> <LI><strong><A NAME="00210" HREF="msg00210.html">[MUD-Dev] Re: Affordances and social method (Was: Re: Wire d Magazine...)</A></strong>, Adam Wiggins <a href="mailto:adam#angel,com">adam#angel,com</a>, Tue 14 Jul 1998, 21:17 GMT <UL> <LI><strong><A NAME="00546" HREF="msg00546.html">[MUD-Dev] META: List combat character and racial memory (was Re: Affordances and social method (Was: Re: Wire d Magazine...))</A></strong>, J C Lawrence <a href="mailto:claw#under,engr.sgi.com">claw#under,engr.sgi.com</a>, Fri 07 Aug 1998, 22:32 GMT </LI> </UL> </LI> </UL> </LI> <LI><strong><A NAME="00540" HREF="msg00540.html">[MUD-Dev] Re: Affordances and social method (Was: Re: Wire d Magazine...)</A></strong>, J C Lawrence <a href="mailto:claw#under,engr.sgi.com">claw#under,engr.sgi.com</a>, Fri 07 Aug 1998, 21:06 GMT </LI> </ul> </ul> <LI><strong><A NAME="00195" HREF="msg00195.html">[MUD-Dev] Re: Affordances and social method (Was: Re: Wire d Magazine...)</A></strong>, S. Patrick Gallaty <a href="mailto:pgallaty#acclaim,com">pgallaty#acclaim,com</a>, Mon 13 Jul 1998, 20:37 GMT <UL> <LI><strong><A NAME="00541" HREF="msg00541.html">[MUD-Dev] Re: Affordances and social method (Was: Re: Wire d Magazine...)</A></strong>, J C Lawrence <a href="mailto:claw#under,engr.sgi.com">claw#under,engr.sgi.com</a>, Fri 07 Aug 1998, 21:18 GMT </LI> </UL> </LI> <LI><strong><A NAME="00196" HREF="msg00196.html">[MUD-Dev] Re: Affordances and social method (Was: Re: Wire d Magazine...)</A></strong>, Koster, Raph <a href="mailto:rkoster#origin,ea.com">rkoster#origin,ea.com</a>, Mon 13 Jul 1998, 20:58 GMT </LI> </ul> </LI> <LI><strong><A NAME="00104" HREF="msg00104.html">[MUD-Dev] Re: Analysis and specification - the dirty words o</A></strong>, Jon A. Lambert <a href="mailto:jlsysinc#ix,netcom.com">jlsysinc#ix,netcom.com</a>, Thu 09 Jul 1998, 05:54 GMT <LI><strong><A NAME="00099" HREF="msg00099.html">[MUD-Dev] Re: In game bulletin boards vs. Web based.</A></strong>, Jon A. Lambert <a href="mailto:jlsysinc#ix,netcom.com">jlsysinc#ix,netcom.com</a>, Thu 09 Jul 1998, 02:54 GMT </LI> </UL></BLOCKQUOTE> </ul> <hr> <center> [ <a href="../">Other Periods</a> | <a href="../../">Other mailing lists</a> | <a href="/search.php3">Search</a> ] </center> <hr> </body> </html>