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<H1>[MUD-Dev] Re: Room descriptions</H1>
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<LI><em>To</em>: <A HREF="mailto:mud-dev#kanga,nu">mud-dev#kanga,nu</A></LI>
<LI><em>Subject</em>: [MUD-Dev] Re: Room descriptions </LI>
<LI><em>From</em>: J C Lawrence &lt;<A HREF="mailto:claw#under,engr.sgi.com">claw#under,engr.sgi.com</A>&gt;</LI>
<LI><em>Date</em>: Mon, 28 Sep 1998 15:39:02 -0700</LI>
<LI><em>Reply-To</em>: <A HREF="mailto:mud-dev#kanga,nu">mud-dev#kanga,nu</A></LI>
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<PRE>
On Mon, 28 Sep 1998 15:32:58 -0700 (PDT) 
Adam Wiggins&lt;adam#angel,com&gt; wrote:

&gt; On Mon, 28 Sep 1998, Koster, Raph wrote:
&gt;&gt; From: Adam Wiggins [<A  HREF="mailto:adam#angel,com">mailto:adam#angel,com</A>] 

&gt;&gt;&gt; Rather than walking through an interactive world, as I had been
&gt;&gt;&gt; led to believe, I was actually walking between props much like
&gt;&gt;&gt; those fake buildings they used in the old Hollywood westerns.

&gt;&gt; I had the same experience, of course. I imagine we all did. But I
&gt;&gt; would not call the goal of having a fully interactive environment
&gt;&gt; even necessarily contradictory to what I am discussing. You can
&gt;&gt; have a fully interactive environment that still imposes a
&gt;&gt; perspective or a worldview on the player, I would think.

&gt; On this particular point I don't think I can agree.  In the end,
&gt; if someone detonates a nuclear bomb inside your candy store it's
&gt; still going to have the same roomdesc.  

Right, you need to have objects and locations built from defined
component materials with externally defined transformation paths to
get it done right.

&gt; I don't think this sort of constructed world will ever be
&gt; interactive in the way that I'm thinking; it will always be a
&gt; sophisticated Zork spinoff, which is to say you only have the
&gt; interactions which are coded by whoever created the area.

Bingo.

&gt; Other than that, I agree with all your other points including the
&gt; main one.  I could see a whole new genre of muds spinning off from
&gt; this sort of thing, especially with free user creation
&gt; (LegendMOO?).

Rhetorical question: _Now_ do you see why I'm such a fan of user
programming?

-- 
J C Lawrence                               Internet: claw#null,net
(Contractor)                               Internet: coder#ibm,net
---------(*)                     Internet: claw#under,engr.sgi.com
...Honourary Member of Clan McFud -- Teamer's Avenging Monolith...


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<li><strong><A NAME="01385" HREF="msg01385.html">[MUD-Dev] Re: Room descriptions</A></strong>
<ul compact><li><em>From:</em> Nathan F Yospe &lt;yospe#hawaii,edu&gt;</li></ul>
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<LI><STRONG><A NAME="01339" HREF="msg01339.html">[MUD-Dev] Re: Room descriptions</A></STRONG>
<UL><LI><EM>From:</EM> Adam Wiggins &lt;adam#angel,com&gt;</LI></UL></LI>
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<ul><li>Thread context:
<BLOCKQUOTE><UL>
<LI><STRONG>[MUD-Dev] Re: Room descriptions</STRONG>, <EM>(continued)</EM>
<ul compact>
<LI><strong><A NAME="01319" HREF="msg01319.html">[MUD-Dev] Re: Room descriptions</A></strong>, 
apocalypse <a href="mailto:apocalypse#pipeline,com">apocalypse#pipeline,com</a>, Mon 28 Sep 1998, 01:11 GMT
</LI>
<LI><strong><A NAME="01331" HREF="msg01331.html">[MUD-Dev] Re: Room descriptions</A></strong>, 
Chris Gray <a href="mailto:cg#ami-cg,GraySage.Edmonton.AB.CA">cg#ami-cg,GraySage.Edmonton.AB.CA</a>, Mon 28 Sep 1998, 14:07 GMT
</LI>
<LI><strong><A NAME="01337" HREF="msg01337.html">[MUD-Dev] Re: Room descriptions</A></strong>, 
Koster, Raph <a href="mailto:rkoster#origin,ea.com">rkoster#origin,ea.com</a>, Mon 28 Sep 1998, 20:34 GMT
<UL>
<LI><strong><A NAME="01339" HREF="msg01339.html">[MUD-Dev] Re: Room descriptions</A></strong>, 
Adam Wiggins <a href="mailto:adam#angel,com">adam#angel,com</a>, Mon 28 Sep 1998, 22:26 GMT
<UL>
<LI><strong><A NAME="01340" HREF="msg01340.html">[MUD-Dev] Re: Room descriptions</A></strong>, 
J C Lawrence <a href="mailto:claw#under,engr.sgi.com">claw#under,engr.sgi.com</a>, Mon 28 Sep 1998, 22:39 GMT
<UL>
<LI><strong><A NAME="01385" HREF="msg01385.html">[MUD-Dev] Re: Room descriptions</A></strong>, 
Nathan F Yospe <a href="mailto:yospe#hawaii,edu">yospe#hawaii,edu</a>, Wed 30 Sep 1998, 20:34 GMT
<UL>
<LI><strong><A NAME="01386" HREF="msg01386.html">[MUD-Dev] Re: Room descriptions</A></strong>, 
Adam Wiggins <a href="mailto:adam#angel,com">adam#angel,com</a>, Wed 30 Sep 1998, 21:30 GMT
</LI>
<LI><strong><A NAME="01392" HREF="msg01392.html">[MUD-Dev] Re: Room descriptions</A></strong>, 
Jon A. Lambert <a href="mailto:jlsysinc#ix,netcom.com">jlsysinc#ix,netcom.com</a>, Thu 01 Oct 1998, 00:08 GMT
<UL>
<LI><strong><A NAME="01394" HREF="msg01394.html">[MUD-Dev] Re: Room descriptions</A></strong>, 
Adam Wiggins <a href="mailto:adam#angel,com">adam#angel,com</a>, Thu 01 Oct 1998, 01:09 GMT
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