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<H1>[MUD-Dev] Re: let's call it a spellcraft</H1>
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<LI><em>To</em>: &lt;<A HREF="mailto:mud-dev#kanga,nu">mud-dev#kanga,nu</A>&gt;</LI>
<LI><em>Subject</em>: [MUD-Dev] Re: let's call it a spellcraft</LI>
<LI><em>From</em>: "S. Patrick Gallaty" &lt;<A HREF="mailto:choke#sirius,com">choke#sirius,com</A>&gt;</LI>
<LI><em>Date</em>: Wed, 23 Sep 1998 13:29:14 -0700</LI>
<LI><em>Reply-To</em>: <A HREF="mailto:mud-dev#kanga,nu">mud-dev#kanga,nu</A></LI>
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<PRE>




&gt;On Wed, Sep 23, 1998 at 10:44:09AM -0500, Koster, Raph wrote:
&gt;&gt; An original key design premise of UO was that EVERYTHING in the game was
&gt;&gt; defined in terms of intrinsic qualities. An axe was 1 unit of wood and 2
&gt;&gt; of metal, a breastplate was 25 units of metal, a person was a given
&gt;&gt; amount of meat and possibly a given amount of prestige, a gravestone
&gt;&gt; embodied a few units of "spookiness", and yes, magical objects included
&gt;&gt; some amount of "magic" as part of their nature. In particular, different
&gt;&gt; magical components embodied one of the eight hidden "qualities" of
&gt;&gt; magic--such as classical elements, etc. So hidden inside sulphurous ash
&gt;&gt; was a unit of Fire, and mandrake root carried one unit of Death with it.
&gt;&gt; This allowed for MANY possible interactions with fairly little code.



So what happened to that excellent idea, Raph?
How did UO end up with that fairly disappointing spell system?




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<ul><li>Thread context:
<BLOCKQUOTE><UL>
<LI><STRONG>[MUD-Dev] Re: Legend's speech system and moods</STRONG>, <EM>(continued)</EM>
<ul compact>
<LI><strong><A NAME="01168" HREF="msg01168.html">[MUD-Dev] Re: Legend's speech system and moods</A></strong>, 
quzah [sotfhome] <a href="mailto:quzah#softhome,net">quzah#softhome,net</a>, Wed 23 Sep 1998, 23:45 GMT
</LI>
</ul>
</LI>
<LI><strong><A NAME="01141" HREF="msg01141.html">[MUD-Dev] Legend's speech system and moods</A></strong>, 
Koster, Raph <a href="mailto:rkoster#origin,ea.com">rkoster#origin,ea.com</a>, Wed 23 Sep 1998, 16:34 GMT
<LI><strong><A NAME="01139" HREF="msg01139.html">[MUD-Dev] Re: let's call it a spellcraft</A></strong>, 
Koster, Raph <a href="mailto:rkoster#origin,ea.com">rkoster#origin,ea.com</a>, Wed 23 Sep 1998, 15:46 GMT
<UL>
<LI><strong><A NAME="01151" HREF="msg01151.html">[MUD-Dev] Re: let's call it a spellcraft</A></strong>, 
Adam J. Thornton <a href="mailto:adam#phoenix,Princeton.EDU">adam#phoenix,Princeton.EDU</a>, Wed 23 Sep 1998, 20:03 GMT
</LI>
</UL>
<UL>
<li>&lt;Possible follow-up(s)&gt;<br>
<LI><strong><A NAME="01153" HREF="msg01153.html">[MUD-Dev] Re: let's call it a spellcraft</A></strong>, 
S. Patrick Gallaty <a href="mailto:choke#sirius,com">choke#sirius,com</a>, Wed 23 Sep 1998, 20:29 GMT
</LI>
<LI><strong><A NAME="01160" HREF="msg01160.html">[MUD-Dev] Re: let's call it a spellcraft</A></strong>, 
Koster, Raph <a href="mailto:rkoster#origin,ea.com">rkoster#origin,ea.com</a>, Wed 23 Sep 1998, 21:44 GMT
</LI>
<LI><strong><A NAME="01167" HREF="msg01167.html">[MUD-Dev] Re: let's call it a spellcraft</A></strong>, 
quzah [sotfhome] <a href="mailto:quzah#softhome,net">quzah#softhome,net</a>, Wed 23 Sep 1998, 23:20 GMT
<UL>
<LI><strong><A NAME="01171" HREF="msg01171.html">[MUD-Dev] Re: let's call it a spellcraft</A></strong>, 
Vadim Tkachenko <a href="mailto:vt#freehold,crocodile.org">vt#freehold,crocodile.org</a>, Thu 24 Sep 1998, 00:24 GMT
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</UL>
</LI>
<LI><strong><A NAME="01200" HREF="msg01200.html">[MUD-Dev] Re: let's call it a spellcraft</A></strong>, 
Michael.Willey <a href="mailto:Michael.Willey#abnamro,com">Michael.Willey#abnamro,com</a>, Thu 24 Sep 1998, 22:12 GMT
</LI>
</UL>
</LI>
</UL></BLOCKQUOTE>

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