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<H1>[MUD-Dev] Re: WIRED: Kilers have more fun</H1>
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<LI><em>To</em>: &lt;<A HREF="mailto:mud-dev#kanga,nu">mud-dev#kanga,nu</A>&gt;</LI>
<LI><em>Subject</em>: [MUD-Dev] Re: WIRED: Kilers have more fun</LI>
<LI><em>From</em>: "S. Patrick Gallaty" &lt;<A HREF="mailto:choke#sirius,com">choke#sirius,com</A>&gt;</LI>
<LI><em>Date</em>: Tue, 7 Jul 1998 13:18:52 -0700</LI>
<LI><em>Reply-To</em>: <A HREF="mailto:mud-dev#kanga,nu">mud-dev#kanga,nu</A></LI>
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<PRE>

-----Original Message-----
From: Koster, Raph &lt;rkoster#origin,ea.com&gt;
To: 'mud-dev#kanga,nu' &lt;mud-dev#kanga,nu&gt;
Date: Tuesday, 07 July, 1998 12:58
Subject: [MUD-Dev] Re: WIRED: Kilers have more fun


&gt;&gt; One thing I don't understand about the UO system - it's very
&gt;&gt; forgiving.
&gt;&gt; A career thief will be 'blue' to people in general even if they steal
&gt;&gt; all
&gt;&gt; the time...
&gt;&gt; 
&gt;As I said above, we don't really count thieving as being as severe.
&gt;Thieving's penalty is that you can get killed anytime by anyone, and not
&gt;get to report it, because you are a crook. This means you die a lot.
&gt;
&gt;-Raph
&gt;

Upes... my bad.
That was supposed to be edited out.


The system I described insured that the items stayed rare in 
clever ways... 
One of the items that had to be sacrificed was a figurine of
a tiger which when used would turn into a tiger that would
fight for you.
It would eventually die, and thus be gone.

For UO one could have say.. an ivory horse? :)  People would
go bananas over a summonable horse.  That would be
something they would be loathe to lose.  Make it die if they
die and you have a winner.

Anyhow not to say that this is the solution just trying to illustrate
"How they kept it rare."

And I apologize for my ambiguity.  When I said 'Ideal' solution 
I meant 'Ideal for my system' :).

&gt;
&gt;-- 
&gt;MUD-Dev: Advancing an unrealised future.
&gt;
&gt;



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<ul><li>Thread context:
<BLOCKQUOTE><UL>
<LI><STRONG>[MUD-Dev] Re: WIRED: Kilers have more fun</STRONG>, <EM>(continued)</EM>
<ul compact>
<LI><strong><A NAME="00060" HREF="msg00060.html">[MUD-Dev] Re: WIRED: Kilers have more fun</A></strong>, 
Koster, Raph <a href="mailto:rkoster#origin,ea.com">rkoster#origin,ea.com</a>, Tue 07 Jul 1998, 18:04 GMT
</LI>
<LI><strong><A NAME="00063" HREF="msg00063.html">[MUD-Dev] Re: WIRED: Kilers have more fun</A></strong>, 
S. Patrick Gallaty <a href="mailto:choke#sirius,com">choke#sirius,com</a>, Tue 07 Jul 1998, 19:28 GMT
<UL>
<LI><strong><A NAME="00066" HREF="msg00066.html">[MUD-Dev] Re: WIRED: Kilers have more fun</A></strong>, 
Adam Wiggins <a href="mailto:adam#angel,com">adam#angel,com</a>, Tue 07 Jul 1998, 21:13 GMT
</LI>
</UL>
</LI>
<LI><strong><A NAME="00064" HREF="msg00064.html">[MUD-Dev] Re: WIRED: Kilers have more fun</A></strong>, 
Koster, Raph <a href="mailto:rkoster#origin,ea.com">rkoster#origin,ea.com</a>, Tue 07 Jul 1998, 19:51 GMT
</LI>
<LI><strong><A NAME="00065" HREF="msg00065.html">[MUD-Dev] Re: WIRED: Kilers have more fun</A></strong>, 
S. Patrick Gallaty <a href="mailto:choke#sirius,com">choke#sirius,com</a>, Tue 07 Jul 1998, 20:20 GMT
</LI>
<LI><strong><A NAME="00073" HREF="msg00073.html">[MUD-Dev] Re: WIRED: Kilers have more fun</A></strong>, 
Jon A. Lambert <a href="mailto:jlsysinc#ix,netcom.com">jlsysinc#ix,netcom.com</a>, Wed 08 Jul 1998, 04:57 GMT
<UL>
<LI><strong><A NAME="00077" HREF="msg00077.html">[MUD-Dev] Re: WIRED: Kilers have more fun</A></strong>, 
Mike Sellers <a href="mailto:mike#bignetwork,com">mike#bignetwork,com</a>, Wed 08 Jul 1998, 06:31 GMT
</LI>
</UL>
</LI>
<LI><strong><A NAME="00075" HREF="msg00075.html">[MUD-Dev] Re: WIRED: Kilers have more fun</A></strong>, 
S. Patrick Gallaty <a href="mailto:choke#sirius,com">choke#sirius,com</a>, Wed 08 Jul 1998, 05:56 GMT
<UL>
<LI><strong><A NAME="00101" HREF="msg00101.html">[MUD-Dev] Re: WIRED: Kilers have more fun</A></strong>, 
Jon A. Lambert <a href="mailto:jlsysinc#ix,netcom.com">jlsysinc#ix,netcom.com</a>, Thu 09 Jul 1998, 04:56 GMT
</LI>
</UL>
</LI>
</ul>
</LI>
</UL></BLOCKQUOTE>

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