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<H1>[MUD-Dev] Re: Medievia</H1>
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<LI><em>To</em>: <A HREF="mailto:mud-dev#kanga,nu">mud-dev#kanga,nu</A></LI>
<LI><em>Subject</em>: [MUD-Dev] Re: Medievia</LI>
<LI><em>From</em>: Richard Woolcock &lt;<A HREF="mailto:KaVir#dial,pipex.com">KaVir#dial,pipex.com</A>&gt;</LI>
<LI><em>Date</em>: Wed, 23 Sep 1998 01:17:49 -0700</LI>
<LI><em>Reply-To</em>: <A HREF="mailto:mud-dev#kanga,nu">mud-dev#kanga,nu</A></LI>
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<PRE>
Koster, Raph wrote:
&gt; 

[snip brief overview of Medievia]

&gt; It's also, I think, the most popular free text mud there is.

Realms of Despair has around the same number of players, possibly more -
additionally, it doesn't accept donations like Medievia does.  Is a mud
really free if the only way you can compete with other players is to send
a fat cheque to the implementor?  Is such a system is comparible to the 
'reduced functionality' games which are given out freely in the hope of 
tempting people to purchase the full game?

&gt; Why? All of these players can't be wrong... Anyone familiar enough with
&gt; what it has become to be able to give an analysis?

I've not played Medievia, but I played Realms of Despair for a couple of
years (94-96).  I think the main reasons for their success are that when
they opened up, there was less competition - and so their playerbase has 
had a long time to grow; the features they have added have tended to be 
favourable towards players; they have never wiped their playerfiles (other 
than unused ones).  Finally, the release of their source code (smaug) has
helped advertising greatly - although perhaps not as much as Medievia's 
"bad publicity" campaign.

KaVir.


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<ul><li>Thread context:
<BLOCKQUOTE><UL>
<LI><strong><A NAME="01134" HREF="msg01134.html">[MUD-Dev] Re: Spellchecking</A></strong>, 
Koster, Raph <a href="mailto:rkoster#origin,ea.com">rkoster#origin,ea.com</a>, Wed 23 Sep 1998, 15:18 GMT
<LI><strong><A NAME="01131" HREF="msg01131.html">[MUD-Dev] Re: META: who are we?/What are you looking for?</A></strong>, 
Michael.Willey <a href="mailto:Michael.Willey#abnamro,com">Michael.Willey#abnamro,com</a>, Wed 23 Sep 1998, 14:33 GMT
<LI><strong><A NAME="01127" HREF="msg01127.html">[MUD-Dev] [CUSTOM] ScryMUD Source release 1.6.0</A></strong>, 
Ben Greear <a href="mailto:greear#cyberhighway,net">greear#cyberhighway,net</a>, Wed 23 Sep 1998, 06:46 GMT
<LI><strong><A NAME="01109" HREF="msg01109.html">[MUD-Dev] Medievia</A></strong>, 
Koster, Raph <a href="mailto:rkoster#origin,ea.com">rkoster#origin,ea.com</a>, Tue 22 Sep 1998, 23:47 GMT
<UL>
<LI><strong><A NAME="01110" HREF="msg01110.html">[MUD-Dev] Re: Medievia</A></strong>, 
Richard Woolcock <a href="mailto:KaVir#dial,pipex.com">KaVir#dial,pipex.com</a>, Wed 23 Sep 1998, 00:13 GMT
</LI>
<LI><strong><A NAME="01121" HREF="msg01121.html">[MUD-Dev] Re: Medievia</A></strong>, 
Ryan Prince <a href="mailto:jynx_ryn#mindless,com">jynx_ryn#mindless,com</a>, Wed 23 Sep 1998, 03:18 GMT
</LI>
<LI><strong><A NAME="01147" HREF="msg01147.html">[MUD-Dev] Re: Medievia</A></strong>, 
Adam Wiggins <a href="mailto:adam#angel,com">adam#angel,com</a>, Wed 23 Sep 1998, 18:50 GMT
</LI>
</UL>
</LI>
<LI><strong><A NAME="01108" HREF="msg01108.html">[MUD-Dev] Spellchecking</A></strong>, 
Richard Woolcock <a href="mailto:KaVir#dial,pipex.com">KaVir#dial,pipex.com</a>, Tue 22 Sep 1998, 23:39 GMT
<UL>
<LI><strong><A NAME="01117" HREF="msg01117.html">[MUD-Dev] Re: Spellchecking</A></strong>, 
Travis Casey <a href="mailto:efindel#polaris,net">efindel#polaris,net</a>, Wed 23 Sep 1998, 02:29 GMT
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</UL>
</LI>
</UL></BLOCKQUOTE>

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