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<H1>[MUD-Dev] Re: UBE/high: Re: FW: UBE/high: Re: W IRED: Kilers</H1>
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<LI><em>To</em>: <A HREF="mailto:mud-dev#kanga,nu">mud-dev#kanga,nu</A></LI>
<LI><em>Subject</em>: [MUD-Dev] Re: UBE/high: Re: FW: UBE/high: Re: W IRED: Kilers</LI>
<LI><em>From</em>: "Brandon J. Rickman" &lt;<A HREF="mailto:ashes#pc4,zennet.com">ashes#pc4,zennet.com</A>&gt;</LI>
<LI><em>Date</em>: Wed, 2 Sep 1998 19:05:19 -0700 (PDT)</LI>
<LI><em>Reply-To</em>: <A HREF="mailto:mud-dev#kanga,nu">mud-dev#kanga,nu</A></LI>
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<PRE>
On Tue, 25 Aug 1998, Travis Casey wrote:
&gt; The moral, to the extent that there is one, is that you should
&gt; decide up front what you want players to do in your mud, then design
&gt; the mud to encourage doing that.  If there are things you don't want
&gt; done, then design the mud to discourage doing those things.

I propose to discourage player combat.

"If you don't want combat, don't code it."

Discourage, not eliminate.

"Then what are players supposed to do?"

Become tailors.

"That isn't any fun."

Why isn't it fun?

"Because you can't compete with other players.  It isn't realistic."

That depends on the type of people playing.

"No one wants to play that type of game.  People want to do things they
don't normally do in their everyday lives."

Okay, so my game is for the criminally violent and insane.  Since they
_are_ surrounded by death and violence in their everyday lives it will be
fun for them to take on mundane roles like tailoring and fishing.

[The person in quotes does not represent Mr. Casey.]

- Rickman




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<UL><LI><EM>From:</EM> Travis Casey &lt;efindel#polaris,net&gt;</LI></UL></LI>
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<ul><li>Thread context:
<BLOCKQUOTE><UL>
<LI><STRONG>[MUD-Dev] Re: UBE/high: Re: FW: UBE/high: Re: W IRED: Kilers</STRONG>, <EM>(continued)</EM>
<ul compact>
<LI><strong><A NAME="00776" HREF="msg00776.html">[MUD-Dev] Re: UBE/high: Re: FW: UBE/high: Re: W IRED: Kilers</A></strong>, 
Scatter <a href="mailto:scatter#thevortex,com">scatter#thevortex,com</a>, Wed 19 Aug 1998, 10:50 GMT
<UL>
<LI><strong><A NAME="00777" HREF="msg00777.html">[MUD-Dev] Re: UBE/high: Re: FW: UBE/high: Re: W IRED: Kilers</A></strong>, 
Marian Griffith <a href="mailto:gryphon#iaehv,nl">gryphon#iaehv,nl</a>, Wed 19 Aug 1998, 19:40 GMT
<UL>
<LI><strong><A NAME="00798" HREF="msg00798.html">[MUD-Dev] Re: UBE/high: Re: FW: UBE/high: Re: W IRED: Kilers</A></strong>, 
Brandon J. Rickman <a href="mailto:ashes#pc4,zennet.com">ashes#pc4,zennet.com</a>, Fri 21 Aug 1998, 21:34 GMT
<UL>
<LI><strong><A NAME="00846" HREF="msg00846.html">[MUD-Dev] Re: UBE/high: Re: FW: UBE/high: Re: W IRED: Kilers</A></strong>, 
Travis Casey <a href="mailto:efindel#polaris,net">efindel#polaris,net</a>, Wed 26 Aug 1998, 03:20 GMT
<UL>
<LI><strong><A NAME="00916" HREF="msg00916.html">[MUD-Dev] Re: UBE/high: Re: FW: UBE/high: Re: W IRED: Kilers</A></strong>, 
Brandon J. Rickman <a href="mailto:ashes#pc4,zennet.com">ashes#pc4,zennet.com</a>, Thu 03 Sep 1998, 02:05 GMT
</LI>
</UL>
</LI>
<LI><strong><A NAME="00850" HREF="msg00850.html">[MUD-Dev] Re: UBE/high: Re: FW: UBE/high: Re: W IRED: Kilers</A></strong>, 
Adam Wiggins <a href="mailto:adam#angel,com">adam#angel,com</a>, Wed 26 Aug 1998, 04:09 GMT
</LI>
</UL>
</LI>
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</UL>
</LI>
<LI><strong><A NAME="00783" HREF="msg00783.html">[MUD-Dev] Re: UBE/high: Re: FW: UBE/high: Re: W IRED: Kilers</A></strong>, 
Scatter <a href="mailto:scatter#thevortex,com">scatter#thevortex,com</a>, Thu 20 Aug 1998, 09:49 GMT
</LI>
<LI><strong><A NAME="00806" HREF="msg00806.html">[MUD-Dev] Re: UBE/high: Re: FW: UBE/high: Re: W IRED: Kilers</A></strong>, 
Damion Schubert <a href="mailto:zjiria#texas,net">zjiria#texas,net</a>, Sat 22 Aug 1998, 03:19 GMT
<UL>
<LI><strong><A NAME="00824" HREF="msg00824.html">[MUD-Dev] Re: UBE/high: Re: FW: UBE/high: Re: W IRED: Kilers</A></strong>, 
Marian Griffith <a href="mailto:gryphon#iaehv,nl">gryphon#iaehv,nl</a>, Sun 23 Aug 1998, 10:42 GMT
</LI>
</UL>
</LI>
</ul>
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</UL></BLOCKQUOTE>

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