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<H1>[MUD-Dev] Re: Modular MUD [Was:Finer points of Telnet programming ...]</H1>
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<LI><em>To</em>: <A HREF="mailto:mud-dev#kanga,nu">mud-dev#kanga,nu</A></LI>
<LI><em>Subject</em>: [MUD-Dev] Re: Modular MUD [Was:Finer points of Telnet programming ...]</LI>
<LI><em>From</em>: "Jynx (Wyrm / Tygr / Myth) Ryn" &lt;<A HREF="mailto:jynx_ryn#mindless,com">jynx_ryn#mindless,com</A>&gt;</LI>
<LI><em>Date</em>: Mon, 24 Aug 1998 16:51:34 -0700</LI>
<LI><em>Reply-To</em>: <A HREF="mailto:mud-dev#kanga,nu">mud-dev#kanga,nu</A></LI>
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<PRE>
Caliban Tiresias Darklock wrote:
&gt; 
&gt; I've thought about doing something like this... I have this hairbrained
&gt; idea of a modular MUD, where the internal networking code is in one module
&gt; and everything else hooks into it from external plugins. So the question of

Modular MUD, eh? Well, from my past experience, MUDs are all
modular, having
such things as zone/room/mobile files and the like, but I'd
love to see the
design for your version. Because of my experience as a
hacker/gamer, my one
complaint with most comercial games is that they aren't
easily hac ... I mean,
customized. Yeah ... that's the ticket. I always wanted to
add more stuff to
games like Warcraft and the such, so I always found myself
saying, "This would
kick ass if it was MODULAR!" Well ... having the capability
to add plug-in-races/
classes/clans/etc. would make MUD development much easier,
just like adding 
scripting into a MUD does. I wonder ....

&gt; it. I've decided Windows 9x is what most of the people who want to start a
&gt; small cheesy MUD are running at the house, so when I build the server for
&gt; "Small Cheesy MUD 1.0" it probably ought to run under Windows 9x. If it
&gt; becomes a problem, then I'll balance platform changes against feature
&gt; modification. Feature modification will probably win.

I would say something here, but it's much better suited for
an OS newsgroup,
so I won't.

- Jynx Ryn
- The Complex Man With a Simple Signiture.
 --
 MUD-Dev: Advancing an unrealised future.


</PRE>

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<li><strong><A NAME="00839" HREF="msg00839.html">[MUD-Dev] Re: Modular MUD [Was:Finer points of Telnet programming ...]</A></strong>
<ul compact><li><em>From:</em> Caliban Tiresias Darklock &lt;caliban#darklock,com&gt;</li></ul>
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<LI><STRONG><A NAME="00828" HREF="msg00828.html">[MUD-Dev] Re: Finer points of Telnet programming ...</A></STRONG>
<UL><LI><EM>From:</EM> Ben Greear &lt;greear#cyberhighway,net&gt;</LI></UL></LI>
<LI><STRONG><A NAME="00830" HREF="msg00830.html">[MUD-Dev] Re: Finer points of Telnet programming ...</A></STRONG>
<UL><LI><EM>From:</EM> Caliban Tiresias Darklock &lt;caliban#darklock,com&gt;</LI></UL></LI>
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<ul><li>Thread context:
<BLOCKQUOTE><UL>
<LI><STRONG>[MUD-Dev] Re: Finer points of Telnet programming ...</STRONG>, <EM>(continued)</EM>
<ul compact>
<LI><strong><A NAME="00828" HREF="msg00828.html">[MUD-Dev] Re: Finer points of Telnet programming ...</A></strong>, 
Ben Greear <a href="mailto:greear#cyberhighway,net">greear#cyberhighway,net</a>, Sun 23 Aug 1998, 21:26 GMT
<UL>
<LI><strong><A NAME="00829" HREF="msg00829.html">[MUD-Dev] Re: Finer points of Telnet programming ...</A></strong>, 
Jynx (Wyrm / Tygr / Myth) Ryn <a href="mailto:jynx_ryn#mindless,com">jynx_ryn#mindless,com</a>, Sun 23 Aug 1998, 22:16 GMT
<UL>
<LI><strong><A NAME="00830" HREF="msg00830.html">[MUD-Dev] Re: Finer points of Telnet programming ...</A></strong>, 
Caliban Tiresias Darklock <a href="mailto:caliban#darklock,com">caliban#darklock,com</a>, Mon 24 Aug 1998, 03:28 GMT
<UL>
<LI><strong><A NAME="00833" HREF="msg00833.html">[MUD-Dev] Minimal MUD-kernel (was Re: Finer points of Telnet programming ...)</A></strong>, 
Niklas Elmqvist <a href="mailto:d97elm#dtek,chalmers.se">d97elm#dtek,chalmers.se</a>, Mon 24 Aug 1998, 09:50 GMT
</LI>
<LI><strong><A NAME="00835" HREF="msg00835.html">[MUD-Dev] Re: Modular MUD [Was:Finer points of Telnet programming ...]</A></strong>, 
Jynx (Wyrm / Tygr / Myth) Ryn <a href="mailto:jynx_ryn#mindless,com">jynx_ryn#mindless,com</a>, Mon 24 Aug 1998, 23:55 GMT
<UL>
<LI><strong><A NAME="00839" HREF="msg00839.html">[MUD-Dev] Re: Modular MUD [Was:Finer points of Telnet programming ...]</A></strong>, 
Caliban Tiresias Darklock <a href="mailto:caliban#darklock,com">caliban#darklock,com</a>, Tue 25 Aug 1998, 12:47 GMT
<UL>
<LI><strong><A NAME="00840" HREF="msg00840.html">[MUD-Dev] Re: Modular MUD [Was:Finer points of Telnet programming ...]</A></strong>, 
Adam J. Thornton <a href="mailto:adam#phoenix,Princeton.EDU">adam#phoenix,Princeton.EDU</a>, Tue 25 Aug 1998, 15:11 GMT
<UL>
<LI><strong><A NAME="00842" HREF="msg00842.html">[MUD-Dev] Re: Modular MUD [Was:Finer points of Telnet programming ...]</A></strong>, 
Caliban Tiresias Darklock <a href="mailto:caliban#darklock,com">caliban#darklock,com</a>, Wed 26 Aug 1998, 01:05 GMT
<UL>
<LI><strong><A NAME="00844" HREF="msg00844.html">[MUD-Dev] Re: Modular MUD [Was:Finer points of Telnet programming ...]</A></strong>, 
Adam J. Thornton <a href="mailto:adam#phoenix,Princeton.EDU">adam#phoenix,Princeton.EDU</a>, Wed 26 Aug 1998, 02:02 GMT
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