1998Q3/
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<LI><em>To</em>: <A HREF="mailto:mud-dev#kanga,nu">mud-dev#kanga,nu</A></LI>
<LI><em>From</em>: "Vladimir Prelovac" &lt;<A HREF="mailto:tomcat#galeb,etf.bg.ac.yu">tomcat#galeb,etf.bg.ac.yu</A>&gt;</LI>
<LI><em>Date</em>: Tue, 22 Sep 1998 13:28:20 +0200</LI>
<LI><em>Reply-To</em>: <A HREF="mailto:mud-dev#kanga,nu">mud-dev#kanga,nu</A></LI>
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<PRE>

  I began writing something I call "the Portal Project". Of course, its my vision of a perfect roleplaying environment. After having discussed things of basic concept with my friends and builders I came across the following problem. Since I would like, more then anything, to settle and play this world once its finished, I dont want to be "unbalanced" with other players by the thing I coded the whole thing. Not that I dont trust other coders, but I just want to have everything under my control, when it comes to code.
  The spells are one of my concerns. I am looking for a spell system, that would be possible to code, and would let the spellcasters create new spells in the game. Something like spell researching. What I, so far, have in mind is making a base of 50 or 100 various effects that a spell may produce. Then making a base of 50-60 basic spells (as a combination of those effects) which the player can start with (finding runes near his village, a local wizard teacher, a wandering mage... ). ALL the other spells shall become to existance by the spellcasting players themselves (ie. after some time spend on research, mixing various material and such, a mage could come up with a new spell). He would then give it a name, write it to his spellbook, and maybe teach it to his friends. That way the new spell, carrying the name he gave it, would be tought in the lands for generations after. Do you have any ideas on this, advice or such. (I've downloaded the list archives and have just started browsing it, and didnt come to any such discussion yet. Heh, did you know there are more than 20,000 sheets of paper there? :)

Cheers,
	Vladimir.


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<li><strong><A NAME="01179" HREF="msg01179.html">No Subject</A></strong>
<ul compact><li><em>From:</em> J C Lawrence &lt;claw#under,engr.sgi.com&gt;</li></ul>
<li><strong><A NAME="01120" HREF="msg01120.html">[MUD-Dev] Re: let's call it a spellcraft</A></strong>
<ul compact><li><em>From:</em> Vadim Tkachenko &lt;vt#freehold,crocodile.org&gt;</li></ul>
<li><strong><A NAME="01119" HREF="msg01119.html">[MUD-Dev] Re: spell design systems</A></strong>
<ul compact><li><em>From:</em> Travis Casey &lt;efindel#polaris,net&gt;</li></ul>
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<ul><li>Thread context:
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<LI><strong><A NAME="00423" HREF="msg00423.html">[MUD-Dev] Re: Affordances and social method (Was: Re: Wire d Magazine...)</A></strong>, 
S. Patrick Gallaty <a href="mailto:choke#sirius,com">choke#sirius,com</a>, Thu 30 Jul 1998, 00:12 GMT
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<LI><strong><A NAME="00425" HREF="msg00425.html">[MUD-Dev] Re: Affordances and social method (Was: Re: Wire d Magazine...)</A></strong>, 
Caliban Tiresias Darklock <a href="mailto:caliban#darklock,com">caliban#darklock,com</a>, Thu 30 Jul 1998, 01:16 GMT
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<li>&lt;Possible follow-up(s)&gt;<br>
<LI><strong><A NAME="00432" HREF="msg00432.html">[MUD-Dev] Re: Affordances and social method (Was: Re: Wire d Magazine...)</A></strong>, 
Koster, Raph <a href="mailto:rkoster#origin,ea.com">rkoster#origin,ea.com</a>, Thu 30 Jul 1998, 14:38 GMT
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<LI><strong><A NAME="00422" HREF="msg00422.html">No Subject</A></strong>, 
J C Lawrence <a href="mailto:claw#under,engr.sgi.com">claw#under,engr.sgi.com</a>, Wed 29 Jul 1998, 23:33 GMT
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<li>&lt;Possible follow-up(s)&gt;<br>
<LI><strong><A NAME="01091" HREF="msg01091.html">No Subject</A></strong>, 
Vladimir Prelovac <a href="mailto:tomcat#galeb,etf.bg.ac.yu">tomcat#galeb,etf.bg.ac.yu</a>, Tue 22 Sep 1998, 11:28 GMT
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<LI><strong><A NAME="01119" HREF="msg01119.html">[MUD-Dev] Re: spell design systems</A></strong>, 
Travis Casey <a href="mailto:efindel#polaris,net">efindel#polaris,net</a>, Wed 23 Sep 1998, 03:06 GMT
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<LI><strong><A NAME="01120" HREF="msg01120.html">[MUD-Dev] Re: let's call it a spellcraft</A></strong>, 
Vadim Tkachenko <a href="mailto:vt#freehold,crocodile.org">vt#freehold,crocodile.org</a>, Wed 23 Sep 1998, 03:13 GMT
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<LI><strong><A NAME="01124" HREF="msg01124.html">[MUD-Dev] Re: let's call it a spellcraft</A></strong>, 
Adam J. Thornton <a href="mailto:adam#phoenix,Princeton.EDU">adam#phoenix,Princeton.EDU</a>, Wed 23 Sep 1998, 04:43 GMT
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<LI><strong><A NAME="01177" HREF="msg01177.html">[MUD-Dev] Re: let's call it a spellcraft</A></strong>, 
Jon A. Lambert <a href="mailto:jlsysinc#ix,netcom.com">jlsysinc#ix,netcom.com</a>, Thu 24 Sep 1998, 05:23 GMT
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