<!-- MHonArc v2.4.4 --> <!--X-Subject: [MUD-Dev] Re: let's call it a spellcraft --> <!--X-From-R13: "E. Bngevpx Unyyngl" <cngevpxNtevp.pbz> --> <!--X-Date: Mon, 28 Sep 1998 10:19:46 -0700 --> <!--X-Message-Id: 03cc01bdeb04$2d2c0ca0$b27f14cf#patrick,gric.com --> <!--X-Content-Type: text/plain --> <!--X-Head-End--> <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 3.2//EN"> <html> <head> <title>MUD-Dev message, [MUD-Dev] Re: let's call it a spellcraft</title> <!-- meta name="robots" content="noindex,nofollow" --> <link rev="made" href="mailto:patrick#gric,com"> </head> <body background="/backgrounds/paperback.gif" bgcolor="#ffffff" text="#000000" link="#0000FF" alink="#FF0000" vlink="#006000"> <font size="+4" color="#804040"> <strong><em>MUD-Dev<br>mailing list archive</em></strong> </font> <br> [ <a href="../">Other Periods</a> | <a href="../../">Other mailing lists</a> | <a href="/search.php3">Search</a> ] <br clear=all><hr> <!--X-Body-Begin--> <!--X-User-Header--> <!--X-User-Header-End--> <!--X-TopPNI--> Date: [ <a href="msg01331.html">Previous</a> | <a href="msg01333.html">Next</a> ] Thread: [ <a href="msg01325.html">Previous</a> | <a href="msg01136.html">Next</a> ] Index: [ <A HREF="author.html#01332">Author</A> | <A HREF="#01332">Date</A> | <A HREF="thread.html#01332">Thread</A> ] <!--X-TopPNI-End--> <!--X-MsgBody--> <!--X-Subject-Header-Begin--> <H1>[MUD-Dev] Re: let's call it a spellcraft</H1> <HR> <!--X-Subject-Header-End--> <!--X-Head-of-Message--> <UL> <LI><em>To</em>: <<A HREF="mailto:mud-dev#kanga,nu">mud-dev#kanga,nu</A>></LI> <LI><em>Subject</em>: [MUD-Dev] Re: let's call it a spellcraft</LI> <LI><em>From</em>: "S. Patrick Gallaty" <<A HREF="mailto:patrick#gric,com">patrick#gric,com</A>></LI> <LI><em>Date</em>: Mon, 28 Sep 1998 10:19:40 -0700</LI> <LI><em>Reply-To</em>: <A HREF="mailto:mud-dev#kanga,nu">mud-dev#kanga,nu</A></LI> </UL> <!--X-Head-of-Message-End--> <!--X-Head-Body-Sep-Begin--> <HR> <!--X-Head-Body-Sep-End--> <!--X-Body-of-Message--> <PRE> Something I did once with another wizard that might amuse you - way back in the bad old days of LPMud 1.x, I wrote a mage guild (The Temple of the Green Sun), and a while later - another wizard wrote a guild of warlocks called "The Furies". We decided to make them competitive, and to facilitate this we did a lot of things (such as the ability to sacrifice each opposing guild's members corpses etc.) - but one of the most interesting projects was that each guild would have mini-quests which upon completion would raise both the maximum mana and mana regeneration rate of all of the members of whichever guild had done their version of the mini-quest. Thus the two guilds were at one another's throat pretty much constantly, and there was a great deal of animosity and struggle. I had strongly considered putting in a location based mana system where mana was a finite supply that was drained by big use. I like the idea, I'd be interested in seeing it. -----Original Message----- From: Vadim Tkachenko <vt#freehold,crocodile.org> To: mud-dev#kanga,nu <mud-dev#kanga,nu> Date: Friday, 25 September, 1998 19:40 Subject: [MUD-Dev] Re: let's call it a spellcraft >Niklas Elmqvist wrote: > >[skipped] >> Of course, this kind of balancing system almost *requires* that we use a >> fixed-spell system (that is, a system where the spells are defined by the >> admins instead of created by the players) -- otherwise, it is very hard >> for the server to determine that two very different spell snippets might >> do the same thing, and thus reduce the efficiency of the spell. (You could >> do some kind of calculation on the required power "types" for spells, >> though... Such as many people using spells requiring Fire, and >> consequently, the efficiency of fire spells are reduced.) > >Here the world balance comes into play - you have the total amount of >magic energy constant (to be exact, depending on the number of players) >and make a process of acquiring the needed power proportionally >difficult. Also, the old theme about god's energetics comes around ;-) > >> -- Niklas Elmqvist (d97elm#dtek,chalmers.se) ---------------------- > >-- >Still alive and smile stays on, >Vadim Tkachenko <vt#freehold,crocodile.org> >-- >UNIX _is_ user friendly, he's just very picky about who his friends are > >-- >MUD-Dev: Advancing an unrealised future. > > </PRE> <!--X-Body-of-Message-End--> <!--X-MsgBody-End--> <!--X-Follow-Ups--> <HR> <!--X-Follow-Ups-End--> <!--X-References--> <!--X-References-End--> <!--X-BotPNI--> <UL> <LI>Prev by Date: <STRONG><A HREF="msg01331.html">[MUD-Dev] Re: Room descriptions</A></STRONG> </LI> <LI>Next by Date: <STRONG><A HREF="msg01333.html">[MUD-Dev] Re: let's call it a spellcraft</A></STRONG> </LI> <LI>Prev by thread: <STRONG><A HREF="msg01325.html">[MUD-Dev] Re: let's call it a spellcraft</A></STRONG> </LI> <LI>Next by thread: <STRONG><A HREF="msg01136.html">[MUD-Dev] Re: Medievia</A></STRONG> </LI> <LI>Index(es): <UL> <LI><A HREF="index.html#01332"><STRONG>Date</STRONG></A></LI> <LI><A HREF="thread.html#01332"><STRONG>Thread</STRONG></A></LI> </UL> </LI> </UL> <!--X-BotPNI-End--> <!--X-User-Footer--> <!--X-User-Footer-End--> <ul><li>Thread context: <BLOCKQUOTE><UL> <LI><STRONG>[MUD-Dev] Re: let's call it a spellcraft</STRONG>, <EM>(continued)</EM> <ul compact> <LI><strong><A NAME="01258" HREF="msg01258.html">[MUD-Dev] Re: let's call it a spellcraft</A></strong>, quzah [sotfhome] <a href="mailto:quzah#softhome,net">quzah#softhome,net</a>, Sat 26 Sep 1998, 06:24 GMT </LI> <LI><strong><A NAME="01259" HREF="msg01259.html">[MUD-Dev] Re: let's call it a spellcraft</A></strong>, quzah [sotfhome] <a href="mailto:quzah#softhome,net">quzah#softhome,net</a>, Sat 26 Sep 1998, 06:27 GMT <UL> <LI><strong><A NAME="01260" HREF="msg01260.html">[MUD-Dev] Re: let's call it a spellcraft</A></strong>, Oliver Jowett <a href="mailto:oliver#jowett,manawatu.planet.co.nz">oliver#jowett,manawatu.planet.co.nz</a>, Sat 26 Sep 1998, 07:28 GMT <UL> <LI><strong><A NAME="01325" HREF="msg01325.html">[MUD-Dev] Re: let's call it a spellcraft</A></strong>, J C Lawrence <a href="mailto:claw#kanga,nu">claw#kanga,nu</a>, Mon 28 Sep 1998, 03:05 GMT </LI> </UL> </LI> </UL> </LI> <LI><strong><A NAME="01332" HREF="msg01332.html">[MUD-Dev] Re: let's call it a spellcraft</A></strong>, S. Patrick Gallaty <a href="mailto:patrick#gric,com">patrick#gric,com</a>, Mon 28 Sep 1998, 17:19 GMT </LI> </ul> </LI> <LI><strong><A NAME="01136" HREF="msg01136.html">[MUD-Dev] Re: Medievia</A></strong>, Koster, Raph <a href="mailto:rkoster#origin,ea.com">rkoster#origin,ea.com</a>, Wed 23 Sep 1998, 15:30 GMT <UL> <li><Possible follow-up(s)><br> <LI><strong><A NAME="01149" HREF="msg01149.html">[MUD-Dev] Re: Medievia</A></strong>, Koster, Raph <a href="mailto:rkoster#origin,ea.com">rkoster#origin,ea.com</a>, Wed 23 Sep 1998, 19:29 GMT <UL> <LI><strong><A NAME="01159" HREF="msg01159.html">[MUD-Dev] Re: Medievia</A></strong>, Adam Wiggins <a href="mailto:adam#angel,com">adam#angel,com</a>, Wed 23 Sep 1998, 21:35 GMT <UL> <LI><strong><A NAME="01175" HREF="msg01175.html">[MUD-Dev] Re: Medievia</A></strong>, J C Lawrence <a href="mailto:claw#kanga,nu">claw#kanga,nu</a>, Thu 24 Sep 1998, 02:34 GMT </LI> </UL> </LI> </UL> </LI> </UL> </LI> </UL></BLOCKQUOTE> </ul> <hr> <center> [ <a href="../">Other Periods</a> | <a href="../../">Other mailing lists</a> | <a href="/search.php3">Search</a> ] </center> <hr> </body> </html>