<!-- MHonArc v2.4.4 --> <!--X-Subject: [MUD-Dev] Re: after the plague: mud report --> <!--X-From-R13: Zvat <Y.Z.Zb-94Nfghqrag.yobeb.np.hx> --> <!--X-Date: Mon, 10 Aug 1998 05:47:01 -0700 --> <!--X-Message-Id: Pine.SOL.3.96.980810132059.18026A-100000@sun-cc203 --> <!--X-Content-Type: text/plain --> <!--X-Reference: 01bdc2ae$14c9a7e0$LocalHost@k6 --> <!--X-Head-End--> <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 3.2//EN"> <html> <head> <title>MUD-Dev message, [MUD-Dev] Re: after the plague: mud report</title> <!-- meta name="robots" content="noindex,nofollow" --> <link rev="made" href="mailto:K.L.Lo-94#student,lboro.ac.uk"> </head> <body background="/backgrounds/paperback.gif" bgcolor="#ffffff" text="#000000" link="#0000FF" alink="#FF0000" vlink="#006000"> <font size="+4" color="#804040"> <strong><em>MUD-Dev<br>mailing list archive</em></strong> </font> <br> [ <a href="../">Other Periods</a> | <a href="../../">Other mailing lists</a> | <a href="/search.php3">Search</a> ] <br clear=all><hr> <!--X-Body-Begin--> <!--X-User-Header--> <!--X-User-Header-End--> <!--X-TopPNI--> Date: [ <a href="msg00623.html">Previous</a> | <a href="msg00625.html">Next</a> ] Thread: [ <a href="msg00559.html">Previous</a> | <a href="msg00635.html">Next</a> ] Index: [ <A HREF="author.html#00624">Author</A> | <A HREF="#00624">Date</A> | <A HREF="thread.html#00624">Thread</A> ] <!--X-TopPNI-End--> <!--X-MsgBody--> <!--X-Subject-Header-Begin--> <H1>[MUD-Dev] Re: after the plague: mud report</H1> <HR> <!--X-Subject-Header-End--> <!--X-Head-of-Message--> <UL> <LI><em>To</em>: <A HREF="mailto:mud-dev#kanga,nu">mud-dev#kanga,nu</A></LI> <LI><em>Subject</em>: [MUD-Dev] Re: after the plague: mud report</LI> <LI><em>From</em>: Ling <<A HREF="mailto:K.L.Lo-94#student,lboro.ac.uk">K.L.Lo-94#student,lboro.ac.uk</A>></LI> <LI><em>Date</em>: Mon, 10 Aug 1998 13:46:37 +0100 (BST)</LI> <LI><em>Reply-To</em>: <A HREF="mailto:mud-dev#kanga,nu">mud-dev#kanga,nu</A></LI> </UL> <!--X-Head-of-Message-End--> <!--X-Head-Body-Sep-Begin--> <HR> <!--X-Head-Body-Sep-End--> <!--X-Body-of-Message--> <PRE> On Sat, 8 Aug 1998, quzah wrote: > From: S. Patrick Gallaty <choke#sirius,com> > > >Well, someone here referred me to "After the Plague" at atp.deltav.hu port > 3000, [snip stuff about various features] I do suggest taking a look at DartMUD which is in the FAQ. Although the game never did reach 'critical mass' and take-off, it is probably still one of _the_ reference muds. It's also years old and dead buggy but that's besides the point. :P If you can't wait for the FAQ: <URL:<A HREF="telnet://dartmud.com:2525">telnet://dartmud.com:2525</A>> With respect to After the Plague: > [snip] > >The most interesting thing there is their 'party' system, where players > >(and monsters) can put themselves into 'front' and 'back' ranks so that > >fighters defend and mages/archers/thieves can throw spells and knives and > >whatnot from the back rank. I've escorted people who were in danger > >of being pkilled and bodyguarded them by being in the front rank in their > >'party.' A similar system is implemented in DartMUD which uses 'rows'. Characters within a party may select a row. Only two characters may occupy a row at a time, the rest you can extrapolate. > >It's an excellent mechanic, and I am surprised I haven't seen it elsewhere > >before. Amazing isn't it? It's such a logical outgrowth to the party concept yet it took several years to appear. > A note on that aspect, or rather a question. It sounds rather interesting, > but I was wondering if they had a 'direction of travel' or rather, 'group > facing' for the party? The reason I ask, is if there is front and back rank > it would seem logical for me to hide in the brush, and wait until they walk > past, then shoot the mage in the back with an arrow, or drop from a tree so > that I'm behind the mage, thus reversing the facing of the group when they > turn around, resulting in the mages and archers being in the front, and the > warriors being in the back. Not for DartMUD. Such a system is far more work than simply adding 'positions' within a party. I also suspect the 'feel' of the system would breakdown in the event of a rumble with more than 3 parties. In any case, how would you define a party? Surely, it's just a group of kids in a loose knit formation? Instead of joining a party, a character could opt to follow Bubba and try to stay 5 metres behind and left..... This is providing you don't use parties as some sort of joint exp accumulation machine. [features snipped] 'After the Plague'? Hmm.... When organics die, it doesn't have the corpses exploding into a puff of spores does it? (a la DartMUD :) | Ling Lo of Remora (Top Banana) _O_O_ Elec Eng Dept, Loughborough University, UK. kllo#iee,org </PRE> <!--X-Body-of-Message-End--> <!--X-MsgBody-End--> <!--X-Follow-Ups--> <HR> <!--X-Follow-Ups-End--> <!--X-References--> <UL><LI><STRONG>References</STRONG>: <UL> <LI><STRONG><A NAME="00559" HREF="msg00559.html">[MUD-Dev] Re: after the plague: mud report</A></STRONG> <UL><LI><EM>From:</EM> "quzah" <quzah#geocities,com></LI></UL></LI> </UL></LI></UL> <!--X-References-End--> <!--X-BotPNI--> <UL> <LI>Prev by Date: <STRONG><A HREF="msg00623.html">[MUD-Dev] Re: [IDEAS] Starting from scratch</A></STRONG> </LI> <LI>Next by Date: <STRONG><A HREF="msg00625.html">[MUD-Dev] Re: ADMIN: Advertising on MUD-Dev</A></STRONG> </LI> <LI>Prev by thread: <STRONG><A HREF="msg00559.html">[MUD-Dev] Re: after the plague: mud report</A></STRONG> </LI> <LI>Next by thread: <STRONG><A HREF="msg00635.html">[MUD-Dev] Re: after the plague: mud report</A></STRONG> </LI> <LI>Index(es): <UL> <LI><A HREF="index.html#00624"><STRONG>Date</STRONG></A></LI> <LI><A HREF="thread.html#00624"><STRONG>Thread</STRONG></A></LI> </UL> </LI> </UL> <!--X-BotPNI-End--> <!--X-User-Footer--> <!--X-User-Footer-End--> <ul><li>Thread context: <BLOCKQUOTE><UL> <LI><STRONG>[MUD-Dev] Re: ADMIN: Advertising on MUD-Dev</STRONG>, <EM>(continued)</EM> <ul compact> <ul compact> <ul compact> <ul compact> <ul compact> <LI><strong><A NAME="00592" HREF="msg00592.html">[MUD-Dev] Re: ADMIN: Advertising on MUD-Dev</A></strong>, J C Lawrence <a href="mailto:claw#kanga,nu">claw#kanga,nu</a>, Sun 09 Aug 1998, 19:30 GMT </LI> <LI><strong><A NAME="00601" HREF="msg00601.html">[MUD-Dev] Re: ADMIN: Advertising on MUD-Dev</A></strong>, Caliban Tiresias Darklock <a href="mailto:caliban#darklock,com">caliban#darklock,com</a>, Mon 10 Aug 1998, 00:03 GMT </LI> </ul> </ul> </ul> </ul> <LI><strong><A NAME="00596" HREF="msg00596.html">[MUD-Dev] ADMIN: Advertising on MUD-Dev</A></strong>, Scatter <a href="mailto:scatter#thevortex,com">scatter#thevortex,com</a>, Sun 09 Aug 1998, 21:45 GMT </LI> </ul> </LI> <LI><strong><A NAME="00559" HREF="msg00559.html">[MUD-Dev] Re: after the plague: mud report</A></strong>, quzah <a href="mailto:quzah#geocities,com">quzah#geocities,com</a>, Sat 08 Aug 1998, 10:19 GMT <UL> <LI><strong><A NAME="00624" HREF="msg00624.html">[MUD-Dev] Re: after the plague: mud report</A></strong>, Ling <a href="mailto:K.L.Lo-94#student,lboro.ac.uk">K.L.Lo-94#student,lboro.ac.uk</a>, Mon 10 Aug 1998, 12:47 GMT </LI> <LI><strong><A NAME="00635" HREF="msg00635.html">[MUD-Dev] Re: after the plague: mud report</A></strong>, Adam Wiggins <a href="mailto:adam#angel,com">adam#angel,com</a>, Mon 10 Aug 1998, 17:35 GMT </LI> </UL> </LI> <LI><strong><A NAME="00558" HREF="msg00558.html">[MUD-Dev] Re: Affordances and social method (Was: Re: Wi</A></strong>, quzah <a href="mailto:quzah#geocities,com">quzah#geocities,com</a>, Sat 08 Aug 1998, 10:19 GMT <UL> <LI><strong><A NAME="01050" HREF="msg01050.html">[MUD-Dev] Re: Affordances and social method (Was: Re: Wi</A></strong>, J C Lawrence <a href="mailto:claw#under,engr.sgi.com">claw#under,engr.sgi.com</a>, Wed 16 Sep 1998, 20:31 GMT </LI> </UL> </LI> <LI><strong><A NAME="00551" HREF="msg00551.html">[MUD-Dev] Re: The great crusade....</A></strong>, brandon <a href="mailto:brandon#sedona,net">brandon#sedona,net</a>, Sat 08 Aug 1998, 04:10 GMT </LI> </UL></BLOCKQUOTE> </ul> <hr> <center> [ <a href="../">Other Periods</a> | <a href="../../">Other mailing lists</a> | <a href="/search.php3">Search</a> ] </center> <hr> </body> </html>