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<H1>[MUD-Dev] Re: after the plague: mud report</H1>
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<LI><em>To</em>: <A HREF="mailto:mud-dev#kanga,nu">mud-dev#kanga,nu</A></LI>
<LI><em>Subject</em>: [MUD-Dev] Re: after the plague: mud report</LI>
<LI><em>From</em>: Ling &lt;<A HREF="mailto:K.L.Lo-94#student,lboro.ac.uk">K.L.Lo-94#student,lboro.ac.uk</A>&gt;</LI>
<LI><em>Date</em>: Mon, 10 Aug 1998 13:46:37 +0100 (BST)</LI>
<LI><em>Reply-To</em>: <A HREF="mailto:mud-dev#kanga,nu">mud-dev#kanga,nu</A></LI>
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<PRE>
On Sat, 8 Aug 1998, quzah wrote:
&gt; From: S. Patrick Gallaty &lt;choke#sirius,com&gt;
&gt; 
&gt; &gt;Well, someone here referred me to "After the Plague" at atp.deltav.hu port
&gt; 3000,

[snip stuff about various features]

I do suggest taking a look at DartMUD which is in the FAQ.  Although the
game never did reach 'critical mass' and take-off, it is probably still
one of _the_ reference muds.  It's also years old and dead buggy but
that's besides the point. :P

If you can't wait for the FAQ: &lt;URL:<A  HREF="telnet://dartmud.com:2525">telnet://dartmud.com:2525</A>&gt;

With respect to After the Plague:

&gt; [snip]
&gt; &gt;The most interesting thing there is their 'party' system, where players
&gt; &gt;(and monsters) can put themselves into 'front' and 'back' ranks so that
&gt; &gt;fighters defend and mages/archers/thieves can throw spells and knives and
&gt; &gt;whatnot from the back rank.  I've escorted people who were in danger
&gt; &gt;of being pkilled and bodyguarded them by being in the front rank in their
&gt; &gt;'party.'

A similar system is implemented in DartMUD which uses 'rows'.  Characters
within a party may select a row.  Only two characters may occupy a row at
a time, the rest you can extrapolate. 

&gt; &gt;It's an excellent mechanic, and I am surprised I haven't seen it elsewhere
&gt; &gt;before.

Amazing isn't it?  It's such a logical outgrowth to the party concept yet
it took several years to appear.

&gt; A note on that aspect, or rather a question. It sounds rather interesting,
&gt; but I was wondering if they had a 'direction of travel' or rather, 'group
&gt; facing' for the party? The reason I ask, is if there is front and back rank
&gt; it would seem logical for me to hide in the brush, and wait until they walk
&gt; past, then shoot the mage in the back with an arrow, or drop from a tree so
&gt; that I'm behind the mage, thus reversing the facing of the group when they
&gt; turn around, resulting in the mages and archers being in the front, and the
&gt; warriors being in the back.

Not for DartMUD.  Such a system is far more work than simply adding
'positions' within a party.  I also suspect the 'feel' of the system
would breakdown in the event of a rumble with more than 3 parties.

In any case, how would you define a party?  Surely, it's just a group of
kids in a loose knit formation?  Instead of joining a party, a character
could opt to follow Bubba and try to stay 5 metres behind and left..... 
This is providing you don't use parties as some sort of joint exp
accumulation machine.

[features snipped]

'After the Plague'?  Hmm....   When organics die, it doesn't have the
corpses exploding into a puff of spores does it?  (a la DartMUD :)

  |    Ling Lo of Remora (Top Banana)
_O_O_  Elec Eng Dept, Loughborough University, UK.     kllo#iee,org



</PRE>

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<LI><STRONG><A NAME="00559" HREF="msg00559.html">[MUD-Dev] Re: after the plague: mud report</A></STRONG>
<UL><LI><EM>From:</EM> "quzah" &lt;quzah#geocities,com&gt;</LI></UL></LI>
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<ul><li>Thread context:
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<LI><STRONG>[MUD-Dev] Re: ADMIN: Advertising on MUD-Dev</STRONG>, <EM>(continued)</EM>
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<LI><strong><A NAME="00592" HREF="msg00592.html">[MUD-Dev] Re: ADMIN: Advertising on MUD-Dev</A></strong>, 
J C Lawrence <a href="mailto:claw#kanga,nu">claw#kanga,nu</a>, Sun 09 Aug 1998, 19:30 GMT
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<LI><strong><A NAME="00601" HREF="msg00601.html">[MUD-Dev] Re: ADMIN: Advertising on MUD-Dev</A></strong>, 
Caliban Tiresias Darklock <a href="mailto:caliban#darklock,com">caliban#darklock,com</a>, Mon 10 Aug 1998, 00:03 GMT
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<LI><strong><A NAME="00596" HREF="msg00596.html">[MUD-Dev] ADMIN: Advertising on MUD-Dev</A></strong>, 
Scatter <a href="mailto:scatter#thevortex,com">scatter#thevortex,com</a>, Sun 09 Aug 1998, 21:45 GMT
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<LI><strong><A NAME="00559" HREF="msg00559.html">[MUD-Dev] Re: after the plague: mud report</A></strong>, 
quzah <a href="mailto:quzah#geocities,com">quzah#geocities,com</a>, Sat 08 Aug 1998, 10:19 GMT
<UL>
<LI><strong><A NAME="00624" HREF="msg00624.html">[MUD-Dev] Re: after the plague: mud report</A></strong>, 
Ling <a href="mailto:K.L.Lo-94#student,lboro.ac.uk">K.L.Lo-94#student,lboro.ac.uk</a>, Mon 10 Aug 1998, 12:47 GMT
</LI>
<LI><strong><A NAME="00635" HREF="msg00635.html">[MUD-Dev] Re: after the plague: mud report</A></strong>, 
Adam Wiggins <a href="mailto:adam#angel,com">adam#angel,com</a>, Mon 10 Aug 1998, 17:35 GMT
</LI>
</UL>
</LI>
<LI><strong><A NAME="00558" HREF="msg00558.html">[MUD-Dev] Re: Affordances and social method (Was: Re: Wi</A></strong>, 
quzah <a href="mailto:quzah#geocities,com">quzah#geocities,com</a>, Sat 08 Aug 1998, 10:19 GMT
<UL>
<LI><strong><A NAME="01050" HREF="msg01050.html">[MUD-Dev] Re: Affordances and social method (Was: Re: Wi</A></strong>, 
J C Lawrence <a href="mailto:claw#under,engr.sgi.com">claw#under,engr.sgi.com</a>, Wed 16 Sep 1998, 20:31 GMT
</LI>
</UL>
</LI>
<LI><strong><A NAME="00551" HREF="msg00551.html">[MUD-Dev] Re: The great crusade....</A></strong>, 
brandon <a href="mailto:brandon#sedona,net">brandon#sedona,net</a>, Sat 08 Aug 1998, 04:10 GMT
</LI>
</UL></BLOCKQUOTE>

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