<!-- MHonArc v2.4.4 --> <!--X-Subject: [MUD-Dev] Re: WIRED: Kilers have more fun --> <!--X-From-R13: X Q Znjerapr <pynjNhaqre.rate.ftv.pbz> --> <!--X-Date: Wed, 1 Jul 1998 15:21:44 -0700 --> <!--X-Message-Id: 199807012220.PAA04867#under,engr.sgi.com --> <!--X-Content-Type: text/plain --> <!--X-Reference: 199807011707.MAA09118#rgate2,ricochet.net --> <!--X-Head-End--> <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 3.2//EN"> <html> <head> <title>MUD-Dev message, [MUD-Dev] Re: WIRED: Kilers have more fun</title> <!-- meta name="robots" content="noindex,nofollow" --> <link rev="made" href="mailto:claw#under,engr.sgi.com"> </head> <body background="/backgrounds/paperback.gif" bgcolor="#ffffff" text="#000000" link="#0000FF" alink="#FF0000" vlink="#006000"> <font size="+4" color="#804040"> <strong><em>MUD-Dev<br>mailing list archive</em></strong> </font> <br> [ <a href="../">Other Periods</a> | <a href="../../">Other mailing lists</a> | <a href="/search.php3">Search</a> ] <br clear=all><hr> <!--X-Body-Begin--> <!--X-User-Header--> <!--X-User-Header-End--> <!--X-TopPNI--> Date: [ <a href="msg00019.html">Previous</a> | <a href="msg00021.html">Next</a> ] Thread: [ <a href="msg00002.html">Previous</a> | <a href="msg00021.html">Next</a> ] Index: [ <A HREF="author.html#00020">Author</A> | <A HREF="#00020">Date</A> | <A HREF="thread.html#00020">Thread</A> ] <!--X-TopPNI-End--> <!--X-MsgBody--> <!--X-Subject-Header-Begin--> <H1>[MUD-Dev] Re: WIRED: Kilers have more fun</H1> <HR> <!--X-Subject-Header-End--> <!--X-Head-of-Message--> <UL> <LI><em>To</em>: <A HREF="mailto:mud-dev#kanga,nu">mud-dev#kanga,nu</A></LI> <LI><em>Subject</em>: [MUD-Dev] Re: WIRED: Kilers have more fun </LI> <LI><em>From</em>: J C Lawrence <<A HREF="mailto:claw#under,engr.sgi.com">claw#under,engr.sgi.com</A>></LI> <LI><em>Date</em>: Wed, 01 Jul 1998 15:20:27 -0700</LI> <LI><em>Reply-To</em>: <A HREF="mailto:mud-dev#kanga,nu">mud-dev#kanga,nu</A></LI> </UL> <!--X-Head-of-Message-End--> <!--X-Head-Body-Sep-Begin--> <HR> <!--X-Head-Body-Sep-End--> <!--X-Body-of-Message--> <PRE> On Wed, 01 Jul 1998 09:06:53 -0700 Mike Sellers<mike#bignetwork,com> wrote: > At 08:42 PM 6/29/98 +0100, Marian Griffith wrote: >> In <URL:<A HREF="news:local.muddev">news:local.muddev</A>> on Mon 29 Jun, Koster, Raph wrote: > No, freedom is not a myth! In fact, I would say that the single > biggest reason why people are dissatisfied with UO today (or M59 > last year) is because these games unexpectedly constrain their > freedom at every turn. One could have a very fun time determining exactly how UOL reached its touchstone value in this list. While I'll freely admit I had more than a hand in it, the depth of penetration of UOL as a reference point in MUD-Dev is astounding. One hopes that Raph can sleep at night without nightmares of spinning in his grave down the centuries.. > So here's my hypothesis: the more persistence a game/world tries to > have; the longer it is set up to last; the greater number (and > broader variety) of people it tries to attract; and in general the > more immersive a game/world sets out to be -- then the more breadth > and depth of human experience it needs to support to be successful > for more than, say, 12-24 months. Nail. Head. Hit. A point to note (if not to watch out for as I doubt we're up to such extremes) is that *too* broad a game world will lose its playing public as they have not grown up thru the other lower forms. > If you try to create a deeply immersive, broadly appealing, > long-lasting world that does not adequtely provide for human > tendencies such as violence, acquisition, justice, family, > community, exploration, etc. My current favourite if fictional example is the Walled City from Gibson's Idoru. > Finally, running things this way quickly becomes quasi-Stalinist > when control is entirely centralized and the penalty for stepping > outside the lines is swift, severe (IC death or OOC banishment from > the game), and hugely imperfect, being based on imperfect algorithms > and/or sysop preference. This is, I believe, an adequate > description for how the majority of online worlds are currently run. A simple metric for when we can safely sit back, count our laurel leaves, and sigh, "We've done it!": When the invading hordes of hormonally challenged genitalia measuring masses (or any other demographic of choice) can trample into an existent and populated game world and be simply absorbed and digested whole-cloth by the established social systems in the game world. A reasonable comparitive, as well as assorted models, may be the attempted handlings of the Mongols by the Chinese. The most interesting of which to me was when they just let them invade uncontested, yielded power, married them, bred with them, and utterly consumed them to the point of indistinguishability within a few generations. -- J C Lawrence Internet: claw#null,net (Contractor) Internet: coder#ibm,net ---------(*) Internet: claw#under,engr.sgi.com ...Honourary Member of Clan McFud -- Teamer's Avenging Monolith... </PRE> <!--X-Body-of-Message-End--> <!--X-MsgBody-End--> <!--X-Follow-Ups--> <HR> <ul compact><li><strong>Follow-Ups</strong>: <ul> <li><strong><A NAME="00022" HREF="msg00022.html">[MUD-Dev] Re: WIRED: Kilers have more fun</A></strong> <ul compact><li><em>From:</em> Mike Sellers <mike#bignetwork,com></li></ul> <li><strong><A NAME="00021" HREF="msg00021.html">[MUD-Dev] Back to the Future (was Re: WIRED: Kilers have more fun)</A></strong> <ul compact><li><em>From:</em> Mike Sellers <mike#bignetwork,com></li></ul> </UL></LI></UL> <!--X-Follow-Ups-End--> <!--X-References--> <UL><LI><STRONG>References</STRONG>: <UL> <LI><STRONG><A NAME="00002" HREF="msg00002.html">[MUD-Dev] Re: WIRED: Kilers have more fun</A></STRONG> <UL><LI><EM>From:</EM> Mike Sellers <mike#bignetwork,com></LI></UL></LI> </UL></LI></UL> <!--X-References-End--> <!--X-BotPNI--> <UL> <LI>Prev by Date: <STRONG><A HREF="msg00019.html">[MUD-Dev] Re: You think users won't number crunch and statistise your MUD?</A></STRONG> </LI> <LI>Next by Date: <STRONG><A HREF="msg00021.html">[MUD-Dev] Back to the Future (was Re: WIRED: Kilers have more fun)</A></STRONG> </LI> <LI>Prev by thread: <STRONG><A HREF="msg00002.html">[MUD-Dev] Re: WIRED: Kilers have more fun</A></STRONG> </LI> <LI>Next by thread: <STRONG><A HREF="msg00021.html">[MUD-Dev] Back to the Future (was Re: WIRED: Kilers have more fun)</A></STRONG> </LI> <LI>Index(es): <UL> <LI><A HREF="index.html#00020"><STRONG>Date</STRONG></A></LI> <LI><A HREF="thread.html#00020"><STRONG>Thread</STRONG></A></LI> </UL> </LI> </UL> <!--X-BotPNI-End--> <!--X-User-Footer--> <!--X-User-Footer-End--> <ul><li>Thread context: <BLOCKQUOTE><UL> <LI><STRONG>[MUD-Dev] Re: what's fun?</STRONG>, <EM>(continued)</EM> <ul compact> <LI><strong><A NAME="00046" HREF="msg00046.html">[MUD-Dev] Re: what's fun?</A></strong>, Richard Bartle <a href="mailto:76703.3042#compuserve,com">76703.3042#compuserve,com</a>, Fri 03 Jul 1998, 07:58 GMT </LI> </ul> </LI> <LI><strong><A NAME="00000" HREF="msg00000.html">[MUD-Dev] Re: WIRED: Kilers have more fun</A></strong>, Maddy <a href="mailto:maddy#fysh,org">maddy#fysh,org</a>, Wed 01 Jul 1998, 16:01 GMT <UL> <li><Possible follow-up(s)><br> <LI><strong><A NAME="00001" HREF="msg00001.html">[MUD-Dev] Re: WIRED: Kilers have more fun</A></strong>, J C Lawrence <a href="mailto:claw#under,engr.sgi.com">claw#under,engr.sgi.com</a>, Wed 01 Jul 1998, 16:57 GMT </LI> <LI><strong><A NAME="00002" HREF="msg00002.html">[MUD-Dev] Re: WIRED: Kilers have more fun</A></strong>, Mike Sellers <a href="mailto:mike#bignetwork,com">mike#bignetwork,com</a>, Wed 01 Jul 1998, 17:07 GMT <UL> <LI><strong><A NAME="00020" HREF="msg00020.html">[MUD-Dev] Re: WIRED: Kilers have more fun</A></strong>, J C Lawrence <a href="mailto:claw#under,engr.sgi.com">claw#under,engr.sgi.com</a>, Wed 01 Jul 1998, 22:21 GMT <UL> <LI><strong><A NAME="00021" HREF="msg00021.html">[MUD-Dev] Back to the Future (was Re: WIRED: Kilers have more fun)</A></strong>, Mike Sellers <a href="mailto:mike#bignetwork,com">mike#bignetwork,com</a>, Wed 01 Jul 1998, 23:14 GMT <UL> <LI><strong><A NAME="00097" HREF="msg00097.html">[MUD-Dev] Re: Back to the Future (was Re: WIRED: Kilers have more fun)</A></strong>, J C Lawrence <a href="mailto:claw#under,engr.sgi.com">claw#under,engr.sgi.com</a>, Thu 09 Jul 1998, 01:43 GMT </LI> </UL> </LI> <LI><strong><A NAME="00022" HREF="msg00022.html">[MUD-Dev] Re: WIRED: Kilers have more fun</A></strong>, Mike Sellers <a href="mailto:mike#bignetwork,com">mike#bignetwork,com</a>, Wed 01 Jul 1998, 23:15 GMT <UL> <LI><strong><A NAME="00131" HREF="msg00131.html">[MUD-Dev] Re: WIRED: Kilers have more fun</A></strong>, J C Lawrence <a href="mailto:claw#under,engr.sgi.com">claw#under,engr.sgi.com</a>, Thu 09 Jul 1998, 23:08 GMT </LI> </UL> </LI> </UL> </LI> </UL> </LI> </UL> </LI> </UL></BLOCKQUOTE> </ul> <hr> <center> [ <a href="../">Other Periods</a> | <a href="../../">Other mailing lists</a> | <a href="/search.php3">Search</a> ] </center> <hr> </body> </html>