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<H1>[MUD-Dev] Re: Affordances and  social method (Was: Re: Wire d Magazine...)</H1>
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<LI><em>To</em>: <A HREF="mailto:mud-dev#kanga,nu">mud-dev#kanga,nu</A></LI>
<LI><em>Subject</em>: [MUD-Dev] Re: Affordances and  social method (Was: Re: Wire d Magazine...)</LI>
<LI><em>From</em>: Chris Gray &lt;<A HREF="mailto:cg#ami-cg,GraySage.Edmonton.AB.CA">cg#ami-cg,GraySage.Edmonton.AB.CA</A>&gt;</LI>
<LI><em>Date</em>: Sat, 11 Jul 1998 17:03:06 -0600</LI>
<LI><em>Reply-To</em>: <A HREF="mailto:mud-dev#kanga,nu">mud-dev#kanga,nu</A></LI>
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<PRE>
[Adam Wiggins:]

[ToonMUD]

 &gt;Of course, this would probably be completely unsatisfying to the
 &gt;achievers.  I would say that typically this sort of play is rewarding only
 &gt;if the advancement achieved in-game has a chance of being lost, through
 &gt;death or more subtle means.  And if it's possible to take something of
 &gt;value away from other players, then bullies become a problem again.

You could still achieve on such a MUD. Just not by killing people. Status
could be based on a lot of things, just like it is in real life. The
toons in "Roger Rabbit" had most of the same concerns that the real
humans did - just no fears for physical safety (well, other than the
spray cans of ink remover).

-- 
Chris Gray     cg#ami-cg,GraySage.Edmonton.AB.CA


</PRE>

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<li><strong><A NAME="00193" HREF="msg00193.html">[MUD-Dev] Re: Affordances and  social method (Was: Re: Wire d Magazine...)</A></strong>
<ul compact><li><em>From:</em> Adam Wiggins &lt;adam#angel,com&gt;</li></ul>
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<ul><li>Thread context:
<BLOCKQUOTE><UL>
<LI><STRONG>[MUD-Dev] Re: Affordances and social method (Was: Re: Wire d Magazine...)</STRONG>, <EM>(continued)</EM>
<ul compact>
<ul compact>
<LI><strong><A NAME="00424" HREF="msg00424.html">[MUD-Dev] Re: Affordances and social method (Was: Re: Wire d Magazine...)</A></strong>, 
Caliban Tiresias Darklock <a href="mailto:caliban#darklock,com">caliban#darklock,com</a>, Thu 30 Jul 1998, 01:00 GMT
<UL>
<LI><strong><A NAME="00426" HREF="msg00426.html">[MUD-Dev] Re: Affordances and social method (Was: Re: Wire  d Magazine...)</A></strong>, 
Robert Woods <a href="mailto:rwoods#nebula,honors.unr.edu">rwoods#nebula,honors.unr.edu</a>, Thu 30 Jul 1998, 01:50 GMT
</LI>
</UL>
</LI>
<LI><strong><A NAME="00449" HREF="msg00449.html">[MUD-Dev] Re: Affordances and social method (Was: Re: Wire d Magazine...)</A></strong>, 
Marian Griffith <a href="mailto:gryphon#iaehv,nl">gryphon#iaehv,nl</a>, Sat 01 Aug 1998, 21:57 GMT
</LI>
</ul>
<LI><strong><A NAME="00116" HREF="msg00116.html">[MUD-Dev] Re: Affordances and  social method (Was: Re: Wire d Magazine...)</A></strong>, 
S. Patrick Gallaty <a href="mailto:pgallaty#acclaim,com">pgallaty#acclaim,com</a>, Thu 09 Jul 1998, 18:04 GMT
</LI>
<LI><strong><A NAME="00176" HREF="msg00176.html">[MUD-Dev] Re: Affordances and  social method (Was: Re: Wire d Magazine...)</A></strong>, 
Chris Gray <a href="mailto:cg#ami-cg,GraySage.Edmonton.AB.CA">cg#ami-cg,GraySage.Edmonton.AB.CA</a>, Sat 11 Jul 1998, 23:06 GMT
<UL>
<LI><strong><A NAME="00193" HREF="msg00193.html">[MUD-Dev] Re: Affordances and  social method (Was: Re: Wire d Magazine...)</A></strong>, 
Adam Wiggins <a href="mailto:adam#angel,com">adam#angel,com</a>, Mon 13 Jul 1998, 18:51 GMT
<UL>
<LI><strong><A NAME="00199" HREF="msg00199.html">[MUD-Dev] Re: Affordances and social method (Was: Re: Wire d Magazine...)</A></strong>, 
J C Lawrence <a href="mailto:claw#under,engr.sgi.com">claw#under,engr.sgi.com</a>, Tue 14 Jul 1998, 02:21 GMT
<UL>
<LI><strong><A NAME="00210" HREF="msg00210.html">[MUD-Dev] Re: Affordances and social method (Was: Re: Wire d Magazine...)</A></strong>, 
Adam Wiggins <a href="mailto:adam#angel,com">adam#angel,com</a>, Tue 14 Jul 1998, 21:17 GMT
<UL>
<LI><strong><A NAME="00546" HREF="msg00546.html">[MUD-Dev] META: List combat character and racial memory (was Re: Affordances and social method (Was: Re: Wire d Magazine...))</A></strong>, 
J C Lawrence <a href="mailto:claw#under,engr.sgi.com">claw#under,engr.sgi.com</a>, Fri 07 Aug 1998, 22:32 GMT
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