<!-- MHonArc v2.4.4 --> <!--X-Subject: [MUD-Dev] Re: A little help --> <!--X-From-R13: "Dboreg Ibbqf" <ejbbqfNubabef.hae.rqh> --> <!--X-Date: Tue, 29 Sep 1998 01:36:06 -0700 --> <!--X-Message-Id: 199809290836.BAA16239#po,scs.unr.edu --> <!--X-Content-Type: text/plain --> <!--X-Head-End--> <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 3.2//EN"> <html> <head> <title>MUD-Dev message, [MUD-Dev] Re: A little help</title> <!-- meta name="robots" content="noindex,nofollow" --> <link rev="made" href="mailto:rwoods#honors,unr.edu"> </head> <body background="/backgrounds/paperback.gif" bgcolor="#ffffff" text="#000000" link="#0000FF" alink="#FF0000" vlink="#006000"> <font size="+4" color="#804040"> <strong><em>MUD-Dev<br>mailing list archive</em></strong> </font> <br> [ <a href="../">Other Periods</a> | <a href="../../">Other mailing lists</a> | <a href="/search.php3">Search</a> ] <br clear=all><hr> <!--X-Body-Begin--> <!--X-User-Header--> <!--X-User-Header-End--> <!--X-TopPNI--> Date: [ <a href="msg01350.html">Previous</a> | <a href="msg01352.html">Next</a> ] Thread: [ <a href="msg01361.html">Previous</a> | <a href="msg01354.html">Next</a> ] Index: [ <A HREF="author.html#01351">Author</A> | <A HREF="#01351">Date</A> | <A HREF="thread.html#01351">Thread</A> ] <!--X-TopPNI-End--> <!--X-MsgBody--> <!--X-Subject-Header-Begin--> <H1>[MUD-Dev] Re: A little help</H1> <HR> <!--X-Subject-Header-End--> <!--X-Head-of-Message--> <UL> <LI><em>To</em>: <<A HREF="mailto:mud-dev#kanga,nu">mud-dev#kanga,nu</A>></LI> <LI><em>Subject</em>: [MUD-Dev] Re: A little help</LI> <LI><em>From</em>: "Robert Woods" <<A HREF="mailto:rwoods#honors,unr.edu">rwoods#honors,unr.edu</A>></LI> <LI><em>Date</em>: Tue, 29 Sep 1998 01:35:14 -0700</LI> <LI><em>Reply-To</em>: <A HREF="mailto:mud-dev#kanga,nu">mud-dev#kanga,nu</A></LI> </UL> <!--X-Head-of-Message-End--> <!--X-Head-Body-Sep-Begin--> <HR> <!--X-Head-Body-Sep-End--> <!--X-Body-of-Message--> <PRE> Dave wrote: > Hello, i have just joined MUD mailing list, it is wonderfull to know how many people > are out there that enjoy muds. I have been having a promblem with my staff, its > probaly i am no that picky on picking my staff but there are not alot of people wanting > to join my staff. Right now i have about 9 immortals, 4 regular immortals. I mean > those 5 other immortals come on chat then leave, and they are suppose to build, so i > do not know what to do, i was thinking firing them, i have made them reapple once > but they all do build when have to. I could start making each builder do so much each > week, But i am not sure. Send me some ideas on how to make a policy and change > staff to be good, A method that I have seen that encourages this well is having different ranks of immortals, based on achievement. Here's a model that I have seen is: Initiate - a "newbie creator" who is here primarily to learn how to build/code. Once they get an area done, they can advance to... Creator - The primary part of the work force. They are expected to know how to perform building and to contribute. Once they have shown that they are significant contributors and know what they're doing, they can be promoted to... Senior Creator - These people, in addition to writing standard areas, may also be responsible for building other aspects of the game...quests, guilds, etc. Elder - These people are put in charge of a domain, generally one of their own devising. They should generally create the first area in the domain themselves, often as a final project as senior creator. Then, they can recruit some of the lesser immortals to aid them in their domain. Elders should generally have a good command of the protocols and such that deal with building. Ancient - These are people who you trust with administration tasks, but are not necessarily ready for full Arch status. They generally, in addition to domain responsibilities, may help out in one of the generalized areas (guilds, law, balance, approval, qc, world, documentation, role-playing, etc.) as their abilities direct. Arch - Generally, the highest rank of immortals. There should be a universally limited number of arch positions...otherwise, people end up tripping over each other (if you want to see a good example of that, go check out mud.stanford.edu 2010 - Revenge of the End of the Line). Generally, I tend to prefer having one Arch per Sphere of Influence (guilds, law, balance, approval, qc, world, documentation, role-playing, etc.). Of course, the owner of the MUD and the primary coder(s) should be arches. I come from an LPMud background (MudOS driver, Nightmare/Foundation mudlibs) and have found that this system tends to help. People get a sense of achievement in being able to achieve a new level, gain more power, etc...plus, they tend to take some of the "slave-driving" work from you when you assign an Elder+ a new Initiate. </PRE> <!--X-Body-of-Message-End--> <!--X-MsgBody-End--> <!--X-Follow-Ups--> <HR> <ul compact><li><strong>Follow-Ups</strong>: <ul> <li><strong><A NAME="01354" HREF="msg01354.html">[MUD-Dev] Re: A little help</A></strong> <ul compact><li><em>From:</em> Ling <K.L.Lo-94#student,lboro.ac.uk></li></ul> </UL></LI></UL> <!--X-Follow-Ups-End--> <!--X-References--> <!--X-References-End--> <!--X-BotPNI--> <UL> <LI>Prev by Date: <STRONG><A HREF="msg01350.html">[MUD-Dev] Re: let's call it a spellcraft</A></STRONG> </LI> <LI>Next by Date: <STRONG><A HREF="msg01352.html">[MUD-Dev] Re: After a long absense, a semi-return (and TFD)</A></STRONG> </LI> <LI>Prev by thread: <STRONG><A HREF="msg01361.html">[MUD-Dev] Re: After a long absense, a semi-return (and TFD)</A></STRONG> </LI> <LI>Next by thread: <STRONG><A HREF="msg01354.html">[MUD-Dev] Re: A little help</A></STRONG> </LI> <LI>Index(es): <UL> <LI><A HREF="index.html#01351"><STRONG>Date</STRONG></A></LI> <LI><A HREF="thread.html#01351"><STRONG>Thread</STRONG></A></LI> </UL> </LI> </UL> <!--X-BotPNI-End--> <!--X-User-Footer--> <!--X-User-Footer-End--> <ul><li>Thread context: <BLOCKQUOTE><UL> <LI><strong><A NAME="01384" HREF="msg01384.html">[MUD-Dev] Re: Autogenerated room descriptions</A></strong>, S. Patrick Gallaty <a href="mailto:choke#sirius,com">choke#sirius,com</a>, Wed 30 Sep 1998, 18:53 GMT <LI><strong><A NAME="01369" HREF="msg01369.html">[MUD-Dev] Re: Simulation (Was Re: Room descriptions)</A></strong>, Koster, Raph <a href="mailto:rkoster#origin,ea.com">rkoster#origin,ea.com</a>, Tue 29 Sep 1998, 20:54 GMT <LI><strong><A NAME="01352" HREF="msg01352.html">[MUD-Dev] Re: After a long absense, a semi-return (and TFD)</A></strong>, Scatter <a href="mailto:scatter#thevortex,com">scatter#thevortex,com</a>, Tue 29 Sep 1998, 10:38 GMT <UL> <li><Possible follow-up(s)><br> <LI><strong><A NAME="01361" HREF="msg01361.html">[MUD-Dev] Re: After a long absense, a semi-return (and TFD)</A></strong>, Koster, Raph <a href="mailto:rkoster#origin,ea.com">rkoster#origin,ea.com</a>, Tue 29 Sep 1998, 18:15 GMT </LI> </UL> </LI> <LI><strong><A NAME="01351" HREF="msg01351.html">[MUD-Dev] Re: A little help</A></strong>, Robert Woods <a href="mailto:rwoods#honors,unr.edu">rwoods#honors,unr.edu</a>, Tue 29 Sep 1998, 08:36 GMT <UL> <LI><strong><A NAME="01354" HREF="msg01354.html">[MUD-Dev] Re: A little help</A></strong>, Ling <a href="mailto:K.L.Lo-94#student,lboro.ac.uk">K.L.Lo-94#student,lboro.ac.uk</a>, Tue 29 Sep 1998, 13:43 GMT <UL> <LI><strong><A NAME="01355" HREF="msg01355.html">[MUD-Dev] Re: A little help</A></strong>, Marc Bowden <a href="mailto:ryumo#merit,edu">ryumo#merit,edu</a>, Tue 29 Sep 1998, 14:14 GMT <UL> <LI><strong><A NAME="01356" HREF="msg01356.html">[MUD-Dev] Re: A little help</A></strong>, Ling <a href="mailto:K.L.Lo-94#student,lboro.ac.uk">K.L.Lo-94#student,lboro.ac.uk</a>, Tue 29 Sep 1998, 15:02 GMT </LI> </UL> </LI> <LI><strong><A NAME="01359" HREF="msg01359.html">[MUD-Dev] Re: A little help</A></strong>, Richard Woolcock <a href="mailto:KaVir#dial,pipex.com">KaVir#dial,pipex.com</a>, Tue 29 Sep 1998, 18:05 GMT </LI> </UL> </LI> </UL> </LI> </UL></BLOCKQUOTE> </ul> <hr> <center> [ <a href="../">Other Periods</a> | <a href="../../">Other mailing lists</a> | <a href="/search.php3">Search</a> ] </center> <hr> </body> </html>