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<H1>[MUD-Dev] Re: WIRED: Kilers have more fun</H1>
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<LI><em>To</em>: <A HREF="mailto:mud-dev#kanga,nu">mud-dev#kanga,nu</A></LI>
<LI><em>Subject</em>: [MUD-Dev] Re: WIRED: Kilers have more fun</LI>
<LI><em>From</em>: Matt Chatterley &lt;<A HREF="mailto:matt#mpc,dyn.ml.org">matt#mpc,dyn.ml.org</A>&gt;</LI>
<LI><em>Date</em>: Sat, 15 Aug 1998 18:45:02 -0000 (GMT)</LI>
<LI><em>Reply-To</em>: <A HREF="mailto:mud-dev#kanga,nu">mud-dev#kanga,nu</A></LI>
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<PRE>

On 01-Jul-98 J C Lawrence wrote:
&gt; On Tue, 30 Jun 1998 03:28:40 -0700 
&gt; Richard Woolcock&lt;KaVir#dial,pipex.com&gt; wrote:
&gt; 
&gt;&gt; J C Lawrence wrote:
&gt; 
&gt;&gt;&gt; If you really want players to set up burger flipping enterprises
&gt;&gt;&gt; and others such in your MUDs, and you want such attempts to be the
&gt;&gt;&gt; default, you're going to have to establish event (player-visible
&gt;&gt;&gt; effects) rates and feedback rates for burger joint attempts that
&gt;&gt;&gt; match or exceed the event rates of shish kebabbing newbies.
&gt; 
&gt;&gt; Or make shish kebabbing newbies a very messy, predictable and
&gt;&gt; unrewarding event?  
&gt; 
&gt; Its difficult to make in unrewarding when it continues to create such
&gt; a large and often emotive effect on the victim.  "Hey!  You killed me
&gt; you arsehole!  I'm gonna get you!"  Is one hell of a reward to try and 
&gt; combat via code.

Bazoom. Thats the big question. Or one of them. It's not even totally possible
to rig things so that the victim does not *know* that it was a PK. It's
possible to take steps towards this, and also, similar steps in the other
direction with your NPCs - why shouldn't an NPC beg for mercy? Or run away, or
launch sneak attacks?

I think this partly comes down to blurring the definition lines between PC and
NPC - to me, the only significant difference is a technical one; that PCs are
connected to a socket, and NPCs are not. Perhaps by reducing the extent to
which the game revolves around the PCs, more to a point where PCs are an
important part of the game (but not the sole point and aim). Interesting.
 
&gt;&gt; The result?  Hopefully killing will only be done out of necessity or
&gt;&gt; for political gain.
&gt; 
&gt; And the above?

Something else to ponder: Non-lethal combat.

---
        -Matt Chatterley
        <A  HREF="http://user.itl.net/~neddy/">http://user.itl.net/~neddy/</A>
"You may say I'm a dreamer, but I'm not the only one.." -John Lennon (Imagine)
</PRE>
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<LI><STRONG><A NAME="00007" HREF="msg00007.html">[MUD-Dev] Re: WIRED: Kilers have more fun</A></STRONG>
<UL><LI><EM>From:</EM> J C Lawrence &lt;claw#under,engr.sgi.com&gt;</LI></UL></LI>
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<ul><li>Thread context:
<BLOCKQUOTE><UL>
<LI><STRONG>[MUD-Dev] Re: WIRED: Kilers have more fun</STRONG>, <EM>(continued)</EM>
<ul compact>
<LI><strong><A NAME="00007" HREF="msg00007.html">[MUD-Dev] Re: WIRED: Kilers have more fun</A></strong>, 
J C Lawrence <a href="mailto:claw#under,engr.sgi.com">claw#under,engr.sgi.com</a>, Wed 01 Jul 1998, 19:30 GMT
<UL>
<LI><strong><A NAME="00009" HREF="msg00009.html">[MUD-Dev] Re: WIRED: Kilers have more fun</A></strong>, 
Richard Woolcock <a href="mailto:KaVir#dial,pipex.com">KaVir#dial,pipex.com</a>, Wed 01 Jul 1998, 19:47 GMT
<UL>
<LI><strong><A NAME="00011" HREF="msg00011.html">[MUD-Dev] Re: WIRED: Kilers have more fun</A></strong>, 
Ling <a href="mailto:K.L.Lo-94#student,lboro.ac.uk">K.L.Lo-94#student,lboro.ac.uk</a>, Wed 01 Jul 1998, 20:12 GMT
</LI>
<LI><strong><A NAME="00049" HREF="msg00049.html">[MUD-Dev] Re: WIRED: Kilers have more fun</A></strong>, 
J C Lawrence <a href="mailto:claw#under,engr.sgi.com">claw#under,engr.sgi.com</a>, Mon 06 Jul 1998, 18:26 GMT
</LI>
</UL>
</LI>
<LI><strong><A NAME="00738" HREF="msg00738.html">[MUD-Dev] Re: WIRED: Kilers have more fun</A></strong>, 
Matt Chatterley <a href="mailto:matt#mpc,dyn.ml.org">matt#mpc,dyn.ml.org</a>, Sat 15 Aug 1998, 17:46 GMT
</LI>
</UL>
</LI>
<LI><strong><A NAME="00010" HREF="msg00010.html">[MUD-Dev] Re: WIRED: Kilers have more fun</A></strong>, 
Nathan F Yospe <a href="mailto:yospe#hawaii,edu">yospe#hawaii,edu</a>, Wed 01 Jul 1998, 19:50 GMT
</LI>
<LI><strong><A NAME="00030" HREF="msg00030.html">[MUD-Dev] Re: WIRED: Kilers have more fun</A></strong>, 
Koster, Raph <a href="mailto:rkoster#origin,ea.com">rkoster#origin,ea.com</a>, Thu 02 Jul 1998, 01:12 GMT
</LI>
<LI><strong><A NAME="00033" HREF="msg00033.html">[MUD-Dev] Re: WIRED: Kilers have more fun</A></strong>, 
Chris Gray <a href="mailto:cg#ami-cg,GraySage.Edmonton.AB.CA">cg#ami-cg,GraySage.Edmonton.AB.CA</a>, Thu 02 Jul 1998, 17:33 GMT
<UL>
<LI><strong><A NAME="00158" HREF="msg00158.html">[MUD-Dev] Re: WIRED: Kilers have more fun</A></strong>, 
Adam Wiggins <a href="mailto:adam#angel,com">adam#angel,com</a>, Sat 11 Jul 1998, 00:59 GMT
</LI>
</UL>
</LI>
</ul>
</LI>
</UL></BLOCKQUOTE>

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