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<H1>[MUD-Dev] Re: You think users won't number crunch and statis</H1>
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<LI><em>To</em>: <A HREF="mailto:mud-dev#kanga,nu">mud-dev#kanga,nu</A></LI>
<LI><em>Subject</em>: [MUD-Dev] Re: You think users won't number crunch and statis</LI>
<LI><em>From</em>: Holly Sommer &lt;<A HREF="mailto:hsommer#micro,ti.com">hsommer#micro,ti.com</A>&gt;</LI>
<LI><em>Date</em>: Tue, 14 Jul 1998 16:15:30 -0500 (CDT)</LI>
<LI><em>Reply-To</em>: <A HREF="mailto:mud-dev#kanga,nu">mud-dev#kanga,nu</A></LI>
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<PRE>
Re: the player stats

Seems that this would make even MORE sense to bother with the minutea of 
implementing, if you have lifespans, and age-related stats. Ie: strength 
rises in the early stages of life, stabilizes in the middle, and falls 
off, as a player gets older. Dexterity remains stable initially, and then 
tails off, etc. Wisdom could be on the increase, always (on average) if 
you chose to use it as a reflection of accumulated knowledge, in a 
quantifiable statistic.

Just thoughts.

-Holly


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<li><strong><A NAME="00212" HREF="msg00212.html">[MUD-Dev] Re: You think users won't number crunch and statis</A></strong>
<ul compact><li><em>From:</em> Adam Wiggins &lt;adam#angel,com&gt;</li></ul>
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<UL><LI><EM>From:</EM> Adam Wiggins &lt;adam#angel,com&gt;</LI></UL></LI>
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<ul><li>Thread context:
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<LI><STRONG>[MUD-Dev] Re: You think users won't number crunch and statis</STRONG>, <EM>(continued)</EM>
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<LI><strong><A NAME="00198" HREF="msg00198.html">[MUD-Dev] Re: You think users won't number crunch and statis</A></strong>, 
Adam Wiggins <a href="mailto:adam#angel,com">adam#angel,com</a>, Mon 13 Jul 1998, 23:16 GMT
</LI>
</ul>
<LI><strong><A NAME="00207" HREF="msg00207.html">[MUD-Dev] Re: You think users won't number crunch and statis</A></strong>, 
Shawn Halpenny <a href="mailto:malachai#iname,com">malachai#iname,com</a>, Tue 14 Jul 1998, 19:12 GMT
<UL>
<LI><strong><A NAME="00208" HREF="msg00208.html">[MUD-Dev] Re: You think users won't number crunch and statis</A></strong>, 
Travis S. Casey <a href="mailto:efindel#io,com">efindel#io,com</a>, Tue 14 Jul 1998, 19:44 GMT
</LI>
<LI><strong><A NAME="00209" HREF="msg00209.html">[MUD-Dev] Re: You think users won't number crunch and statis</A></strong>, 
Adam Wiggins <a href="mailto:adam#angel,com">adam#angel,com</a>, Tue 14 Jul 1998, 20:45 GMT
<UL>
<LI><strong><A NAME="00211" HREF="msg00211.html">[MUD-Dev] Re: You think users won't number crunch and statis</A></strong>, 
Holly Sommer <a href="mailto:hsommer#micro,ti.com">hsommer#micro,ti.com</a>, Tue 14 Jul 1998, 21:17 GMT
<UL>
<LI><strong><A NAME="00212" HREF="msg00212.html">[MUD-Dev] Re: You think users won't number crunch and statis</A></strong>, 
Adam Wiggins <a href="mailto:adam#angel,com">adam#angel,com</a>, Tue 14 Jul 1998, 22:20 GMT
<UL>
<LI><strong><A NAME="00213" HREF="msg00213.html">[MUD-Dev] Re: You think users won't number crunch and statis</A></strong>, 
Holly Sommer <a href="mailto:hsommer#micro,ti.com">hsommer#micro,ti.com</a>, Tue 14 Jul 1998, 22:35 GMT
<LI><strong><A NAME="00214" HREF="msg00214.html">[MUD-Dev] Re: You think users won't number crunch and statis</A></strong>, 
Adam Wiggins <a href="mailto:adam#angel,com">adam#angel,com</a>, Tue 14 Jul 1998, 23:42 GMT
<LI><strong><A NAME="00216" HREF="msg00216.html">[MUD-Dev] Re: You think users won't number crunch and statis</A></strong>, 
Matthew R. Sheahan <a href="mailto:chaos#crystal,palace.net">chaos#crystal,palace.net</a>, Wed 15 Jul 1998, 00:10 GMT
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