1998Q3/
<!-- MHonArc v2.4.4 -->
<!--X-Subject: [MUD&#45;Dev] Re: WIRED: Kilers have more fun -->
<!--X-From-R13: "Xba O. Znzoreg" <wyflfvapNvk.argpbz.pbz> -->
<!--X-Date: Thu, 9 Jul 1998 20:37:49 &#45;0700 -->
<!--X-Message-Id: 199807100336.WAA04732@dfw&#45;ix13.ix.netcom.com -->
<!--X-Content-Type: text/plain -->
<!--X-Reference: 199807090455.XAA07137@dfw&#45;ix16.ix.netcom.com -->
<!--X-Reference: 199807090518.BAA03194#crystal,palace.net -->
<!--X-Head-End-->
<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 3.2//EN">
<html>
<head>
<title>MUD-Dev message, [MUD-Dev] Re: WIRED: Kilers have more fun</title>
<!-- meta name="robots" content="noindex,nofollow" -->
<link rev="made" href="mailto:jlsysinc#ix,netcom.com">
</head>
<body background="/backgrounds/paperback.gif" bgcolor="#ffffff"
      text="#000000" link="#0000FF" alink="#FF0000" vlink="#006000">

  <font size="+4" color="#804040">
    <strong><em>MUD-Dev<br>mailing list archive</em></strong>
  </font>
      
<br>
[&nbsp;<a href="../">Other Periods</a>
&nbsp;|&nbsp;<a href="../../">Other mailing lists</a>
&nbsp;|&nbsp;<a href="/search.php3">Search</a>
&nbsp;]
<br clear=all><hr>
<!--X-Body-Begin-->
<!--X-User-Header-->
<!--X-User-Header-End-->
<!--X-TopPNI-->

Date:&nbsp;
[&nbsp;<a href="msg00137.html">Previous</a>
&nbsp;|&nbsp;<a href="msg00139.html">Next</a>
&nbsp;]
&nbsp;&nbsp;&nbsp;&nbsp;
Thread:&nbsp;
[&nbsp;<a href="msg00102.html">Previous</a>
&nbsp;|&nbsp;<a href="msg00461.html">Next</a>
&nbsp;]
&nbsp;&nbsp;&nbsp;&nbsp;
Index:&nbsp;
[&nbsp;<A HREF="author.html#00138">Author</A>
&nbsp;|&nbsp;<A HREF="#00138">Date</A>
&nbsp;|&nbsp;<A HREF="thread.html#00138">Thread</A>
&nbsp;]

<!--X-TopPNI-End-->
<!--X-MsgBody-->
<!--X-Subject-Header-Begin-->
<H1>[MUD-Dev] Re: WIRED: Kilers have more fun</H1>
<HR>
<!--X-Subject-Header-End-->
<!--X-Head-of-Message-->
<UL>
<LI><em>To</em>: <A HREF="mailto:mud-dev#kanga,nu">mud-dev#kanga,nu</A></LI>
<LI><em>Subject</em>: [MUD-Dev] Re: WIRED: Kilers have more fun</LI>
<LI><em>From</em>: "Jon A. Lambert" &lt;<A HREF="mailto:jlsysinc#ix,netcom.com">jlsysinc#ix,netcom.com</A>&gt;</LI>
<LI><em>Date</em>: Thu, 9 Jul 1998 23:37:24 -5</LI>
<LI><em>Reply-To</em>: <A HREF="mailto:mud-dev#kanga,nu">mud-dev#kanga,nu</A></LI>
</UL>
<!--X-Head-of-Message-End-->
<!--X-Head-Body-Sep-Begin-->
<HR>
<!--X-Head-Body-Sep-End-->
<!--X-Body-of-Message-->
<PRE>
On  9 Jul 98, Matthew R. Sheahan wrote:
&gt; Jon A. Lambert propagated a meme to the effect of:
&gt; &gt; I assume that self-governance refers to extending the capabilities of 
&gt; &gt; Player governance.  It's the nature of these "posited" mechanisms 
&gt; &gt; that interests me.  :)
&gt; 
&gt; once upon a time, i had planned out a system of "player government"
&gt; which centered around mayoral and law-enforcement figures for the
&gt; various settlements which function as player homelands, and so on.
&gt; very PC, with elections and so forth, and the only real driving force
&gt; behind it being control of PK.

A player run police force.  Many of the systems of seen in this vein 
are dependent on the game system automatically "marking" certain 
characters as killers.  And fail when the mayor or otherwise honest 
citizen is "marked" by the system as a killer.  There is only a 
built-in automated "direction".   Obstentiously this is to curtail 
potential abuse. ;)

I have some ideas along this line.  One is to consider such 
sub-systems to be very similar to traditional objects (or artifacts) 
that are aquired by characters in non-traditional ways.
For instance, the mayorship of the Shire is a virtual 
object/component that has various powers.  Perhaps it contains 
mechanisms to enable conscription, to set local tax rates, to 
initiate festivals and feasts, and to "mark" characters as outlaws 
(and set the mode of shire guards to kill on sight or apprehend).  
Aquiring such an object or token might be conducted through annual 
Shire voting mechanism, or a reputation system, etc.  Perhaps the 
call for votes is intiated by various council objects which have 
their own mechanisms of aquisition.

&gt; of course, this is all just driving toward what i really want from
&gt; life, which is to be able to play persistent multiplayer Master of
&gt; Magic on both strategic and tactical scales.

I think the Magic analogy is excellent.  Instead of players aquiring 
these tokens of power through random draw, they are aquired 
primarily through social interaction.

Then again it's my opinion that all social interaction is politics 
anyway.

--
--/*\ Jon A. Lambert - TychoMUD     Internet:jlsysinc#ix,netcom.com /*\--
--/*\ Mud Server Developer's Page &lt;<A  HREF="http://www.netcom.com/~jlsysinc">http://www.netcom.com/~jlsysinc</A>&gt; /*\--
--/*\   "Everything that deceives may be said to enchant" - Plato   /*\--


</PRE>

<!--X-Body-of-Message-End-->
<!--X-MsgBody-End-->
<!--X-Follow-Ups-->
<HR>
<ul compact><li><strong>Follow-Ups</strong>:
<ul>
<li><strong><A NAME="00461" HREF="msg00461.html">[MUD-Dev] Re: WIRED: Kilers have more fun</A></strong>
<ul compact><li><em>From:</em> J C Lawrence &lt;claw#under,engr.sgi.com&gt;</li></ul>
</UL></LI></UL>
<!--X-Follow-Ups-End-->
<!--X-References-->
<UL><LI><STRONG>References</STRONG>:
<UL>
<LI><STRONG><A NAME="00101" HREF="msg00101.html">[MUD-Dev] Re: WIRED: Kilers have more fun</A></STRONG>
<UL><LI><EM>From:</EM> "Jon A. Lambert" &lt;jlsysinc#ix,netcom.com&gt;</LI></UL></LI>
<LI><STRONG><A NAME="00102" HREF="msg00102.html">[MUD-Dev] Re: WIRED: Kilers have more fun</A></STRONG>
<UL><LI><EM>From:</EM> "Matthew R. Sheahan" &lt;chaos#crystal,palace.net&gt;</LI></UL></LI>
</UL></LI></UL>
<!--X-References-End-->
<!--X-BotPNI-->
<UL>
<LI>Prev by Date:
<STRONG><A HREF="msg00137.html">[MUD-Dev] Re: WIRED: Kilers have more fun</A></STRONG>
</LI>
<LI>Next by Date:
<STRONG><A HREF="msg00139.html">[MUD-Dev] My "mud" server, A.T.O.M. and the coming design notes</A></STRONG>
</LI>
<LI>Prev by thread:
<STRONG><A HREF="msg00102.html">[MUD-Dev] Re: WIRED: Kilers have more fun</A></STRONG>
</LI>
<LI>Next by thread:
<STRONG><A HREF="msg00461.html">[MUD-Dev] Re: WIRED: Kilers have more fun</A></STRONG>
</LI>
<LI>Index(es):
<UL>
<LI><A HREF="index.html#00138"><STRONG>Date</STRONG></A></LI>
<LI><A HREF="thread.html#00138"><STRONG>Thread</STRONG></A></LI>
</UL>
</LI>
</UL>

<!--X-BotPNI-End-->
<!--X-User-Footer-->
<!--X-User-Footer-End-->
<ul><li>Thread context:
<BLOCKQUOTE><UL>
<LI><STRONG>[MUD-Dev] Re: WIRED: Kilers have more fun</STRONG>, <EM>(continued)</EM>
<ul compact>
<ul compact>
<LI><strong><A NAME="00077" HREF="msg00077.html">[MUD-Dev] Re: WIRED: Kilers have more fun</A></strong>, 
Mike Sellers <a href="mailto:mike#bignetwork,com">mike#bignetwork,com</a>, Wed 08 Jul 1998, 06:31 GMT
</LI>
</ul>
<LI><strong><A NAME="00075" HREF="msg00075.html">[MUD-Dev] Re: WIRED: Kilers have more fun</A></strong>, 
S. Patrick Gallaty <a href="mailto:choke#sirius,com">choke#sirius,com</a>, Wed 08 Jul 1998, 05:56 GMT
<UL>
<LI><strong><A NAME="00101" HREF="msg00101.html">[MUD-Dev] Re: WIRED: Kilers have more fun</A></strong>, 
Jon A. Lambert <a href="mailto:jlsysinc#ix,netcom.com">jlsysinc#ix,netcom.com</a>, Thu 09 Jul 1998, 04:56 GMT
<UL>
<LI><strong><A NAME="00102" HREF="msg00102.html">[MUD-Dev] Re: WIRED: Kilers have more fun</A></strong>, 
Matthew R. Sheahan <a href="mailto:chaos#crystal,palace.net">chaos#crystal,palace.net</a>, Thu 09 Jul 1998, 05:19 GMT
<UL>
<LI><strong><A NAME="00138" HREF="msg00138.html">[MUD-Dev] Re: WIRED: Kilers have more fun</A></strong>, 
Jon A. Lambert <a href="mailto:jlsysinc#ix,netcom.com">jlsysinc#ix,netcom.com</a>, Fri 10 Jul 1998, 03:37 GMT
<UL>
<LI><strong><A NAME="00461" HREF="msg00461.html">[MUD-Dev] Re: WIRED: Kilers have more fun</A></strong>, 
J C Lawrence <a href="mailto:claw#under,engr.sgi.com">claw#under,engr.sgi.com</a>, Mon 03 Aug 1998, 20:02 GMT
<UL>
<LI><strong><A NAME="00482" HREF="msg00482.html">[MUD-Dev] Re: WIRED: Kilers have more fun</A></strong>, 
Jon A. Lambert <a href="mailto:jlsysinc#ix,netcom.com">jlsysinc#ix,netcom.com</a>, Wed 05 Aug 1998, 04:52 GMT
</LI>
</UL>
</LI>
</UL>
</LI>
<LI><strong><A NAME="00344" HREF="msg00344.html">[MUD-Dev] Re: WIRED: Kilers have more fun</A></strong>, 
J C Lawrence <a href="mailto:claw#under,engr.sgi.com">claw#under,engr.sgi.com</a>, Fri 24 Jul 1998, 22:44 GMT
<UL>
<LI><strong><A NAME="00345" HREF="msg00345.html">[MUD-Dev] Re: WIRED: Kilers have more fun</A></strong>, 
Caliban Tiresias Darklock <a href="mailto:caliban#darklock,com">caliban#darklock,com</a>, Fri 24 Jul 1998, 23:00 GMT
</LI>
</UL>
</LI>
</UL>
</LI>
</UL>
</LI>
</UL>
</LI>
</ul>
</LI>
</UL></BLOCKQUOTE>

</ul>
<hr>
<center>
[&nbsp;<a href="../">Other Periods</a>
&nbsp;|&nbsp;<a href="../../">Other mailing lists</a>
&nbsp;|&nbsp;<a href="/search.php3">Search</a>
&nbsp;]
</center>
<hr>
</body>
</html>