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<H1>Re[4]: [MUD-Dev] defeating twinking through game mechanics</H1>
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<LI><em>To</em>: <A HREF="mailto:mud-dev#kanga,nu">mud-dev#kanga,nu</A></LI>
<LI><em>Subject</em>: Re[4]: [MUD-Dev] defeating twinking through game mechanics</LI>
<LI><em>From</em>: Travis Casey &lt;<A HREF="mailto:efindel#io,com">efindel#io,com</A>&gt;</LI>
<LI><em>Date</em>: Mon, 24 Apr 2000 16:31:53 -0400</LI>
<LI><em>Reply-To</em>: <A HREF="mailto:mud-dev#kanga,nu">mud-dev#kanga,nu</A></LI>
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<PRE>
On Monday, April 24, 2000, Paul Schwanz - Enterprise Services wrote:
&gt; Travis said:

&gt;&gt; The paper Star Wars RPG has things set up so that someone with a low
&gt;&gt; lightsaber skill trying to use one is a menace to him/herself.
&gt;&gt; Shadowrun does something similar with monomolecular filament whips.
&gt;&gt; 
&gt;&gt; In the general case, though, it's not very realistic.  That's only a
&gt;&gt; concern if you're worried about realism, though.  :-)

&gt; Hmmm....I realize that realism is a highly subjective concept, but I would think 
&gt; that it would be quite realistic for an unskilled weilder to lose an appendage 
&gt; while whipping around a lightsaber. :-)  It certainly seems more believable than 
&gt; that same unskilled weilder deflecting blaster bolts back at an attacker...but 
&gt; maybe they are just strong in the force.  :-)

With a lightsaber, sure -- by "in the general case, though", I meant
"it works fine in these specific cases I just mentioned, but in
general..."

Lightsabers and monomolecular filament whips are both supposed to be
capable of doing things like chopping through limbs with nearly zero
force behind them.  Most weapons can't do that.  The sort of ways in
which someone trying to use a weapon on someone else might hit
themselves are such that you're not likely to hit yourself with much
force, if you mess up so very badly that you hit yourself at all.

--
       |\      _,,,---,,_        Travis S. Casey  &lt;efindel#io,com&gt;
 ZZzz  /,`.-'`'    -.  ;-;;,_   No one agrees with me.  Not even me.
      |,4-  ) )-,_..;\ (  `'-'
     '---''(_/--'  `-'\_)





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<LI><STRONG><A NAME="00548" HREF="msg00548.html">Re: Re[2]: [MUD-Dev] defeating twinking through game mechanics</A></STRONG>
<UL><LI><EM>From:</EM> Paul Schwanz - Enterprise Services &lt;Paul.Schwanz#east,sun.com&gt;</LI></UL></LI>
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<ul><li>Thread context:
<BLOCKQUOTE><UL>
<LI><STRONG>Re: [MUD-Dev] defeating twinking through game mechanics</STRONG>, <EM>(continued)</EM>
<ul compact>
<LI><strong><A NAME="00510" HREF="msg00510.html">Re: [MUD-Dev] defeating twinking through game mechanics</A></strong>, 
Paul Schwanz - Enterprise Services <a href="mailto:Paul.Schwanz#east,sun.com">Paul.Schwanz#east,sun.com</a>, Sat 22 Apr 2000, 04:13 GMT
<UL>
<LI><strong><A NAME="00542" HREF="msg00542.html">Re[2]: [MUD-Dev] defeating twinking through game mechanics</A></strong>, 
Travis Casey <a href="mailto:efindel#io,com">efindel#io,com</a>, Mon 24 Apr 2000, 02:15 GMT
</LI>
<LI><strong><A NAME="00563" HREF="msg00563.html">Re: [MUD-Dev] defeating twinking through game mechanics</A></strong>, 
J C Lawrence <a href="mailto:claw#cp,net">claw#cp,net</a>, Mon 24 Apr 2000, 23:42 GMT
</LI>
</UL>
</LI>
<LI><strong><A NAME="00548" HREF="msg00548.html">Re: Re[2]: [MUD-Dev] defeating twinking through game mechanics</A></strong>, 
Paul Schwanz - Enterprise Services <a href="mailto:Paul.Schwanz#east,sun.com">Paul.Schwanz#east,sun.com</a>, Mon 24 Apr 2000, 18:47 GMT
<UL>
<LI><strong><A NAME="00552" HREF="msg00552.html">Re[4]: [MUD-Dev] defeating twinking through game mechanics</A></strong>, 
Travis Casey <a href="mailto:efindel#io,com">efindel#io,com</a>, Mon 24 Apr 2000, 21:17 GMT
</LI>
</UL>
</LI>
</ul>
</LI>
<LI><strong><A NAME="00470" HREF="msg00470.html">[MUD-Dev] Fun and Learning in games</A></strong>, 
Draymoor <a href="mailto:fibhufky#erols,com">fibhufky#erols,com</a>, Wed 19 Apr 2000, 18:55 GMT
<UL>
<li>&lt;Possible follow-up(s)&gt;<br>
<LI><strong><A NAME="00479" HREF="msg00479.html">RE: [MUD-Dev] Fun and Learning in games</A></strong>, 
Schubert, Damion <a href="mailto:dschubert#origin,ea.com">dschubert#origin,ea.com</a>, Wed 19 Apr 2000, 23:36 GMT
</LI>
</UL>
</LI>
<LI><strong><A NAME="00452" HREF="msg00452.html">[MUD-Dev] Game Law Example (fwd)</A></strong>, 
J C Lawrence <a href="mailto:claw#cp,net">claw#cp,net</a>, Wed 19 Apr 2000, 02:24 GMT
<UL>
<LI><strong><A NAME="00460" HREF="msg00460.html">Re: [MUD-Dev] Game Law Example (fwd)</A></strong>, 
Travis S. Casey <a href="mailto:efindel#io,com">efindel#io,com</a>, Wed 19 Apr 2000, 18:55 GMT
</LI>
</UL>
</LI>
</UL></BLOCKQUOTE>

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