<!-- MHonArc v2.4.4 --> <!--X-Subject: [MUD-Dev] PK / anti PK / justice? --> <!--X-From-R13: "X. Qbyrzna" <fgbezxavtugNnyygry.arg> --> <!--X-Date: Mon, 03 Apr 2000 17:09:49 -0700 --> <!--X-Message-Id: 38E932B4.E39#alltel,net --> <!--X-Content-Type: text/plain --> <!--X-Head-End--> <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 3.2//EN"> <html> <head> <title>MUD-Dev message, [MUD-Dev] PK / anti PK / justice?</title> <!-- meta name="robots" content="noindex,nofollow" --> <link rev="made" href="mailto:stormknight#alltel,net"> </head> <body background="/backgrounds/paperback.gif" bgcolor="#ffffff" text="#000000" link="#0000FF" alink="#FF0000" vlink="#006000"> <font size="+4" color="#804040"> <strong><em>MUD-Dev<br>mailing list archive</em></strong> </font> <br> [ <a href="../">Other Periods</a> | <a href="../../">Other mailing lists</a> | <a href="/search.php3">Search</a> ] <br clear=all><hr> <!--X-Body-Begin--> <!--X-User-Header--> <!--X-User-Header-End--> <!--X-TopPNI--> Date: [ <a href="msg00024.html">Previous</a> | <a href="msg00026.html">Next</a> ] Thread: [ <a href="msg00032.html">Previous</a> | <a href="msg00015.html">Next</a> ] Index: [ <A HREF="author.html#00025">Author</A> | <A HREF="#00025">Date</A> | <A HREF="thread.html#00025">Thread</A> ] <!--X-TopPNI-End--> <!--X-MsgBody--> <!--X-Subject-Header-Begin--> <H1>[MUD-Dev] PK / anti PK / justice?</H1> <HR> <!--X-Subject-Header-End--> <!--X-Head-of-Message--> <UL> <LI><em>To</em>: <A HREF="mailto:mud-dev#kanga,nu">mud-dev#kanga,nu</A></LI> <LI><em>Subject</em>: [MUD-Dev] PK / anti PK / justice?</LI> <LI><em>From</em>: "J. Coleman" <<A HREF="mailto:stormknight#alltel,net">stormknight#alltel,net</A>></LI> <LI><em>Date</em>: Mon, 03 Apr 2000 20:09:24 -0400</LI> <LI><em>Reply-To</em>: <A HREF="mailto:mud-dev#kanga,nu">mud-dev#kanga,nu</A></LI> <LI><em>Sender</em>: <A HREF="mailto:mud-dev-admin#kanga,nu">mud-dev-admin#kanga,nu</A></LI> </UL> <!--X-Head-of-Message-End--> <!--X-Head-Body-Sep-Begin--> <HR> <!--X-Head-Body-Sep-End--> <!--X-Body-of-Message--> <PRE> Okay, take the title with a grain of salt: I don't want to argue the merits, just implementation. In my game world / rulesystem[1], PK is (and in fact must be) possible, and in some cases encouraged, depending on circumstances[2]. However, I want to afford new or lower-level players some protection from random violence, and so we (the group responsible for creating the rules) have developed a few approaches to limiting / punishing PK. 1. Characters have a limited number of lives, starting at 5 for a brand-new PC, and increasing occasionally as the PC advances in level. Lives will always stay below a predefined maximum of 10 (15 in the live game). NPCs do not have this ability, due to the in-game mechanics of reincarnation. 2. Characters (and monsters) must explicitly be "killed" via a killing-blow that can only be delivered when the victim has run out of health. If they remain at 0 health for a couple of minutes, they will regain consciousness at 1 health. 3. No experience is given for a PKill[3]. 4. Upon reincarnation, players lose one of their lives, and a random number is produced to simulate any side-effects, most notably A) the player gains that life back, or B) the player receives "revenant" status. Revenants are only created in PK situations[4], and players are given a choice not to become a revenant (in case they were RP'ing the encounter, or whatever). The revenant is granted additional attributes, health, and abilities that pretty much guarantee they can roll up and smoke anything in the game. This is countered by the restriction that they are ONLY able to kill the PKer who murdered them, and cannot take any action other than the hunting and killing of that person[5]. In light of the above, I have spoken with several of my prospective admins, and they seem to think that the above considerations will not discourage PKillers sufficiently. Given the amount of experience they collectively have, I agree. My question, such as it is, is this: where can I go from here in creating a believable and effective justice system? I want something that preferably has the following qualities: *In-game. Something that needs little to no maintenance by admins. *Mechanically sound. Must be an in-game reason for the system to work the way it does. (although I daresay we could fudge this one if need be...) *Fair. Should hopefully allow for accidents to happen without too much derailment. I had thought about adding a spell that allows one to "speak with the dead" and thereby discover what has killed any particular creature (really only PCs or plot NPCs), and perhaps a very demanding or expensive counterspell that would obscure one's identity if an assassination needed to occur for plot reasons. Has anyone had any experience implementing / running a similar system? Any comments would be appreciated! -Justin [1] The MUD will be based on an unnamed (as of yet we havent thought of anything :) live-action RPG we're developing. [2] Some NPCs exist only to cause problems for the players, and must be assassinated. Also, some players will need to be killed, i.e. if they cross the wrong NPC or guild. We want politics to work somewhat realistically, after all... [3] Experience and money are separate in our system, and experience cannot be taken by anything short of plot interdiction. They *may* obtain experience for *roleplaying* the killing, but not for the kill itself. [4] Revenants may or may not be created. Magical interdiction (I love that word) is possible and may prevent the player from reincarnation totally, may prevent any undead status from affecting that player, or any number of other reasons. [5] Of course, they can also stomp on anyone who gets in the way while they are following their prime directive... _______________________________________________ MUD-Dev mailing list MUD-Dev#kanga,nu <A HREF="http://www.kanga.nu/lists/listinfo/mud-dev">http://www.kanga.nu/lists/listinfo/mud-dev</A> </PRE> <!--X-Body-of-Message-End--> <!--X-MsgBody-End--> <!--X-Follow-Ups--> <HR> <!--X-Follow-Ups-End--> <!--X-References--> <!--X-References-End--> <!--X-BotPNI--> <UL> <LI>Prev by Date: <STRONG><A HREF="msg00024.html">RE: [MUD-Dev] characters per account</A></STRONG> </LI> <LI>Next by Date: <STRONG><A HREF="msg00026.html">Re: [MUD-Dev] Fw: 16K mud server competition !</A></STRONG> </LI> <LI>Prev by thread: <STRONG><A HREF="msg00032.html">RE: [MUD-Dev] Gamasutra: Online Justice Systems</A></STRONG> </LI> <LI>Next by thread: <STRONG><A HREF="msg00015.html">Re: [MUD-Dev] characters per account</A></STRONG> </LI> <LI>Index(es): <UL> <LI><A HREF="index.html#00025"><STRONG>Date</STRONG></A></LI> <LI><A HREF="thread.html#00025"><STRONG>Thread</STRONG></A></LI> </UL> </LI> </UL> <!--X-BotPNI-End--> <!--X-User-Footer--> <!--X-User-Footer-End--> <ul><li>Thread context: <BLOCKQUOTE><UL> <LI><strong><A NAME="00041" HREF="msg00041.html">[MUD-Dev] Re: J (was: Re: 16K mud server competition !)</A></strong>, Cynbe ru Taren <a href="mailto:cynbe#muq,org">cynbe#muq,org</a>, Tue 04 Apr 2000, 19:48 GMT <LI><strong><A NAME="00040" HREF="msg00040.html">[MUD-Dev] Neverwinter Nights</A></strong>, Jeff Freeman <a href="mailto:SkeptAck#antisocial,com">SkeptAck#antisocial,com</a>, Tue 04 Apr 2000, 19:47 GMT <LI><strong><A NAME="00039" HREF="msg00039.html">[MUD-Dev] Morality and Values Based Role Play in MMORPGs.</A></strong>, Paul Schwanz - Enterprise Services <a href="mailto:Paul.Schwanz#east,sun.com">Paul.Schwanz#east,sun.com</a>, Tue 04 Apr 2000, 19:47 GMT <LI><strong><A NAME="00032" HREF="msg00032.html">RE: [MUD-Dev] Gamasutra: Online Justice Systems</A></strong>, Koster, Raph <a href="mailto:rkoster#origin,ea.com">rkoster#origin,ea.com</a>, Tue 04 Apr 2000, 16:11 GMT <LI><strong><A NAME="00025" HREF="msg00025.html">[MUD-Dev] PK / anti PK / justice?</A></strong>, J. Coleman <a href="mailto:stormknight#alltel,net">stormknight#alltel,net</a>, Tue 04 Apr 2000, 00:09 GMT <LI><strong><A NAME="00015" HREF="msg00015.html">Re: [MUD-Dev] characters per account</A></strong>, F. Randall Farmer <a href="mailto:randy#communities,com">randy#communities,com</a>, Mon 03 Apr 2000, 16:39 GMT <UL> <LI><strong><A NAME="00016" HREF="msg00016.html">Re: [MUD-Dev] characters per account</A></strong>, Jeff Freeman <a href="mailto:skeptack#antisocial,com">skeptack#antisocial,com</a>, Mon 03 Apr 2000, 17:15 GMT <UL> <LI><strong><A NAME="00019" HREF="msg00019.html">Re: [MUD-Dev] characters per account</A></strong>, Matthew Mihaly <a href="mailto:the_logos#achaea,mudservices.com">the_logos#achaea,mudservices.com</a>, Mon 03 Apr 2000, 20:23 GMT </LI> </UL> </LI> <LI><strong><A NAME="00017" HREF="msg00017.html">Re: [MUD-Dev] characters per account</A></strong>, AR Schleicher <a href="mailto:ars#iag,net">ars#iag,net</a>, Mon 03 Apr 2000, 17:15 GMT </LI> </UL> </LI> </UL></BLOCKQUOTE> </ul> <hr> <center> [ <a href="../">Other Periods</a> | <a href="../../">Other mailing lists</a> | <a href="/search.php3">Search</a> ] </center> <hr> </body> </html>