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<H1>Re: [MUD-Dev] History, background and religion</H1>
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<LI><em>To</em>: <A HREF="mailto:mud-dev#kanga,nu">mud-dev#kanga,nu</A></LI>
<LI><em>Subject</em>: Re: [MUD-Dev] History, background and religion</LI>
<LI><em>From</em>: "Sharon Mock" &lt;<A HREF="mailto:sharon#voidmonster,com">sharon#voidmonster,com</A>&gt;</LI>
<LI><em>Date</em>: Wed, 12 Apr 2000 12:02:17 -0700</LI>
<LI><em>Reply-To</em>: <A HREF="mailto:mud-dev#kanga,nu">mud-dev#kanga,nu</A></LI>
<LI><em>Sender</em>: <A HREF="mailto:mud-dev-admin#kanga,nu">mud-dev-admin#kanga,nu</A></LI>
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<ADDRESS>Title: <STRONG>Re: [MUD-Dev] History, background and religion</STRONG></ADDRESS>
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----------<BR>
From: Pileborg Joachim - FMT &lt;<FONT COLOR="#0000FF"><U>joachim.pileborg#fmt,se</U></FONT>&gt;<BR>
To: &quot;MUD Development List (E-mail)&quot; &lt;<FONT COLOR="#0000FF"><U>mud-dev#kanga,nu</U></FONT>&gt;<BR>
Subject: [MUD-Dev] History, background and religion<BR>
Date: Tue, Apr 11, 2000, 3:48 AM<BR>
<BR>
&gt; <FONT SIZE="2">I know that most existing MUDs don't have either a history, background</FONT> <BR>
<FONT SIZE="2">&gt; or religion. What I'm wondering is how many of you do have a (more or</FONT> <BR>
<FONT SIZE="2">&gt; less) well thought-out history for your MUD? <BR>
</FONT><BR>
Both of the projects I've worked on have had extensive histories which were developed before I came on board, but both had/have an &quot;original&quot; world as a major selling point.<BR>
<BR>
In the first project, the plan was to have versions of the histories written up as in-game books that the players could read in libraries. &nbsp;Unfortunately, the game never saw general release.<BR>
<BR>
In the current project, the histories are available to the players, but in an unwieldy form (a single, 150+k html file). &nbsp;To be honest, I'm not sure if any of our testers have read the histories. &nbsp;The bits of fiction on the web site seem to have had a greater effect.<BR>
<BR>
<FONT SIZE="2">&gt; Are you borrowing stuff from</FONT> <BR>
<FONT SIZE="2">&gt; our own history? How do you handle names (of people and places) in case</FONT> <BR>
<FONT SIZE="2">&gt; you dont? Religion and gods? Do the implemtation of it all differ from what</FONT> <BR>
<FONT SIZE="2">&gt; you first planned it to be, and why?</FONT> <BR>
<BR>
To the best of my knowledge, little or nothing of the histories of either world was taken from real-world history. &nbsp;Names in both cases were invented. &nbsp;Some names turned out better than others.<BR>
<BR>
Religion: the first project had an original, but relatively conventional, pantheon, again developed before I joined the project. &nbsp;In the current project, each culture has its own religion (some cultures consist of more than one race). &nbsp;Most of these religions haven't been very well developed yet. &nbsp;The primary religion centers around the worship of saints.<BR>
<BR>
You might want to check out <FONT COLOR="#0000FF"><U>http://www.rpghost.com/prophecy/GMHIST0.shtml</U></FONT> for an example (documents from the first project).<BR>
<BR>
Good histories and race design will catch my eye and make me more inclined to play a game, but for me, poorly-written histories and race descriptions can be worse than none at all. &nbsp;I think a lot depends on the type of MUD you're developing and the type of player you're trying to attract.<BR>
<BR>
&nbsp;&nbsp;&nbsp;-- Sharon <BR>
<BR>


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<ul><li>Thread context:
<BLOCKQUOTE><UL>
<LI><STRONG>Re: [MUD-Dev] History, background and religion</STRONG>, <EM>(continued)</EM>
<ul compact>
<LI><strong><A NAME="00166" HREF="msg00166.html">Re: [MUD-Dev] History, background and religion</A></strong>, 
Kevin Scott London <a href="mailto:london@cs.utk.edu">london@cs.utk.edu</a>, Tue 11 Apr 2000, 18:07 GMT
<UL>
<LI><strong><A NAME="00214" HREF="msg00214.html">Re: [MUD-Dev] History, background and religion</A></strong>, 
Sanvean <a href="mailto:sanvean@ginka.armageddon.org">sanvean@ginka.armageddon.org</a>, Wed 12 Apr 2000, 05:50 GMT
</LI>
</UL>
</LI>
<LI><strong><A NAME="00174" HREF="msg00174.html">Re: [MUD-Dev] History, background and religion</A></strong>, 
Matthew Mihaly <a href="mailto:the_logos@achaea.com">the_logos@achaea.com</a>, Tue 11 Apr 2000, 18:56 GMT
</LI>
<LI><strong><A NAME="00229" HREF="msg00229.html">Re: [MUD-Dev] History, background and religion</A></strong>, 
Richard Ross <a href="mailto:Rgross@btinternet.com">Rgross@btinternet.com</a>, Wed 12 Apr 2000, 17:49 GMT
</LI>
<LI><strong><A NAME="00245" HREF="msg00245.html">Re: [MUD-Dev] History, background and religion</A></strong>, 
Sharon Mock <a href="mailto:sharon@voidmonster.com">sharon@voidmonster.com</a>, Fri 14 Apr 2000, 02:51 GMT
</LI>
<LI><strong><A NAME="00327" HREF="msg00327.html">Re: [MUD-Dev] History, background and religion</A></strong>, 
Lovecraft <a href="mailto:dave@darkages.com">dave@darkages.com</a>, Mon 17 Apr 2000, 05:11 GMT
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</ul>
</LI>
<LI><strong><A NAME="00149" HREF="msg00149.html">Gender Restrictions was Re: [MUD-Dev] Same-Sex Marriage</A></strong>, 
Jon Lambert <a href="mailto:jlsysinc@ix.netcom.com">jlsysinc@ix.netcom.com</a>, Tue 11 Apr 2000, 05:25 GMT
<UL>
<LI><strong><A NAME="00165" HREF="msg00165.html">Re: Gender Restrictions was Re: [MUD-Dev] Same-Sex Marriage</A></strong>, 
Nathan F Yospe <a href="mailto:yospe@hawaii.edu">yospe@hawaii.edu</a>, Tue 11 Apr 2000, 18:07 GMT
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</UL>
<UL>
<li>&lt;Possible follow-up(s)&gt;<br>
<LI><strong><A NAME="00264" HREF="msg00264.html">Re: Gender Restrictions was Re: [MUD-Dev] Same-Sex Marriage</A></strong>, 
Jon Lambert <a href="mailto:jlsysinc@ix.netcom.com">jlsysinc@ix.netcom.com</a>, Sat 15 Apr 2000, 05:12 GMT
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</UL>
</LI>
</UL></BLOCKQUOTE>

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