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<H1>Re: [MUD-Dev] Fw: 16K mud server competition !</H1>
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<LI><em>To</em>: <A HREF="mailto:mud-dev#kanga,nu">mud-dev#kanga,nu</A></LI>
<LI><em>Subject</em>: Re: [MUD-Dev] Fw: 16K mud server competition !</LI>
<LI><em>From</em>: <A HREF="mailto:cg#ami-cg,GraySage.Edmonton.AB.CA">cg#ami-cg,GraySage.Edmonton.AB.CA</A></LI>
<LI><em>Date</em>: Mon, 3 Apr 2000 19:15:28 -0600</LI>
<LI><em>Reply-To</em>: <A HREF="mailto:mud-dev#kanga,nu">mud-dev#kanga,nu</A></LI>
<LI><em>Sender</em>: <A HREF="mailto:mud-dev-admin#kanga,nu">mud-dev-admin#kanga,nu</A></LI>
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<PRE>
["Jon A. Lambert" &lt;jlsysinc#ix,netcom.com&gt;:]

&gt; &gt;Erwin S. Andreasen is organizing a mud competition. The goal is to code
&gt; &gt;a mud server in the language of your choice with the highest possible
&gt; &gt;number
&gt; &gt;of features, in *only* 16 Kb of source code + data files. This doesn't
&gt; &gt;include the generated binaries and .o files. A few prizes are to be
&gt; &gt;earned
&gt; &gt;( such as programming books, a year of free mud hosting ).

Wow, that's not much space! I took a quick look at ToyMUD, to see if there
was any chance of doing simple changes to shrink it down. However, it
is 80K of code and 26K in the data file. I doubt I could shrink it to
16K without losing some major feature or two. The first step would be
one of those code obfuscators that removes whitespace and makes all
identifiers one or two characters.

16K is enough for a decent MUD, I think, but the result isn't going to
be anything you'd want to show to your mother! I think a more reasonable
size count would be one of those program complexity measures, so that
you could at least read the resulting source code.

-- 
Don't design inefficiency in - it'll happen in the implementation.

Chris Gray     cg#ami-cg,GraySage.Edmonton.AB.CA
               <A  HREF="http://www.GraySage.Edmonton.AB.CA/cg/">http://www.GraySage.Edmonton.AB.CA/cg/</A>



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<ul><li>Thread context:
<BLOCKQUOTE><UL>
<LI><STRONG>Re: [MUD-Dev] characters per account</STRONG>, <EM>(continued)</EM>
<ul compact>
<LI><strong><A NAME="00055" HREF="msg00055.html">Re: [MUD-Dev] characters per account</A></strong>, 
Darren Henderson <a href="mailto:darren#nighttide,net">darren#nighttide,net</a>, Wed 05 Apr 2000, 03:28 GMT
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</ul>
</LI>
<LI><strong><A NAME="00013" HREF="msg00013.html">[MUD-Dev] META: Topic List - 1999</A></strong>, 
Jon A. Lambert <a href="mailto:jlsysinc#ix,netcom.com">jlsysinc#ix,netcom.com</a>, Mon 03 Apr 2000, 03:36 GMT
<LI><strong><A NAME="00012" HREF="msg00012.html">[MUD-Dev] Fw: DESIGN: XML?</A></strong>, 
Jon A. Lambert <a href="mailto:jlsysinc#ix,netcom.com">jlsysinc#ix,netcom.com</a>, Mon 03 Apr 2000, 03:36 GMT
<LI><strong><A NAME="00011" HREF="msg00011.html">[MUD-Dev] Fw: 16K mud server competition !</A></strong>, 
Jon A. Lambert <a href="mailto:jlsysinc#ix,netcom.com">jlsysinc#ix,netcom.com</a>, Mon 03 Apr 2000, 03:36 GMT
<UL>
<li>&lt;Possible follow-up(s)&gt;<br>
<LI><strong><A NAME="00026" HREF="msg00026.html">Re: [MUD-Dev] Fw: 16K mud server competition !</A></strong>, 
cg <a href="mailto:cg#ami-cg,GraySage.Edmonton.AB.CA">cg#ami-cg,GraySage.Edmonton.AB.CA</a>, Tue 04 Apr 2000, 02:26 GMT
</LI>
<LI><strong><A NAME="00028" HREF="msg00028.html">Re: [MUD-Dev] Fw: 16K mud server competition !</A></strong>, 
Jon A. Lambert <a href="mailto:jlsysinc#ix,netcom.com">jlsysinc#ix,netcom.com</a>, Tue 04 Apr 2000, 05:29 GMT
<UL>
<LI><strong><A NAME="00034" HREF="msg00034.html">Re: [MUD-Dev] Fw: 16K mud server competition !</A></strong>, 
Jon Leonard <a href="mailto:jleonard#slimy,com">jleonard#slimy,com</a>, Tue 04 Apr 2000, 16:11 GMT
<UL>
<LI><strong><A NAME="00049" HREF="msg00049.html">Re[2]: [MUD-Dev] Fw: 16K mud server competition !</A></strong>, 
Travis Casey <a href="mailto:efindel#io,com">efindel#io,com</a>, Wed 05 Apr 2000, 00:42 GMT
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</UL>
</LI>
<LI><strong><A NAME="00047" HREF="msg00047.html">Re[2]: [MUD-Dev] Fw: 16K mud server competition !</A></strong>, 
Travis Casey <a href="mailto:efindel#io,com">efindel#io,com</a>, Wed 05 Apr 2000, 00:37 GMT
</LI>
</UL>
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</UL>
</LI>
</UL></BLOCKQUOTE>

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