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<H1>Re: [MUD-Dev] characters per account</H1>
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<LI><em>To</em>: <A HREF="mailto:mud-dev#kanga,nu">mud-dev#kanga,nu</A></LI>
<LI><em>Subject</em>: Re: [MUD-Dev] characters per account</LI>
<LI><em>From</em>: Jeff Freeman &lt;<A HREF="mailto:skeptack#antisocial,com">skeptack#antisocial,com</A>&gt;</LI>
<LI><em>Date</em>: Mon, 03 Apr 2000 12:06:21 -0500</LI>
<LI><em>Reply-To</em>: <A HREF="mailto:mud-dev#kanga,nu">mud-dev#kanga,nu</A></LI>
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<PRE>
&gt;&gt;Lord British:
&gt;
&gt;"Interesting!... I believe the internet and especially the [anonymity] it
&gt;provides people, has been a social negative. In fact in the new game "X"
&gt;I intend to give people 1 and only 1 character at a time, thus they will

&gt;F. Randall Farmer: (going out on a limb...)
&gt;MM Games need to _embrace_ the nature of the net and incorporate
&gt;its features/warts into their game designs from the beginning. 

Seems like that would be a lot easier with a science-fiction background
rather than a fantasy/magic one.  

But are there are any commercial science-fiction games in the works?  Seems
like all I see are techno-fantasy or stock-fantasy.  Either swords and
sorcery, or swords and sorcery and laser-pistols.  But sort of
Traveller-esque type online multiplayer game.

Is it just the size of the map that's a problem?

--
 <A  HREF="http://dundee.uong.com/">http://dundee.uong.com/</A>




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<li><strong><A NAME="00019" HREF="msg00019.html">Re: [MUD-Dev] characters per account</A></strong>
<ul compact><li><em>From:</em> Matthew Mihaly &lt;the_logos#achaea,mudservices.com&gt;</li></ul>
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<LI><STRONG><A NAME="00015" HREF="msg00015.html">Re: [MUD-Dev] characters per account</A></STRONG>
<UL><LI><EM>From:</EM> "F. Randall Farmer" &lt;randy#communities,com&gt;</LI></UL></LI>
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<ul><li>Thread context:
<BLOCKQUOTE><UL>
<LI><strong><A NAME="00039" HREF="msg00039.html">[MUD-Dev] Morality and Values Based Role Play in MMORPGs.</A></strong>, 
Paul Schwanz - Enterprise Services <a href="mailto:Paul.Schwanz#east,sun.com">Paul.Schwanz#east,sun.com</a>, Tue 04 Apr 2000, 19:47 GMT
<LI><strong><A NAME="00032" HREF="msg00032.html">RE: [MUD-Dev] Gamasutra: Online Justice Systems</A></strong>, 
Koster, Raph <a href="mailto:rkoster#origin,ea.com">rkoster#origin,ea.com</a>, Tue 04 Apr 2000, 16:11 GMT
<LI><strong><A NAME="00025" HREF="msg00025.html">[MUD-Dev] PK / anti PK / justice?</A></strong>, 
J. Coleman <a href="mailto:stormknight#alltel,net">stormknight#alltel,net</a>, Tue 04 Apr 2000, 00:09 GMT
<LI><strong><A NAME="00015" HREF="msg00015.html">Re: [MUD-Dev] characters per account</A></strong>, 
F. Randall Farmer <a href="mailto:randy#communities,com">randy#communities,com</a>, Mon 03 Apr 2000, 16:39 GMT
<UL>
<LI><strong><A NAME="00016" HREF="msg00016.html">Re: [MUD-Dev] characters per account</A></strong>, 
Jeff Freeman <a href="mailto:skeptack#antisocial,com">skeptack#antisocial,com</a>, Mon 03 Apr 2000, 17:15 GMT
<UL>
<LI><strong><A NAME="00019" HREF="msg00019.html">Re: [MUD-Dev] characters per account</A></strong>, 
Matthew Mihaly <a href="mailto:the_logos#achaea,mudservices.com">the_logos#achaea,mudservices.com</a>, Mon 03 Apr 2000, 20:23 GMT
</LI>
</UL>
</LI>
<LI><strong><A NAME="00017" HREF="msg00017.html">Re: [MUD-Dev] characters per account</A></strong>, 
AR Schleicher <a href="mailto:ars#iag,net">ars#iag,net</a>, Mon 03 Apr 2000, 17:15 GMT
<UL>
<LI><strong><A NAME="00018" HREF="msg00018.html">Re: [MUD-Dev] characters per account</A></strong>, 
Matthew Mihaly <a href="mailto:the_logos#achaea,mudservices.com">the_logos#achaea,mudservices.com</a>, Mon 03 Apr 2000, 20:23 GMT
<UL>
<LI><strong><A NAME="00022" HREF="msg00022.html">Re: [MUD-Dev] characters per account</A></strong>, 
AR Schleicher <a href="mailto:ars#iag,net">ars#iag,net</a>, Mon 03 Apr 2000, 22:31 GMT
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