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<H1>[MUD-Dev] An introduction</H1>
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<LI><em>To</em>: <A HREF="mailto:mud-dev#kanga,nu">mud-dev#kanga,nu</A></LI>
<LI><em>Subject</em>: [MUD-Dev] An introduction</LI>
<LI><em>From</em>: Brian Green &lt;<A HREF="mailto:brian#psychochild,org">brian#psychochild,org</A>&gt;</LI>
<LI><em>Date</em>: Sat, 01 Apr 2000 18:46:09 -0800</LI>
<LI><em>Reply-To</em>: <A HREF="mailto:mud-dev#kanga,nu">mud-dev#kanga,nu</A></LI>
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<PRE>
I've finally decided to officially subscribe to the list, so I thought
I'd send a message to introduce myself to the community.  I've been
reading through the archives, picking up interesting ideas from a couple
years ago.  Some here might have met me from the MUD-Dev dinner held at
the GDC.

My name is Brian Green, frequently known online as "Psychochild".  I
started playing text MUDs in college in 1992.  While it's not unusual to
start playing in college, I am the only person I know from my group of
friends at college that played online games and still managed to
graduate. :)  With two degrees, even (Computer Science and Spanish, for
those curious).

I took the usual road after college, thinking that there was no way
anyone would actually pay me to work on a MUD. ;)  So, I got a boring
job at a company that made mapping software; it didn't take me long to
get bored with that.

As I was working with a recruiter to find a job in the game industry (I
didn't dream I'd be able to work on an online game immediately), my
resume crossed the desk of a producer  at 3DO looking to hire a
programmer for Meridian 59.  Well, to cut to the chase, in May of 1998,
I was working on Meridian 59.

During my time there, I went from working with a senior
programmer/designer to being the only programmer on the project and
working with the designer on design as he worked with me on programming
the implementation.  It was a nice experience because I share a bond
with a group of distinguished developers that worked on the game before
I did.  I can also blame these people for the awful things I had to fix
while working on it. :)

I left 3DO earlier this month and am currently "between jobs". :)  I've
got a few good leads on jobs, but if anyone wishes to talk to me or has
any hot leads, feel free to contact me personally.  (You can find a copy
of my resume at: <A  HREF="http://www.psychochild.org/personal/gresht.html">http://www.psychochild.org/personal/gresht.html</A>)

My particular interests on the technical side of things are scripting
languages and network programming (although, I'm still quite a newbie at
network programming).  On the design side of things, I'm rather good at
developing logical game mechanics and have quite an interest in
community development.  I hope to contribute a bit as time goes on.

-- 
"And I now wait / to shake the hand of fate...."  -"Defender", Manowar
     Brian Green, brian#psychochild,org  aka  Psychochild
       |\      _,,,---,,_      *=* Morpheus, my kitten, says "Hi!" *=*
 ZZzz  /,`.-'`'    -.  ;-;;,_  
      |,4-  ) )-,_..;\ (  `'-'  "Ritalin Cures Next Picasso" 
     '---''(_/--'  `-'\_)               -The_Onion_, August 4th, 1999



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<ul><li>Thread context:
<BLOCKQUOTE><UL>
<LI><STRONG>Re: [MUD-Dev] An idea for breaking away from the HP/Mana mindset</STRONG>, <EM>(continued)</EM>
<ul compact>
<ul compact>
<LI><strong><A NAME="00009" HREF="msg00009.html">Re: [MUD-Dev] An idea for breaking away from the HP/Mana mindset</A></strong>, 
Eli Stevens <a href="mailto:wickedgrey@wickedgrey.com">wickedgrey@wickedgrey.com</a>, Sun 02 Apr 2000, 21:48 GMT
<UL>
<LI><strong><A NAME="00014" HREF="msg00014.html">Re[2]: [MUD-Dev] An idea for breaking away from the HP/Mana mindset</A></strong>, 
Travis Casey <a href="mailto:efindel@io.com">efindel@io.com</a>, Mon 03 Apr 2000, 03:51 GMT
</LI>
</UL>
</LI>
<LI><strong><A NAME="00023" HREF="msg00023.html">Re: [MUD-Dev] An idea for breaking away from the HP/Mana  mindset</A></strong>, 
adam <a href="mailto:adam@treyarch.com">adam@treyarch.com</a>, Mon 03 Apr 2000, 22:38 GMT
</LI>
</ul>
<LI><strong><A NAME="00275" HREF="msg00275.html">[MUD-Dev] An idea for breaking away from the HP/Mana mindset</A></strong>, 
Jeremy Hovance <a href="mailto:jhovance@cscc.edu">jhovance@cscc.edu</a>, Sat 15 Apr 2000, 17:21 GMT
</LI>
</ul>
</LI>
<LI><strong><A NAME="00003" HREF="msg00003.html">[MUD-Dev] An introduction</A></strong>, 
Brian Green <a href="mailto:brian@psychochild.org">brian@psychochild.org</a>, Sun 02 Apr 2000, 06:33 GMT
<LI><strong><A NAME="00002" HREF="msg00002.html">Re: [MUD-Dev] Richard Garriot's 'X' project</A></strong>, 
AR Schleicher <a href="mailto:ars@iag.net">ars@iag.net</a>, Sun 02 Apr 2000, 00:49 GMT
<UL>
<LI><strong><A NAME="00006" HREF="msg00006.html">Re: [MUD-Dev] Richard Garriot's 'X' project</A></strong>, 
Brian Green <a href="mailto:brian@psychochild.org">brian@psychochild.org</a>, Sun 02 Apr 2000, 14:54 GMT
</LI>
</UL>
<UL>
<li>&lt;Possible follow-up(s)&gt;<br>
<LI><strong><A NAME="00005" HREF="msg00005.html">Re: [MUD-Dev] Richard Garriot's 'X' project</A></strong>, 
Jeff Freeman <a href="mailto:SkeptAck@antisocial.com">SkeptAck@antisocial.com</a>, Sun 02 Apr 2000, 06:33 GMT
</LI>
</UL>
</LI>
<LI><strong><A NAME="00001" HREF="msg00001.html">[MUD-Dev] [Open_Gaming_Moderated] Simplified License for Comment and Critique (fwd)</A></strong>, 
J C Lawrence <a href="mailto:claw@kanga.nu">claw@kanga.nu</a>, Sat 01 Apr 2000, 18:28 GMT
</UL></BLOCKQUOTE>

</ul>
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