<!-- MHonArc v2.4.4 --> <!--X-Subject: RE: [MUD-Dev] Spawning and quests (was Sony ban) --> <!--X-From-R13: "Dncu Ybfgre" <exbfgreNnhfgva.ee.pbz> --> <!--X-Date: Fri, 14 Apr 2000 22:11:41 -0700 --> <!--X-Message-Id: NDBBLCGJMLFJLCDOFPLMEEINCHAA.rkoster@austin.rr.com --> <!--X-Content-Type: text/plain --> <!--X-Reference: 200004122051.QAA08485@hutch.East.Sun.COM --> <!--X-Head-End--> <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 3.2//EN"> <html> <head> <title>MUD-Dev message, RE: [MUD-Dev] Spawning and quests (was Sony ban)</title> <!-- meta name="robots" content="noindex,nofollow" --> <link rev="made" href="mailto:rkoster@austin.rr.com"> </head> <body background="/backgrounds/paperback.gif" bgcolor="#ffffff" text="#000000" link="#0000FF" alink="#FF0000" vlink="#006000"> <font size="+4" color="#804040"> <strong><em>MUD-Dev<br>mailing list archive</em></strong> </font> <br> [ <a href="../">Other Periods</a> | <a href="../../">Other mailing lists</a> | <a href="/search.php3">Search</a> ] <br clear=all><hr> <!--X-Body-Begin--> <!--X-User-Header--> <!--X-User-Header-End--> <!--X-TopPNI--> Date: [ <a href="msg00263.html">Previous</a> | <a href="msg00266.html">Next</a> ] Thread: [ <a href="msg00391.html">Previous</a> | <a href="msg00273.html">Next</a> ] Index: [ <A HREF="author.html#00265">Author</A> | <A HREF="#00265">Date</A> | <A HREF="thread.html#00265">Thread</A> ] <!--X-TopPNI-End--> <!--X-MsgBody--> <!--X-Subject-Header-Begin--> <H1>RE: [MUD-Dev] Spawning and quests (was Sony ban)</H1> <HR> <!--X-Subject-Header-End--> <!--X-Head-of-Message--> <UL> <LI><em>To</em>: <<A HREF="mailto:mud-dev#kanga,nu">mud-dev#kanga,nu</A>></LI> <LI><em>Subject</em>: RE: [MUD-Dev] Spawning and quests (was Sony ban)</LI> <LI><em>From</em>: "Raph Koster" <<A HREF="mailto:rkoster#austin,rr.com">rkoster#austin,rr.com</A>></LI> <LI><em>Date</em>: Thu, 13 Apr 2000 23:40:04 -0500</LI> <LI><em>Importance</em>: Normal</LI> <LI><em>Reply-To</em>: <A HREF="mailto:mud-dev#kanga,nu">mud-dev#kanga,nu</A></LI> <LI><em>Sender</em>: <A HREF="mailto:mud-dev-admin#kanga,nu">mud-dev-admin#kanga,nu</A></LI> </UL> <!--X-Head-of-Message-End--> <!--X-Head-Body-Sep-Begin--> <HR> <!--X-Head-Body-Sep-End--> <!--X-Body-of-Message--> <PRE> > -----Original Message----- > From: mud-dev-admin#kanga,nu [<A HREF="mailto:mud-dev-admin#kanga,nu]On">mailto:mud-dev-admin#kanga,nu]On</A> Behalf Of > Paul Schwanz - Enterprise Services > Sent: Wednesday, April 12, 2000 3:50 PM > To: mud-dev#kanga,nu > Subject: RE: [MUD-Dev] Spawning and quests (was Sony ban) > > Regarding spawning, has anyone seriously considered or > implemented a system > in which mobs only spawn where heroes are not present? Oh, yeah, countless Dikus have a crude form of this. Zonewide resets do not trigger if there are any players in the zone. It leads to camping on zone boundaries. > Perhaps even an > algorithm which scans a region for "natural predators" to be used in > determining "reproduction" levels. This might even be a nice eco-system > experiment with populations sizes based on available food, > shelter, etc. in > addition to predators. Maybe even a "monster food chain." Could > be fun. :-) Been there, done that, failed miserably. :) Wanna try it again someday though! > > Static quests for generic items: Take the monk quest to get > three putrid > > rib bones for a magic headband. Here's the quest: "Go camp the ruins > > until you have killed the same putrid skeletons over and over again, for > > about six hours." I kid you not, it literally takes that long. > Not so bad > > though, because while you are parked there in the same spot for > six hours > > (maybe with a cleric, who also needs to camp there for hours on > end for one > > of their guild quests), you can kill three different KINDS of skeletons. > > Yes...it seems that many developers confuse easily programmable > activities > with fun activities. Many players like easily programmable activities. Tetris anyone? Heck--the whole gameplay premise of The Sims could probably be coded into an optimum solution by many of us on this list within a day or two. The gaming sites have already posted optimum movement sequences for the simulation. Is anyone really doing _epic_ quests? Why not? It > seems to me that Frodo's ring would be good fodder for such a quest. One > half of the world could try to prevent the other half from moving > an object > from one corner of the map to another...it works for football. :-) Your example of epic seems to be team-based capture the flag? Yes, several muds have tried that. UO's try at it is going in within the next few weeks as part of UO: Renaissance. I think Meridian 59 had a coupleof versions of it. Players quickly see it as football and not as an epic quest. I've written very epic, narratively based quests for Legend. They take a long time to craft, aren't repeatable, and get reduced to walkthroughs no matter how compellingly written. -Raph _______________________________________________ MUD-Dev mailing list MUD-Dev#kanga,nu <A HREF="http://www.kanga.nu/lists/listinfo/mud-dev">http://www.kanga.nu/lists/listinfo/mud-dev</A> </PRE> <!--X-Body-of-Message-End--> <!--X-MsgBody-End--> <!--X-Follow-Ups--> <HR> <ul compact><li><strong>Follow-Ups</strong>: <ul> <li><strong><A NAME="00274" HREF="msg00274.html">RE: [MUD-Dev] Spawning and quests (was Sony ban)</A></strong> <ul compact><li><em>From:</em> Matthew Mihaly <the_logos@achaea.com></li></ul> <li><strong><A NAME="00273" HREF="msg00273.html">Re: [MUD-Dev] Quests</A></strong> <ul compact><li><em>From:</em> "Madrona Tree" <madronatree@hotmail.com></li></ul> </UL></LI></UL> <!--X-Follow-Ups-End--> <!--X-References--> <UL><LI><STRONG>References</STRONG>: <UL> <LI><STRONG><A NAME="00239" HREF="msg00239.html">RE: [MUD-Dev] Spawning and quests (was Sony ban)</A></STRONG> <UL><LI><EM>From:</EM> Paul Schwanz - Enterprise Services <Paul.Schwanz@east.sun.com></LI></UL></LI> </UL></LI></UL> <!--X-References-End--> <!--X-BotPNI--> <UL> <LI>Prev by Date: <STRONG><A HREF="msg00263.html">RE: [MUD-Dev] Re: Family, was characters per account</A></STRONG> </LI> <LI>Next by Date: <STRONG><A HREF="msg00266.html">RE: [MUD-Dev] Re: Family, was characters per account</A></STRONG> </LI> <LI>Prev by thread: <STRONG><A HREF="msg00391.html">RE: [MUD-Dev] Spawning and quests</A></STRONG> </LI> <LI>Next by thread: <STRONG><A HREF="msg00273.html">Re: [MUD-Dev] Quests</A></STRONG> </LI> <LI>Index(es): <UL> <LI><A HREF="index.html#00265"><STRONG>Date</STRONG></A></LI> <LI><A HREF="thread.html#00265"><STRONG>Thread</STRONG></A></LI> </UL> </LI> </UL> <!--X-BotPNI-End--> <!--X-User-Footer--> <!--X-User-Footer-End--> <ul><li>Thread context: <BLOCKQUOTE><UL> <LI><STRONG>RE: [MUD-Dev] Spawning and quests (was Sony ban)</STRONG>, <EM>(continued)</EM> <ul compact> <LI><strong><A NAME="00253" HREF="msg00253.html">RE: [MUD-Dev] Spawning and quests (was Sony ban)</A></strong>, Jeff Freeman <a href="mailto:skeptack@antisocial.com">skeptack@antisocial.com</a>, Sat 15 Apr 2000, 05:11 GMT <UL> <LI><strong><A NAME="00272" HREF="msg00272.html">Re: [MUD-Dev] Spawning and quests</A></strong>, Spin <a href="mailto:spin@fastlink.com.au">spin@fastlink.com.au</a>, Sat 15 Apr 2000, 17:21 GMT <UL> <LI><strong><A NAME="00291" HREF="msg00291.html">RE: [MUD-Dev] Spawning and quests</A></strong>, Chris Lloyd <a href="mailto:crl199@soton.ac.uk">crl199@soton.ac.uk</a>, Sun 16 Apr 2000, 15:59 GMT <UL> <LI><strong><A NAME="00391" HREF="msg00391.html">RE: [MUD-Dev] Spawning and quests</A></strong>, adam <a href="mailto:adam@treyarch.com">adam@treyarch.com</a>, Mon 17 Apr 2000, 21:53 GMT </LI> </UL> </LI> </UL> </LI> </UL> </LI> <LI><strong><A NAME="00265" HREF="msg00265.html">RE: [MUD-Dev] Spawning and quests (was Sony ban)</A></strong>, Raph Koster <a href="mailto:rkoster@austin.rr.com">rkoster@austin.rr.com</a>, Sat 15 Apr 2000, 05:11 GMT <UL> <LI><strong><A NAME="00273" HREF="msg00273.html">Re: [MUD-Dev] Quests</A></strong>, Madrona Tree <a href="mailto:madronatree@hotmail.com">madronatree@hotmail.com</a>, Sat 15 Apr 2000, 17:21 GMT <UL> <LI><strong><A NAME="00280" HREF="msg00280.html">RE: [MUD-Dev] Quests</A></strong>, Raph Koster <a href="mailto:rkoster@austin.rr.com">rkoster@austin.rr.com</a>, Sun 16 Apr 2000, 06:17 GMT <UL> <LI><strong><A NAME="00288" HREF="msg00288.html">RE: [MUD-Dev] Quests</A></strong>, Matthew Mihaly <a href="mailto:the_logos@achaea.com">the_logos@achaea.com</a>, Sun 16 Apr 2000, 15:58 GMT </LI> <LI><strong><A NAME="00289" HREF="msg00289.html">Re: [MUD-Dev] Quests</A></strong>, Erik Jarvi <a href="mailto:ejarvi@megsinet.net">ejarvi@megsinet.net</a>, Sun 16 Apr 2000, 15:59 GMT </LI> </UL> </LI> </UL> </LI> </UL> </LI> </ul> </LI> </UL></BLOCKQUOTE> </ul> <hr> <center> [ <a href="../">Other Periods</a> | <a href="../../">Other mailing lists</a> | <a href="/search.php3">Search</a> ] </center> <hr> </body> </html>