<!-- MHonArc v2.4.4 --> <!--X-Subject: Re: [MUD-Dev] History, background and religion --> <!--X-From-R13: "Dvpuneq Dbff" <DtebffNogvagrearg.pbz> --> <!--X-Date: Wed, 12 Apr 2000 10:49:34 -0700 --> <!--X-Message-Id: 009101bfa4a5$7b414f20$069501d5@rross --> <!--X-Content-Type: text/plain --> <!--X-Head-End--> <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 3.2//EN"> <html> <head> <title>MUD-Dev message, Re: [MUD-Dev] History, background and religion</title> <!-- meta name="robots" content="noindex,nofollow" --> <link rev="made" href="mailto:Rgross@btinternet.com"> </head> <body background="/backgrounds/paperback.gif" bgcolor="#ffffff" text="#000000" link="#0000FF" alink="#FF0000" vlink="#006000"> <font size="+4" color="#804040"> <strong><em>MUD-Dev<br>mailing list archive</em></strong> </font> <br> [ <a href="../">Other Periods</a> | <a href="../../">Other mailing lists</a> | <a href="/search.php3">Search</a> ] <br clear=all><hr> <!--X-Body-Begin--> <!--X-User-Header--> <!--X-User-Header-End--> <!--X-TopPNI--> Date: [ <a href="msg00230.html">Previous</a> | <a href="msg00240.html">Next</a> ] Thread: [ <a href="msg00174.html">Previous</a> | <a href="msg00245.html">Next</a> ] Index: [ <A HREF="author.html#00229">Author</A> | <A HREF="#00229">Date</A> | <A HREF="thread.html#00229">Thread</A> ] <!--X-TopPNI-End--> <!--X-MsgBody--> <!--X-Subject-Header-Begin--> <H1>Re: [MUD-Dev] History, background and religion</H1> <HR> <!--X-Subject-Header-End--> <!--X-Head-of-Message--> <UL> <LI><em>To</em>: "MUD-Dev Mailing List" <<A HREF="mailto:mud-dev#kanga,nu">mud-dev#kanga,nu</A>></LI> <LI><em>Subject</em>: Re: [MUD-Dev] History, background and religion</LI> <LI><em>From</em>: "Richard Ross" <<A HREF="mailto:Rgross#btinternet,com">Rgross#btinternet,com</A>></LI> <LI><em>Date</em>: Wed, 12 Apr 2000 18:35:19 +0100</LI> <LI><em>Reply-To</em>: <A HREF="mailto:mud-dev#kanga,nu">mud-dev#kanga,nu</A></LI> <LI><em>Sender</em>: <A HREF="mailto:mud-dev-admin#kanga,nu">mud-dev-admin#kanga,nu</A></LI> </UL> <!--X-Head-of-Message-End--> <!--X-Head-Body-Sep-Begin--> <HR> <!--X-Head-Body-Sep-End--> <!--X-Body-of-Message--> <PRE> Joachim wrote: > I know that most existing MUDs don't have either a history, background > or religion. What I'm wondering is how many of you do have a (more or > less) well thought-out history for your MUD? Are you borrowing stuff from > our own history? How do you handle names (of people and places) in case > you dont? Religion and gods? Do the implemtation of it all differ from what > you first planned it to be, and why? I started designing my Mud (Yhared, roughly named after my third son Jared... children are a great source of inspiration) a few months before Christmas, and one of the first things I decided on was to create a prehistory of the mud (i.e. what happened before now). I also decided that I could keep a log of major events and write them up periodically into an ongoing history. Doing this would also let me write the players actions into the history, giving them more of a sense of immersion. I've been writing the prehistory as I go along, adding bits here and there as I add things to the mud code, and incorporating new things as new ideas come up (for example, the recent addition of an Orcish player race west of the High Elves realm meant a rewrite of a period of High Elf history to include the initial border wars between the two races, and the uneasy peace that now exists). I'm not naive enough to assume that the history will be a part-time thing - as the player base grows (that's the plan anyway!) I hope that we'll get a few immortals on staff who have a creative writing flare and -want- to write up the histories. Since we're trying to keep things very dynamic, they should be busy :). As to background, we've decided to give players the chance to make a few "past decisions" from a catalog of questions - their answers added to a few random "past events" will alter their character in subtle ways (nothing too earthshattering). I feel that if every single character had their home burned by race x, or their wife stolen by bad_guy y, they'd all be revenge-ridden emotional burnouts. Finally, Religion - we've decided to start with three basic religions (the obvious God of Good, God of Neutrality/Nature, God of Evil), but we're also allowing players to develop their own religions (starting off as a cult, developing into a faith, finally into a religion as the number of followers grow). It's meant a bit more work at the start, but nothing like creating a dozen individual religions would. Mind you, it's not been tested yet either, so it might all fall over. Richard Ross (Head Ruler, Yhared MUD) *** if it ain't dynamic, it's dead *** _______________________________________________ MUD-Dev mailing list MUD-Dev#kanga,nu <A HREF="http://www.kanga.nu/lists/listinfo/mud-dev">http://www.kanga.nu/lists/listinfo/mud-dev</A> </PRE> <!--X-Body-of-Message-End--> <!--X-MsgBody-End--> <!--X-Follow-Ups--> <HR> <!--X-Follow-Ups-End--> <!--X-References--> <!--X-References-End--> <!--X-BotPNI--> <UL> <LI>Prev by Date: <STRONG><A HREF="msg00230.html">RE: [MUD-Dev] Sony to ban sale ... point of view of an eq veteran</A></STRONG> </LI> <LI>Next by Date: <STRONG><A HREF="msg00240.html">Re: [MUD-Dev] banning the sale of items</A></STRONG> </LI> <LI>Prev by thread: <STRONG><A HREF="msg00174.html">Re: [MUD-Dev] History, background and religion</A></STRONG> </LI> <LI>Next by thread: <STRONG><A HREF="msg00245.html">Re: [MUD-Dev] History, background and religion</A></STRONG> </LI> <LI>Index(es): <UL> <LI><A HREF="index.html#00229"><STRONG>Date</STRONG></A></LI> <LI><A HREF="thread.html#00229"><STRONG>Thread</STRONG></A></LI> </UL> </LI> </UL> <!--X-BotPNI-End--> <!--X-User-Footer--> <!--X-User-Footer-End--> <ul><li>Thread context: <BLOCKQUOTE><UL> <LI><strong><A NAME="00160" HREF="msg00160.html">[MUD-Dev] History, background and religion</A></strong>, Pileborg Joachim - FMT <a href="mailto:joachim.pileborg@fmt.se">joachim.pileborg@fmt.se</a>, Tue 11 Apr 2000, 17:22 GMT <UL> <LI><strong><A NAME="00166" HREF="msg00166.html">Re: [MUD-Dev] History, background and religion</A></strong>, Kevin Scott London <a href="mailto:london@cs.utk.edu">london@cs.utk.edu</a>, Tue 11 Apr 2000, 18:07 GMT <UL> <LI><strong><A NAME="00214" HREF="msg00214.html">Re: [MUD-Dev] History, background and religion</A></strong>, Sanvean <a href="mailto:sanvean@ginka.armageddon.org">sanvean@ginka.armageddon.org</a>, Wed 12 Apr 2000, 05:50 GMT </LI> </UL> </LI> <LI><strong><A NAME="00174" HREF="msg00174.html">Re: [MUD-Dev] History, background and religion</A></strong>, Matthew Mihaly <a href="mailto:the_logos@achaea.com">the_logos@achaea.com</a>, Tue 11 Apr 2000, 18:56 GMT </LI> </UL> <UL> <li><Possible follow-up(s)><br> <LI><strong><A NAME="00229" HREF="msg00229.html">Re: [MUD-Dev] History, background and religion</A></strong>, Richard Ross <a href="mailto:Rgross@btinternet.com">Rgross@btinternet.com</a>, Wed 12 Apr 2000, 17:49 GMT </LI> <LI><strong><A NAME="00245" HREF="msg00245.html">Re: [MUD-Dev] History, background and religion</A></strong>, Sharon Mock <a href="mailto:sharon@voidmonster.com">sharon@voidmonster.com</a>, Fri 14 Apr 2000, 02:51 GMT </LI> </UL> </LI> <LI><strong><A NAME="00149" HREF="msg00149.html">Gender Restrictions was Re: [MUD-Dev] Same-Sex Marriage</A></strong>, Jon Lambert <a href="mailto:jlsysinc@ix.netcom.com">jlsysinc@ix.netcom.com</a>, Tue 11 Apr 2000, 05:25 GMT <UL> <LI><strong><A NAME="00165" HREF="msg00165.html">Re: Gender Restrictions was Re: [MUD-Dev] Same-Sex Marriage</A></strong>, Nathan F Yospe <a href="mailto:yospe@hawaii.edu">yospe@hawaii.edu</a>, Tue 11 Apr 2000, 18:07 GMT </LI> </UL> </LI> <LI><strong><A NAME="00150" HREF="msg00150.html">Re: [MUD-Dev] Simulating Ancient Greece WAS: Same-Sex Marriage</A></strong>, Jon Lambert <a href="mailto:jlsysinc@ix.netcom.com">jlsysinc@ix.netcom.com</a>, Tue 11 Apr 2000, 05:25 GMT </LI> </UL></BLOCKQUOTE> </ul> <hr> <center> [ <a href="../">Other Periods</a> | <a href="../../">Other mailing lists</a> | <a href="/search.php3">Search</a> ] </center> <hr> </body> </html>