2000Q2/
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<H1>Re: [MUD-Dev] Game Law Example (fwd)</H1>
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<LI><em>To</em>: <A HREF="mailto:mud-dev#kanga,nu">mud-dev#kanga,nu</A></LI>
<LI><em>Subject</em>: Re: [MUD-Dev] Game Law Example (fwd)</LI>
<LI><em>From</em>: "Travis S. Casey" &lt;<A HREF="mailto:efindel#io,com">efindel#io,com</A>&gt;</LI>
<LI><em>Date</em>: Wed, 19 Apr 2000 09:12:23 -0500 (CDT)</LI>
<LI><em>Reply-To</em>: <A HREF="mailto:mud-dev#kanga,nu">mud-dev#kanga,nu</A></LI>
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<PRE>
On Tue, 18 Apr 2000, J C Lawrence wrote:

&gt; From: "H. McDaniel" &lt;haji#DEATH-TO-SPAMMERS,wolfenet.com&gt;

&gt; Okay, on a serious note:
&gt; 
&gt; I've been saying since around 1992, and I'm sure that I wasn't the first
&gt; one, that ALL rules that a player is subject to should be made plain in
&gt; written form and available to the player for review at anytime (say
&gt; from a "help" or "rules" command.)  Admin and players are free to copy
&gt; and modify the following example game law, provided you credit the
&gt; author. Note that players should be able to easily access a copy of any
&gt; rules that they are *presently* subject to. If the player moves into a
&gt; game area that has special rules, she should be notified of this.

Well... the main thing this has shown me is that people should be careful
to get someone to check their game laws for logical and grammatical
errors.  When the same people who create the laws interpret them, such
errors won't cause much in the way of problems, but in other situations,
laws might be given interpretations very different from what their framers
intended.

--
       |\      _,,,---,,_        Travis S. Casey  &lt;efindel#io,com&gt;
 ZZzz  /,`.-'`'    -.  ;-;;,_   No one agrees with me.  Not even me.
      |,4-  ) )-,_..;\ (  `'-'
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<LI><STRONG><A NAME="00452" HREF="msg00452.html">[MUD-Dev] Game Law Example (fwd)</A></STRONG>
<UL><LI><EM>From:</EM> J C Lawrence &lt;claw#cp,net&gt;</LI></UL></LI>
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<ul><li>Thread context:
<BLOCKQUOTE><UL>
<LI><STRONG>Re: [MUD-Dev] defeating twinking through game mechanics</STRONG>, <EM>(continued)</EM>
<ul compact>
<ul compact>
<LI><strong><A NAME="00482" HREF="msg00482.html">Re: [MUD-Dev] defeating twinking through game mechanics</A></strong>, 
adam <a href="mailto:adam#treyarch,com">adam#treyarch,com</a>, Thu 20 Apr 2000, 01:34 GMT
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<LI><strong><A NAME="00470" HREF="msg00470.html">[MUD-Dev] Fun and Learning in games</A></strong>, 
Draymoor <a href="mailto:fibhufky#erols,com">fibhufky#erols,com</a>, Wed 19 Apr 2000, 18:55 GMT
<UL>
<li>&lt;Possible follow-up(s)&gt;<br>
<LI><strong><A NAME="00479" HREF="msg00479.html">RE: [MUD-Dev] Fun and Learning in games</A></strong>, 
Schubert, Damion <a href="mailto:dschubert#origin,ea.com">dschubert#origin,ea.com</a>, Wed 19 Apr 2000, 23:36 GMT
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</UL>
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<LI><strong><A NAME="00452" HREF="msg00452.html">[MUD-Dev] Game Law Example (fwd)</A></strong>, 
J C Lawrence <a href="mailto:claw#cp,net">claw#cp,net</a>, Wed 19 Apr 2000, 02:24 GMT
<UL>
<LI><strong><A NAME="00460" HREF="msg00460.html">Re: [MUD-Dev] Game Law Example (fwd)</A></strong>, 
Travis S. Casey <a href="mailto:efindel#io,com">efindel#io,com</a>, Wed 19 Apr 2000, 18:55 GMT
</LI>
</UL>
</LI>
<LI><strong><A NAME="00439" HREF="msg00439.html">RE: [MUD-Dev] Justifying twinking</A></strong>, 
Schubert, Damion <a href="mailto:dschubert#origin,ea.com">dschubert#origin,ea.com</a>, Wed 19 Apr 2000, 00:02 GMT
<UL>
<LI><strong><A NAME="00440" HREF="msg00440.html">RE: [MUD-Dev] Justifying twinking</A></strong>, 
adam <a href="mailto:adam#treyarch,com">adam#treyarch,com</a>, Wed 19 Apr 2000, 00:36 GMT
<UL>
<LI><strong><A NAME="00442" HREF="msg00442.html">RE: [MUD-Dev] Justifying twinking</A></strong>, 
Christopher Allen <a href="mailto:ChristopherA#Skotos,net">ChristopherA#Skotos,net</a>, Wed 19 Apr 2000, 01:07 GMT
<UL>
<LI><strong><A NAME="00445" HREF="msg00445.html">RE: [MUD-Dev] Justifying twinking</A></strong>, 
adam <a href="mailto:adam#treyarch,com">adam#treyarch,com</a>, Wed 19 Apr 2000, 01:30 GMT
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