2000Q2/
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<H1>Re: [MUD-Dev] meets</H1>
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<LI><em>To</em>: <A HREF="mailto:mud-dev#kanga,nu">mud-dev#kanga,nu</A></LI>
<LI><em>Subject</em>: Re: [MUD-Dev] meets</LI>
<LI><em>From</em>: &lt;<A HREF="mailto:adam#treyarch,com">adam#treyarch,com</A>&gt;</LI>
<LI><em>Date</em>: Mon, 17 Apr 2000 11:54:07 -0700 (PDT)</LI>
<LI><em>Reply-To</em>: <A HREF="mailto:mud-dev#kanga,nu">mud-dev#kanga,nu</A></LI>
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<PRE>
On Fri, 14 Apr 2000, Matthew Mihaly wrote:
&gt; Just wondering if anyone else has done this before: We're holding a raffle
&gt; in Achaea currently where the winner gets sent to the Achaea 2000 meet.
&gt; Lodging, breakfasts and lunches, and activities paid for, plus $300
&gt; towards travel cost. The players seem excited enough about this that it's
&gt; easily worth the (not that significant) money it will cost us. 

What is the mechanism of the raffle?  Players complain often enough that
the game isn't "fair"; I can only imagine the can of worms you might be
opening by putting something of real-life value on the line.

Of course, I suppose you've been dealing with this for quite a while
considering your business model.  Players bitch and moan quite a bit when
they loose an item due to a bug (or, at least, what they perceive to be
a bug); if they had purchased that item for real-world currency, I would
think that they would hit the roof if anything went wrong.

Adam





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<li><strong><A NAME="00390" HREF="msg00390.html">Re: [MUD-Dev] meets</A></strong>
<ul compact><li><em>From:</em> Matthew Mihaly &lt;the_logos#achaea,com&gt;</li></ul>
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<LI><STRONG><A NAME="00269" HREF="msg00269.html">[MUD-Dev] meets</A></STRONG>
<UL><LI><EM>From:</EM> Matthew Mihaly &lt;the_logos#achaea,com&gt;</LI></UL></LI>
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<ul><li>Thread context:
<BLOCKQUOTE><UL>
<LI><STRONG>RE: [MUD-Dev] Declaration of the Rights of Avatars</STRONG>, <EM>(continued)</EM>
<ul compact>
<LI><strong><A NAME="00359" HREF="msg00359.html">RE: [MUD-Dev] Declaration of the Rights of Avatars</A></strong>, 
Geoffrey A. MacDougall <a href="mailto:geoffrey#poptronik,com">geoffrey#poptronik,com</a>, Mon 17 Apr 2000, 16:22 GMT
</LI>
<LI><strong><A NAME="00381" HREF="msg00381.html">RE: [MUD-Dev] Declaration of the Rights of Avatars</A></strong>, 
Paul Schwanz - Enterprise Services <a href="mailto:Paul.Schwanz#east,sun.com">Paul.Schwanz#east,sun.com</a>, Mon 17 Apr 2000, 20:17 GMT
</LI>
</ul>
</LI>
<LI><strong><A NAME="00270" HREF="msg00270.html">[MUD-Dev] Quoting.</A></strong>, 
J C Lawrence <a href="mailto:claw#kanga,nu">claw#kanga,nu</a>, Sat 15 Apr 2000, 05:38 GMT
<LI><strong><A NAME="00269" HREF="msg00269.html">[MUD-Dev] meets</A></strong>, 
Matthew Mihaly <a href="mailto:the_logos#achaea,com">the_logos#achaea,com</a>, Sat 15 Apr 2000, 05:11 GMT
<UL>
<LI><strong><A NAME="00378" HREF="msg00378.html">Re: [MUD-Dev] meets</A></strong>, 
adam <a href="mailto:adam#treyarch,com">adam#treyarch,com</a>, Mon 17 Apr 2000, 20:17 GMT
<UL>
<LI><strong><A NAME="00390" HREF="msg00390.html">Re: [MUD-Dev] meets</A></strong>, 
Matthew Mihaly <a href="mailto:the_logos#achaea,com">the_logos#achaea,com</a>, Mon 17 Apr 2000, 20:53 GMT
</LI>
</UL>
</LI>
</UL>
<UL>
<li>&lt;Possible follow-up(s)&gt;<br>
<LI><strong><A NAME="00271" HREF="msg00271.html">RE: [MUD-Dev] meets</A></strong>, 
Dr Richard A. Bartle <a href="mailto:richard#mud,co.uk">richard#mud,co.uk</a>, Sat 15 Apr 2000, 17:21 GMT
</LI>
</UL>
</LI>
<LI><strong><A NAME="00251" HREF="msg00251.html">RE: Institutionalizing human behavior (was RE: [MUD-Dev] banning the  sale of items)</A></strong>, 
Xavier Plagnal <a href="mailto:XPlagnal#ubisoft,fr">XPlagnal#ubisoft,fr</a>, Sat 15 Apr 2000, 05:11 GMT
<UL>
<li>&lt;Possible follow-up(s)&gt;<br>
<LI><strong><A NAME="00384" HREF="msg00384.html">RE: Institutionalizing human behavior (was RE: [MUD-Dev] banning the  sale of items)</A></strong>, 
Sellers, Michael <a href="mailto:MSellers#maxis,com">MSellers#maxis,com</a>, Mon 17 Apr 2000, 20:17 GMT
</LI>
</UL>
</LI>
</UL></BLOCKQUOTE>

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