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<H1>Re: [MUD-Dev] defeating twinking through game mechanics</H1>
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<LI><em>To</em>: <A HREF="mailto:mud-dev#kanga,nu">mud-dev#kanga,nu</A></LI>
<LI><em>Subject</em>: Re: [MUD-Dev] defeating twinking through game mechanics</LI>
<LI><em>From</em>: Paul Schwanz - Enterprise Services &lt;<A HREF="mailto:Paul.Schwanz#east,sun.com">Paul.Schwanz#east,sun.com</A>&gt;</LI>
<LI><em>Date</em>: Fri, 21 Apr 2000 09:41:02 -0400 (EDT)</LI>
<LI><em>Reply-To</em>: <A HREF="mailto:mud-dev#kanga,nu">mud-dev#kanga,nu</A></LI>
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<PRE>

&gt; Adam said: 
&gt; &gt;Danger: On Shadowdale, the One Ring was possibly the best spellcaster item
&gt;
Patrick added: 
&gt; Agreed.  Items that make mobs hostile to you is an excellent idea.
&gt; 

Along the same lines of danger, why not simply make a weopon inherently 
dangerous to the user who doesn't have the skill to handle it?  For example, if 
Bubba the newbie tries to get too fancy with a razor-sharp mithril mega-sword, 
he may accidently cut his own hand off.  Or if Buffy the weakling tries to load 
a bolt into her 200 lb. ultra-cool crossbow, she might end up shooting herself 
in the foot.  If you made this random, then the gamer might have some 
interesting choices to make as he gains skill.  When he's in a tough spot, does 
he gamble with a really cool item hoping he'll have enough skill to do more 
damage to his foe than to himself?

--Phinehas
 
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<li><strong><A NAME="00563" HREF="msg00563.html">Re: [MUD-Dev] defeating twinking through game mechanics</A></strong>
<ul compact><li><em>From:</em> J C Lawrence &lt;claw@cp.net&gt;</li></ul>
<li><strong><A NAME="00542" HREF="msg00542.html">Re[2]: [MUD-Dev] defeating twinking through game mechanics</A></strong>
<ul compact><li><em>From:</em> Travis Casey &lt;efindel@io.com&gt;</li></ul>
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<ul><li>Thread context:
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<LI><STRONG>Re: [MUD-Dev] defeating twinking through game mechanics</STRONG>, <EM>(continued)</EM>
<ul compact>
<LI><strong><A NAME="00480" HREF="msg00480.html">Re: [MUD-Dev] defeating twinking through game mechanics</A></strong>, 
jolson <a href="mailto:jolson@micron.net">jolson@micron.net</a>, Thu 20 Apr 2000, 00:09 GMT
<UL>
<LI><strong><A NAME="00482" HREF="msg00482.html">Re: [MUD-Dev] defeating twinking through game mechanics</A></strong>, 
adam <a href="mailto:adam@treyarch.com">adam@treyarch.com</a>, Thu 20 Apr 2000, 01:34 GMT
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</UL>
</LI>
<LI><strong><A NAME="00487" HREF="msg00487.html">Re: [MUD-Dev] defeating twinking through game mechanics</A></strong>, 
S. Patrick Gallaty <a href="mailto:choke@sirius.com">choke@sirius.com</a>, Thu 20 Apr 2000, 22:08 GMT
<UL>
<LI><strong><A NAME="00533" HREF="msg00533.html">Re: [MUD-Dev] defeating twinking through game mechanics</A></strong>, 
Erik Jarvi <a href="mailto:ejarvi@megsinet.net">ejarvi@megsinet.net</a>, Sun 23 Apr 2000, 21:45 GMT
</LI>
</UL>
</LI>
<LI><strong><A NAME="00510" HREF="msg00510.html">Re: [MUD-Dev] defeating twinking through game mechanics</A></strong>, 
Paul Schwanz - Enterprise Services <a href="mailto:Paul.Schwanz@east.sun.com">Paul.Schwanz@east.sun.com</a>, Sat 22 Apr 2000, 04:13 GMT
<UL>
<LI><strong><A NAME="00542" HREF="msg00542.html">Re[2]: [MUD-Dev] defeating twinking through game mechanics</A></strong>, 
Travis Casey <a href="mailto:efindel@io.com">efindel@io.com</a>, Mon 24 Apr 2000, 02:15 GMT
</LI>
<LI><strong><A NAME="00563" HREF="msg00563.html">Re: [MUD-Dev] defeating twinking through game mechanics</A></strong>, 
J C Lawrence <a href="mailto:claw@cp.net">claw@cp.net</a>, Mon 24 Apr 2000, 23:42 GMT
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<LI><strong><A NAME="00548" HREF="msg00548.html">Re: Re[2]: [MUD-Dev] defeating twinking through game mechanics</A></strong>, 
Paul Schwanz - Enterprise Services <a href="mailto:Paul.Schwanz@east.sun.com">Paul.Schwanz@east.sun.com</a>, Mon 24 Apr 2000, 18:47 GMT
<UL>
<LI><strong><A NAME="00552" HREF="msg00552.html">Re[4]: [MUD-Dev] defeating twinking through game mechanics</A></strong>, 
Travis Casey <a href="mailto:efindel@io.com">efindel@io.com</a>, Mon 24 Apr 2000, 21:17 GMT
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</UL></BLOCKQUOTE>

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