<!-- MHonArc v2.4.4 --> <!--X-Subject: Re: [MUD-Dev] Quests --> <!--X-From-R13: [nggurj [vunyl <gur_ybtbfNnpunrn.pbz> --> <!--X-Date: Sun, 16 Apr 2000 15:39:45 -0700 --> <!--X-Message-Id: Pine.LNX.4.10.10004161719210.31171-100000#achaea,mudservices.com --> <!--X-Content-Type: text/plain --> <!--X-Reference: 004b01bfa7b5$6687d3c0$aa600304@wicked --> <!--X-Head-End--> <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 3.2//EN"> <html> <head> <title>MUD-Dev message, Re: [MUD-Dev] Quests</title> <!-- meta name="robots" content="noindex,nofollow" --> <link rev="made" href="mailto:the_logos#achaea,com"> </head> <body background="/backgrounds/paperback.gif" bgcolor="#ffffff" text="#000000" link="#0000FF" alink="#FF0000" vlink="#006000"> <font size="+4" color="#804040"> <strong><em>MUD-Dev<br>mailing list archive</em></strong> </font> <br> [ <a href="../">Other Periods</a> | <a href="../../">Other mailing lists</a> | <a href="/search.php3">Search</a> ] <br clear=all><hr> <!--X-Body-Begin--> <!--X-User-Header--> <!--X-User-Header-End--> <!--X-TopPNI--> Date: [ <a href="msg00294.html">Previous</a> | <a href="msg00300.html">Next</a> ] Thread: [ <a href="msg00284.html">Previous</a> | <a href="msg00332.html">Next</a> ] Index: [ <A HREF="author.html#00299">Author</A> | <A HREF="#00299">Date</A> | <A HREF="thread.html#00299">Thread</A> ] <!--X-TopPNI-End--> <!--X-MsgBody--> <!--X-Subject-Header-Begin--> <H1>Re: [MUD-Dev] Quests</H1> <HR> <!--X-Subject-Header-End--> <!--X-Head-of-Message--> <UL> <LI><em>To</em>: <A HREF="mailto:mud-dev#kanga,nu">mud-dev#kanga,nu</A></LI> <LI><em>Subject</em>: Re: [MUD-Dev] Quests</LI> <LI><em>From</em>: Matthew Mihaly <<A HREF="mailto:the_logos#achaea,com">the_logos#achaea,com</A>></LI> <LI><em>Date</em>: Sun, 16 Apr 2000 17:23:57 +0000 (GMT)</LI> <LI><em>Reply-To</em>: <A HREF="mailto:mud-dev#kanga,nu">mud-dev#kanga,nu</A></LI> <LI><em>Sender</em>: <A HREF="mailto:mud-dev-admin#kanga,nu">mud-dev-admin#kanga,nu</A></LI> </UL> <!--X-Head-of-Message-End--> <!--X-Head-Body-Sep-Begin--> <HR> <!--X-Head-Body-Sep-End--> <!--X-Body-of-Message--> <PRE> On Sun, 16 Apr 2000, Eli Stevens wrote: > ----- Original Message ----- > From: "Raph Koster" <rkoster#austin,rr.com> > To: <mud-dev#kanga,nu> > Sent: Saturday, April 15, 2000 1:21 PM > Subject: RE: [MUD-Dev] Quests > > > I've always considered the events run on Achaea to be a model for how it > > should be done, but I don't know how much time investment is required. > > Asheron's Call is doing something similar, and they tell me that it IS a > > huge amount of effort to carry off one large-scale, non-repeating, > > consequential event every month. > > I am not very familiar with Achaea's system, is there a post in the archives > that details it? I don't think there is. It's not really a system either. The whole point is to make it as un-systematic (in the eyes of the players) as possible so that it doesn't seem repetitive. Much easier to say than do, sadly. I'm not really sure I fully agree with Raph's compliment, but I'm willing to accept it. > > > But how to do that? I don't know. I can write ONE. But it would take a lot > > more time to write it than to play it. I can see a way to do them > > periodically, with a largish staff, to a lesser level of complexity. I > don't > > know how to weave it into the fabric of the world. Anyone? > > Hmm. This is something I had been thinking about a while back, and I have a > different tack on the branching/coming back together plot you mentioned. It > is just a rough idea, but... It seems to me that the purpose of quests are > to give players something interesting to do, right? I imagine that the idea > started when someone said, "you know, killing mobs over and over is kind of > boring." So quests break the monotony of a static gameworld. If the > gameworld was non-static, would you need quests (as typically implemented)? <example of political systems generating conflict snipped> This is an area that I know well. Conflict between organizations, provided your game supports them sufficiently, definitely adds a lot to a game. It is still not a substitute for one-time quests, unfortunately. One-time quests simply allow a degree of creativity and freedom and _uniqueness_ that so far as not been duplicated by coded, long-lasting systems, to my knowledge. --matt _______________________________________________ MUD-Dev mailing list MUD-Dev#kanga,nu <A HREF="http://www.kanga.nu/lists/listinfo/mud-dev">http://www.kanga.nu/lists/listinfo/mud-dev</A> </PRE> <!--X-Body-of-Message-End--> <!--X-MsgBody-End--> <!--X-Follow-Ups--> <HR> <!--X-Follow-Ups-End--> <!--X-References--> <UL><LI><STRONG>References</STRONG>: <UL> <LI><STRONG><A NAME="00284" HREF="msg00284.html">Re: [MUD-Dev] Quests</A></STRONG> <UL><LI><EM>From:</EM> "Eli Stevens" <wickedgrey#wickedgrey,com></LI></UL></LI> </UL></LI></UL> <!--X-References-End--> <!--X-BotPNI--> <UL> <LI>Prev by Date: <STRONG><A HREF="msg00294.html">Re: [MUD-Dev] Declaration of the Rights of Avatars</A></STRONG> </LI> <LI>Next by Date: <STRONG><A HREF="msg00300.html">Re: [MUD-Dev] banning the sale of items</A></STRONG> </LI> <LI>Prev by thread: <STRONG><A HREF="msg00284.html">Re: [MUD-Dev] Quests</A></STRONG> </LI> <LI>Next by thread: <STRONG><A HREF="msg00332.html">Re: [MUD-Dev] Quests</A></STRONG> </LI> <LI>Index(es): <UL> <LI><A HREF="index.html#00299"><STRONG>Date</STRONG></A></LI> <LI><A HREF="thread.html#00299"><STRONG>Thread</STRONG></A></LI> </UL> </LI> </UL> <!--X-BotPNI-End--> <!--X-User-Footer--> <!--X-User-Footer-End--> <ul><li>Thread context: <BLOCKQUOTE><UL> <LI><STRONG>RE: [MUD-Dev] Quests</STRONG>, <EM>(continued)</EM> <ul compact> <ul compact> <ul compact> <LI><strong><A NAME="00280" HREF="msg00280.html">RE: [MUD-Dev] Quests</A></strong>, Raph Koster <a href="mailto:rkoster#austin,rr.com">rkoster#austin,rr.com</a>, Sun 16 Apr 2000, 06:17 GMT <UL> <LI><strong><A NAME="00288" HREF="msg00288.html">RE: [MUD-Dev] Quests</A></strong>, Matthew Mihaly <a href="mailto:the_logos#achaea,com">the_logos#achaea,com</a>, Sun 16 Apr 2000, 15:58 GMT </LI> <LI><strong><A NAME="00289" HREF="msg00289.html">Re: [MUD-Dev] Quests</A></strong>, Erik Jarvi <a href="mailto:ejarvi#megsinet,net">ejarvi#megsinet,net</a>, Sun 16 Apr 2000, 15:59 GMT </LI> <LI><strong><A NAME="00284" HREF="msg00284.html">Re: [MUD-Dev] Quests</A></strong>, Eli Stevens <a href="mailto:wickedgrey#wickedgrey,com">wickedgrey#wickedgrey,com</a>, Sun 16 Apr 2000, 15:59 GMT <UL> <LI><strong><A NAME="00299" HREF="msg00299.html">Re: [MUD-Dev] Quests</A></strong>, Matthew Mihaly <a href="mailto:the_logos#achaea,com">the_logos#achaea,com</a>, Sun 16 Apr 2000, 22:39 GMT </LI> </UL> </LI> <LI><strong><A NAME="00332" HREF="msg00332.html">Re: [MUD-Dev] Quests</A></strong>, Madrona Tree <a href="mailto:madronatree#hotmail,com">madronatree#hotmail,com</a>, Mon 17 Apr 2000, 05:47 GMT <UL> <LI><strong><A NAME="00335" HREF="msg00335.html">RE: [MUD-Dev] Quests</A></strong>, Raph Koster <a href="mailto:rkoster#austin,rr.com">rkoster#austin,rr.com</a>, Mon 17 Apr 2000, 06:40 GMT </LI> </UL> </LI> </UL> </LI> </ul> <LI><strong><A NAME="00274" HREF="msg00274.html">RE: [MUD-Dev] Spawning and quests (was Sony ban)</A></strong>, Matthew Mihaly <a href="mailto:the_logos#achaea,com">the_logos#achaea,com</a>, Sat 15 Apr 2000, 17:21 GMT </LI> </ul> </ul> </LI> <LI><strong><A NAME="00241" HREF="msg00241.html">Institutionalizing human behavior (was RE: [MUD-Dev] banning the sale of items)</A></strong>, Sellers, Michael <a href="mailto:MSellers#maxis,com">MSellers#maxis,com</a>, Fri 14 Apr 2000, 02:51 GMT </LI> </UL></BLOCKQUOTE> </ul> <hr> <center> [ <a href="../">Other Periods</a> | <a href="../../">Other mailing lists</a> | <a href="/search.php3">Search</a> ] </center> <hr> </body> </html>