2000Q2/
<!-- MHonArc v2.4.4 -->
<!--X-Subject: [MUD&#45;Dev] Re: Family, was characters per account -->
<!--X-From-R13: Rnavry Xnzrf <qnaNfrafrv.pb.hx> -->
<!--X-Date: Mon, 10 Apr 2000 16:36:12 &#45;0700 -->
<!--X-Message-Id: Pine.LNX.4.10.10004110025450.18368&#45;100000@server.sensei.co.uk -->
<!--X-Content-Type: text/plain -->
<!--X-Reference: E12elzp&#45;0000E7&#45;00@kanga.nu -->
<!--X-Head-End-->
<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 3.2//EN">
<html>
<head>
<title>MUD-Dev message, [MUD-Dev] Re: Family, was characters per account</title>
<!-- meta name="robots" content="noindex,nofollow" -->
<link rev="made" href="mailto:dan@sensei.co.uk">
</head>
<body background="/backgrounds/paperback.gif" bgcolor="#ffffff"
      text="#000000" link="#0000FF" alink="#FF0000" vlink="#006000">

  <font size="+4" color="#804040">
    <strong><em>MUD-Dev<br>mailing list archive</em></strong>
  </font>
      
<br>
[&nbsp;<a href="../">Other Periods</a>
&nbsp;|&nbsp;<a href="../../">Other mailing lists</a>
&nbsp;|&nbsp;<a href="/search.php3">Search</a>
&nbsp;]
<br clear=all><hr>
<!--X-Body-Begin-->
<!--X-User-Header-->
<!--X-User-Header-End-->
<!--X-TopPNI-->

Date:&nbsp;
[&nbsp;<a href="msg00139.html">Previous</a>
&nbsp;|&nbsp;<a href="msg00141.html">Next</a>
&nbsp;]
&nbsp;&nbsp;&nbsp;&nbsp;
Thread:&nbsp;
[&nbsp;<a href="msg00152.html">Previous</a>
&nbsp;|&nbsp;<a href="msg00158.html">Next</a>
&nbsp;]
&nbsp;&nbsp;&nbsp;&nbsp;
Index:&nbsp;
[&nbsp;<A HREF="author.html#00140">Author</A>
&nbsp;|&nbsp;<A HREF="#00140">Date</A>
&nbsp;|&nbsp;<A HREF="thread.html#00140">Thread</A>
&nbsp;]

<!--X-TopPNI-End-->
<!--X-MsgBody-->
<!--X-Subject-Header-Begin-->
<H1>[MUD-Dev] Re: Family, was characters per account</H1>
<HR>
<!--X-Subject-Header-End-->
<!--X-Head-of-Message-->
<UL>
<LI><em>To</em>: <A HREF="mailto:mud-dev#kanga,nu">mud-dev#kanga,nu</A></LI>
<LI><em>Subject</em>: [MUD-Dev] Re: Family, was characters per account</LI>
<LI><em>From</em>: Daniel James &lt;<A HREF="mailto:dan#sensei,co.uk">dan#sensei,co.uk</A>&gt;</LI>
<LI><em>Date</em>: Tue, 11 Apr 2000 00:36:51 +0000 (GMT)</LI>
<LI><em>Reply-To</em>: <A HREF="mailto:mud-dev#kanga,nu">mud-dev#kanga,nu</A></LI>
<LI><em>Sender</em>: <A HREF="mailto:mud-dev-admin#kanga,nu">mud-dev-admin#kanga,nu</A></LI>
</UL>
<!--X-Head-of-Message-End-->
<!--X-Head-Body-Sep-Begin-->
<HR>
<!--X-Head-Body-Sep-End-->
<!--X-Body-of-Message-->
<PRE>

Paul Schwanz wrote:

&gt; The permanent death of a character can bring to a
&gt; world heroes who've taken the ultimate risk, 
...
&gt; Enter inheritance.

So, without wishing to make too much more of an eulogy 
for Middle-earth, this type of family inheritance was 
very much what I had in mind as one of the primary
'cures' to issues with permanent death (though there were,
incidentally a number of other checks, balances and so
forth.)

Family does seem to be a grossly neglected construct in
online games - and such an obvious one! Good grief, who
in one's own life provokes such emotional response as
one's family.

It also fits very neatly with most genre settings, and
of course particularly Tolkien's; 'Aragorn, Son of Arathorn,
heir of Isildur.'

The potential plots and player motivations that spring from
family generate marvellously the sort of sandbox gameplay that
we were aiming for. I'll be glad to see someone pull it off.

Daniel

p.s. I actually like the idea (or rather 'Mark Wells' idea,
ahem) of character persistence. I'd really like to build
it into a future game. Heavens, though, not for realism's
sake (I vaguely recall this being his principal motivation),
but rather that it increases attachment to the world and
opens up some interesting gameplay avenues. And yes, you
would need some sophisticated AI/scripting to make it work, 
making it a pretty scary implementation proposition.






_______________________________________________
MUD-Dev mailing list
MUD-Dev#kanga,nu
<A  HREF="http://www.kanga.nu/lists/listinfo/mud-dev">http://www.kanga.nu/lists/listinfo/mud-dev</A>

</PRE>

<!--X-Body-of-Message-End-->
<!--X-MsgBody-End-->
<!--X-Follow-Ups-->
<HR>
<ul compact><li><strong>Follow-Ups</strong>:
<ul>
<li><strong><A NAME="00158" HREF="msg00158.html">Re: [MUD-Dev] Re: Family, was characters per account</A></strong>
<ul compact><li><em>From:</em> Jeff Freeman &lt;skeptack@antisocial.com&gt;</li></ul>
</UL></LI></UL>
<!--X-Follow-Ups-End-->
<!--X-References-->
<!--X-References-End-->
<!--X-BotPNI-->
<UL>
<LI>Prev by Date:
<STRONG><A HREF="msg00139.html">RE: [MUD-Dev] Trouble Makers or Regular Citizens</A></STRONG>
</LI>
<LI>Next by Date:
<STRONG><A HREF="msg00141.html">Re: [MUD-Dev] Player controller justice systems</A></STRONG>
</LI>
<LI>Prev by thread:
<STRONG><A HREF="msg00152.html">Re: [MUD-Dev] Simulating Ancient Greece  WAS: Same-Sex Marriage</A></STRONG>
</LI>
<LI>Next by thread:
<STRONG><A HREF="msg00158.html">Re: [MUD-Dev] Re: Family, was characters per account</A></STRONG>
</LI>
<LI>Index(es):
<UL>
<LI><A HREF="index.html#00140"><STRONG>Date</STRONG></A></LI>
<LI><A HREF="thread.html#00140"><STRONG>Thread</STRONG></A></LI>
</UL>
</LI>
</UL>

<!--X-BotPNI-End-->
<!--X-User-Footer-->
<!--X-User-Footer-End-->
<ul><li>Thread context:
<BLOCKQUOTE><UL>
<LI><strong><A NAME="00149" HREF="msg00149.html">Gender Restrictions was Re: [MUD-Dev] Same-Sex Marriage</A></strong>, 
Jon Lambert <a href="mailto:jlsysinc@ix.netcom.com">jlsysinc@ix.netcom.com</a>, Tue 11 Apr 2000, 05:25 GMT
<UL>
<LI><strong><A NAME="00165" HREF="msg00165.html">Re: Gender Restrictions was Re: [MUD-Dev] Same-Sex Marriage</A></strong>, 
Nathan F Yospe <a href="mailto:yospe@hawaii.edu">yospe@hawaii.edu</a>, Tue 11 Apr 2000, 18:07 GMT
</LI>
</UL>
</LI>
<LI><strong><A NAME="00150" HREF="msg00150.html">Re: [MUD-Dev] Simulating Ancient Greece  WAS: Same-Sex Marriage</A></strong>, 
Jon Lambert <a href="mailto:jlsysinc@ix.netcom.com">jlsysinc@ix.netcom.com</a>, Tue 11 Apr 2000, 05:25 GMT
<UL>
<LI><strong><A NAME="00152" HREF="msg00152.html">Re: [MUD-Dev] Simulating Ancient Greece  WAS: Same-Sex Marriage</A></strong>, 
Matthew Mihaly <a href="mailto:the_logos@achaea.com">the_logos@achaea.com</a>, Tue 11 Apr 2000, 06:10 GMT
</LI>
</UL>
</LI>
<LI><strong><A NAME="00140" HREF="msg00140.html">[MUD-Dev] Re: Family, was characters per account</A></strong>, 
Daniel James <a href="mailto:dan@sensei.co.uk">dan@sensei.co.uk</a>, Mon 10 Apr 2000, 23:36 GMT
<UL>
<LI><strong><A NAME="00158" HREF="msg00158.html">Re: [MUD-Dev] Re: Family, was characters per account</A></strong>, 
Jeff Freeman <a href="mailto:skeptack@antisocial.com">skeptack@antisocial.com</a>, Tue 11 Apr 2000, 17:22 GMT
<UL>
<LI><strong><A NAME="00186" HREF="msg00186.html">RE: [MUD-Dev] Re: Family, was characters per account</A></strong>, 
Raph Koster <a href="mailto:rkoster@austin.rr.com">rkoster@austin.rr.com</a>, Tue 11 Apr 2000, 22:47 GMT
<UL>
<LI><strong><A NAME="00189" HREF="msg00189.html">RE: [MUD-Dev] Re: Family, was characters per account</A></strong>, 
Chris Lloyd <a href="mailto:crl199@soton.ac.uk">crl199@soton.ac.uk</a>, Wed 12 Apr 2000, 01:09 GMT
</LI>
<LI><strong><A NAME="00192" HREF="msg00192.html">RE: [MUD-Dev] Re: Family, was characters per account</A></strong>, 
Matthew Mihaly <a href="mailto:the_logos@achaea.com">the_logos@achaea.com</a>, Wed 12 Apr 2000, 01:09 GMT
</LI>
</UL>
</LI>
</UL>
</LI>
</UL>
</LI>
</UL></BLOCKQUOTE>

</ul>
<hr>
<center>
[&nbsp;<a href="../">Other Periods</a>
&nbsp;|&nbsp;<a href="../../">Other mailing lists</a>
&nbsp;|&nbsp;<a href="/search.php3">Search</a>
&nbsp;]
</center>
<hr>
</body>
</html>