<!-- MHonArc v2.4.4 --> <!--X-Subject: Re: [MUD-Dev] Re: Family, was characters per account --> <!--X-From-R13: Yriva Zvggyrwbua <qnevhfNpbaarpg.pbz.nh> --> <!--X-Date: Mon, 10 Apr 2000 22:08:28 -0700 --> <!--X-Message-Id: 20000411045143.860A441828#koro,off.connect.com.au --> <!--X-Content-Type: text/plain --> <!--X-Reference: 200004110410.AAA02589#hutch,East.Sun.COM --> <!--X-Head-End--> <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 3.2//EN"> <html> <head> <title>MUD-Dev message, Re: [MUD-Dev] Re: Family, was characters per account</title> <!-- meta name="robots" content="noindex,nofollow" --> <link rev="made" href="mailto:darius#connect,com.au"> </head> <body background="/backgrounds/paperback.gif" bgcolor="#ffffff" text="#000000" link="#0000FF" alink="#FF0000" vlink="#006000"> <font size="+4" color="#804040"> <strong><em>MUD-Dev<br>mailing list archive</em></strong> </font> <br> [ <a href="../">Other Periods</a> | <a href="../../">Other mailing lists</a> | <a href="/search.php3">Search</a> ] <br clear=all><hr> <!--X-Body-Begin--> <!--X-User-Header--> <!--X-User-Header-End--> <!--X-TopPNI--> Date: [ <a href="msg00145.html">Previous</a> | <a href="msg00147.html">Next</a> ] Thread: [ <a href="msg00145.html">Previous</a> | <a href="msg00151.html">Next</a> ] Index: [ <A HREF="author.html#00148">Author</A> | <A HREF="#00148">Date</A> | <A HREF="thread.html#00148">Thread</A> ] <!--X-TopPNI-End--> <!--X-MsgBody--> <!--X-Subject-Header-Begin--> <H1>Re: [MUD-Dev] Re: Family, was characters per account</H1> <HR> <!--X-Subject-Header-End--> <!--X-Head-of-Message--> <UL> <LI><em>To</em>: <A HREF="mailto:mud-dev#kanga,nu">mud-dev#kanga,nu</A></LI> <LI><em>Subject</em>: Re: [MUD-Dev] Re: Family, was characters per account </LI> <LI><em>From</em>: Kevin Littlejohn <<A HREF="mailto:darius#connect,com.au">darius#connect,com.au</A>></LI> <LI><em>Date</em>: Tue, 11 Apr 2000 14:51:43 +1000</LI> <LI><em>Reply-To</em>: <A HREF="mailto:mud-dev#kanga,nu">mud-dev#kanga,nu</A></LI> <LI><em>Sender</em>: <A HREF="mailto:mud-dev-admin#kanga,nu">mud-dev-admin#kanga,nu</A></LI> </UL> <!--X-Head-of-Message-End--> <!--X-Head-Body-Sep-Begin--> <HR> <!--X-Head-Body-Sep-End--> <!--X-Body-of-Message--> <PRE> >>> Paul Schwanz - Enterprise Services wrote > > Daniel wrote: > >p.s. I actually like the idea (or rather 'Mark Wells' idea, > >ahem) of character persistence. I'd really like to build > >it into a future game. Heavens, though, not for realism's > >sake (I vaguely recall this being his principal motivation), > >but rather that it increases attachment to the world and > >opens up some interesting gameplay avenues. And yes, you > >would need some sophisticated AI/scripting to make it work, > >making it a pretty scary implementation proposition. I read this and wasn't sure what character persistance was... > As to interesting gameplay avenues opened, imagine trying to > play out Tolkien's masterpiece without character persistence. > The bearer of the ring would _have_ to be an NPC, since a PC > could wink out of existence at the drop of a hat. What then > happens to the ring? Does it just drop to the ground to be > picked up by whomever is nearby? And what of the fellowship? > Now Aragorn is here...now he is not. Poor Frodo will never > know whom he can trust to be there to defend him against the > black riders...or black rider...or no riders...where'd the > rider's go? Hehe. I read this and understood ;) There's an answer of sorts to the issue of complexity in scripting. That's to provide a really solid scripting engine in-game, and allow players to code what their character will do while they're not logged in. This is the path we're taking - I'm envisaging a trade in "really good AI scripts" somewhere down the line. In some ways this increases the problems with advancement by practice, etc - really encourages scripting killing the bunnies to gain xp, that sort of thing - but in other ways, it might actually decrease it - _everyone_ will be scripted while they're logged out, so it kinda evens the playing field. Anyone got any theories on what wins out? KevinL _______________________________________________ MUD-Dev mailing list MUD-Dev#kanga,nu <A HREF="http://www.kanga.nu/lists/listinfo/mud-dev">http://www.kanga.nu/lists/listinfo/mud-dev</A> </PRE> <!--X-Body-of-Message-End--> <!--X-MsgBody-End--> <!--X-Follow-Ups--> <HR> <ul compact><li><strong>Follow-Ups</strong>: <ul> <li><strong><A NAME="00151" HREF="msg00151.html">Re: [MUD-Dev] Re: Family, was characters per account</A></strong> <ul compact><li><em>From:</em> Matthew Mihaly <the_logos#achaea,com></li></ul> </UL></LI></UL> <!--X-Follow-Ups-End--> <!--X-References--> <UL><LI><STRONG>References</STRONG>: <UL> <LI><STRONG><A NAME="00145" HREF="msg00145.html">Re: [MUD-Dev] Re: Family, was characters per account</A></STRONG> <UL><LI><EM>From:</EM> Paul Schwanz - Enterprise Services <Paul.Schwanz#east,sun.com></LI></UL></LI> </UL></LI></UL> <!--X-References-End--> <!--X-BotPNI--> <UL> <LI>Prev by Date: <STRONG><A HREF="msg00145.html">Re: [MUD-Dev] Re: Family, was characters per account</A></STRONG> </LI> <LI>Next by Date: <STRONG><A HREF="msg00147.html">Re: [MUD-Dev] Trouble Makers or Regular Citizens</A></STRONG> </LI> <LI>Prev by thread: <STRONG><A HREF="msg00145.html">Re: [MUD-Dev] Re: Family, was characters per account</A></STRONG> </LI> <LI>Next by thread: <STRONG><A HREF="msg00151.html">Re: [MUD-Dev] Re: Family, was characters per account</A></STRONG> </LI> <LI>Index(es): <UL> <LI><A HREF="index.html#00148"><STRONG>Date</STRONG></A></LI> <LI><A HREF="thread.html#00148"><STRONG>Thread</STRONG></A></LI> </UL> </LI> </UL> <!--X-BotPNI-End--> <!--X-User-Footer--> <!--X-User-Footer-End--> <ul><li>Thread context: <BLOCKQUOTE><UL> <LI><strong><A NAME="00150" HREF="msg00150.html">Re: [MUD-Dev] Simulating Ancient Greece WAS: Same-Sex Marriage</A></strong>, Jon Lambert <a href="mailto:jlsysinc#ix,netcom.com">jlsysinc#ix,netcom.com</a>, Tue 11 Apr 2000, 05:25 GMT <UL> <LI><strong><A NAME="00152" HREF="msg00152.html">Re: [MUD-Dev] Simulating Ancient Greece WAS: Same-Sex Marriage</A></strong>, Matthew Mihaly <a href="mailto:the_logos#achaea,com">the_logos#achaea,com</a>, Tue 11 Apr 2000, 06:10 GMT </LI> </UL> </LI> <LI><strong><A NAME="00140" HREF="msg00140.html">[MUD-Dev] Re: Family, was characters per account</A></strong>, Daniel James <a href="mailto:dan#sensei,co.uk">dan#sensei,co.uk</a>, Mon 10 Apr 2000, 23:36 GMT <UL> <li><Possible follow-up(s)><br> <LI><strong><A NAME="00145" HREF="msg00145.html">Re: [MUD-Dev] Re: Family, was characters per account</A></strong>, Paul Schwanz - Enterprise Services <a href="mailto:Paul.Schwanz#east,sun.com">Paul.Schwanz#east,sun.com</a>, Tue 11 Apr 2000, 04:12 GMT <UL> <LI><strong><A NAME="00148" HREF="msg00148.html">Re: [MUD-Dev] Re: Family, was characters per account</A></strong>, Kevin Littlejohn <a href="mailto:darius#connect,com.au">darius#connect,com.au</a>, Tue 11 Apr 2000, 05:08 GMT <UL> <LI><strong><A NAME="00151" HREF="msg00151.html">Re: [MUD-Dev] Re: Family, was characters per account</A></strong>, Matthew Mihaly <a href="mailto:the_logos#achaea,com">the_logos#achaea,com</a>, Tue 11 Apr 2000, 06:06 GMT </LI> </UL> </LI> </UL> </LI> </UL> </LI> <LI><strong><A NAME="00137" HREF="msg00137.html">RE: [MUD-Dev] Player controller justice systems</A></strong>, Koster, Raph <a href="mailto:rkoster#origin,ea.com">rkoster#origin,ea.com</a>, Mon 10 Apr 2000, 23:12 GMT <UL> <li><Possible follow-up(s)><br> <LI><strong><A NAME="00143" HREF="msg00143.html">Re: [MUD-Dev] Player controller justice systems</A></strong>, Travis Nixon <a href="mailto:tnixon#avalanchesoftware,com">tnixon#avalanchesoftware,com</a>, Tue 11 Apr 2000, 02:05 GMT <UL> <LI><strong><A NAME="00144" HREF="msg00144.html">Re: [MUD-Dev] Player controller justice systems</A></strong>, Erik Jarvi <a href="mailto:ejarvi#megsinet,net">ejarvi#megsinet,net</a>, Tue 11 Apr 2000, 04:12 GMT </LI> </UL> </LI> </UL> </LI> </UL></BLOCKQUOTE> </ul> <hr> <center> [ <a href="../">Other Periods</a> | <a href="../../">Other mailing lists</a> | <a href="/search.php3">Search</a> ] </center> <hr> </body> </html>