2000Q2/
<!-- MHonArc v2.4.4 -->
<!--X-Subject: Re: [MUD&#45;Dev] Re: Family, was characters per account -->
<!--X-From-R13: Yriva Zvggyrwbua <qnevhfNpbaarpg.pbz.nh> -->
<!--X-Date: Mon, 10 Apr 2000 22:08:28 &#45;0700 -->
<!--X-Message-Id: 20000411045143.860A441828#koro,off.connect.com.au -->
<!--X-Content-Type: text/plain -->
<!--X-Reference: 200004110410.AAA02589#hutch,East.Sun.COM -->
<!--X-Head-End-->
<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 3.2//EN">
<html>
<head>
<title>MUD-Dev message, Re: [MUD-Dev] Re: Family, was characters per account</title>
<!-- meta name="robots" content="noindex,nofollow" -->
<link rev="made" href="mailto:darius#connect,com.au">
</head>
<body background="/backgrounds/paperback.gif" bgcolor="#ffffff"
      text="#000000" link="#0000FF" alink="#FF0000" vlink="#006000">

  <font size="+4" color="#804040">
    <strong><em>MUD-Dev<br>mailing list archive</em></strong>
  </font>
      
<br>
[&nbsp;<a href="../">Other Periods</a>
&nbsp;|&nbsp;<a href="../../">Other mailing lists</a>
&nbsp;|&nbsp;<a href="/search.php3">Search</a>
&nbsp;]
<br clear=all><hr>
<!--X-Body-Begin-->
<!--X-User-Header-->
<!--X-User-Header-End-->
<!--X-TopPNI-->

Date:&nbsp;
[&nbsp;<a href="msg00145.html">Previous</a>
&nbsp;|&nbsp;<a href="msg00147.html">Next</a>
&nbsp;]
&nbsp;&nbsp;&nbsp;&nbsp;
Thread:&nbsp;
[&nbsp;<a href="msg00145.html">Previous</a>
&nbsp;|&nbsp;<a href="msg00151.html">Next</a>
&nbsp;]
&nbsp;&nbsp;&nbsp;&nbsp;
Index:&nbsp;
[&nbsp;<A HREF="author.html#00148">Author</A>
&nbsp;|&nbsp;<A HREF="#00148">Date</A>
&nbsp;|&nbsp;<A HREF="thread.html#00148">Thread</A>
&nbsp;]

<!--X-TopPNI-End-->
<!--X-MsgBody-->
<!--X-Subject-Header-Begin-->
<H1>Re: [MUD-Dev] Re: Family, was characters per account</H1>
<HR>
<!--X-Subject-Header-End-->
<!--X-Head-of-Message-->
<UL>
<LI><em>To</em>: <A HREF="mailto:mud-dev#kanga,nu">mud-dev#kanga,nu</A></LI>
<LI><em>Subject</em>: Re: [MUD-Dev] Re: Family, was characters per account </LI>
<LI><em>From</em>: Kevin Littlejohn &lt;<A HREF="mailto:darius#connect,com.au">darius#connect,com.au</A>&gt;</LI>
<LI><em>Date</em>: Tue, 11 Apr 2000 14:51:43 +1000</LI>
<LI><em>Reply-To</em>: <A HREF="mailto:mud-dev#kanga,nu">mud-dev#kanga,nu</A></LI>
<LI><em>Sender</em>: <A HREF="mailto:mud-dev-admin#kanga,nu">mud-dev-admin#kanga,nu</A></LI>
</UL>
<!--X-Head-of-Message-End-->
<!--X-Head-Body-Sep-Begin-->
<HR>
<!--X-Head-Body-Sep-End-->
<!--X-Body-of-Message-->
<PRE>

&gt;&gt;&gt; Paul Schwanz - Enterprise Services wrote
&gt; 
&gt; Daniel wrote:
&gt; &gt;p.s. I actually like the idea (or rather 'Mark Wells' idea,
&gt; &gt;ahem) of character persistence. I'd really like to build
&gt; &gt;it into a future game. Heavens, though, not for realism's
&gt; &gt;sake (I vaguely recall this being his principal motivation),
&gt; &gt;but rather that it increases attachment to the world and
&gt; &gt;opens up some interesting gameplay avenues. And yes, you
&gt; &gt;would need some sophisticated AI/scripting to make it work, 
&gt; &gt;making it a pretty scary implementation proposition.

I read this and wasn't sure what character persistance was...

&gt; As to interesting gameplay avenues opened, imagine trying to
&gt; play out Tolkien's masterpiece without character persistence.
&gt; The bearer of the ring would _have_ to be an NPC, since a PC
&gt; could wink out of existence at the drop of a hat.  What then
&gt; happens to the ring?  Does it just drop to the ground to be
&gt; picked up by whomever is nearby?  And what of the fellowship?
&gt; Now Aragorn is here...now he is not.  Poor Frodo will never
&gt; know whom he can trust to be there to defend him against the
&gt; black riders...or black rider...or no riders...where'd the
&gt; rider's go?  Hehe.

I read this and understood ;)

There's an answer of sorts to the issue of complexity in scripting.  That's
to provide a really solid scripting engine in-game, and allow players to
code what their character will do while they're not logged in.  This is the
path we're taking - I'm envisaging a trade in "really good AI scripts"
somewhere down the line.

In some ways this increases the problems with advancement by practice, etc
- really encourages scripting killing the bunnies to gain xp, that sort of
thing - but in other ways, it might actually decrease it - _everyone_ will
be scripted while they're logged out, so it kinda evens the playing field.
Anyone got any theories on what wins out?

KevinL



_______________________________________________
MUD-Dev mailing list
MUD-Dev#kanga,nu
<A  HREF="http://www.kanga.nu/lists/listinfo/mud-dev">http://www.kanga.nu/lists/listinfo/mud-dev</A>

</PRE>

<!--X-Body-of-Message-End-->
<!--X-MsgBody-End-->
<!--X-Follow-Ups-->
<HR>
<ul compact><li><strong>Follow-Ups</strong>:
<ul>
<li><strong><A NAME="00151" HREF="msg00151.html">Re: [MUD-Dev] Re: Family, was characters per account</A></strong>
<ul compact><li><em>From:</em> Matthew Mihaly &lt;the_logos#achaea,com&gt;</li></ul>
</UL></LI></UL>
<!--X-Follow-Ups-End-->
<!--X-References-->
<UL><LI><STRONG>References</STRONG>:
<UL>
<LI><STRONG><A NAME="00145" HREF="msg00145.html">Re: [MUD-Dev] Re: Family, was characters per account</A></STRONG>
<UL><LI><EM>From:</EM> Paul Schwanz - Enterprise Services &lt;Paul.Schwanz#east,sun.com&gt;</LI></UL></LI>
</UL></LI></UL>
<!--X-References-End-->
<!--X-BotPNI-->
<UL>
<LI>Prev by Date:
<STRONG><A HREF="msg00145.html">Re: [MUD-Dev] Re: Family, was characters per account</A></STRONG>
</LI>
<LI>Next by Date:
<STRONG><A HREF="msg00147.html">Re: [MUD-Dev] Trouble Makers or Regular Citizens</A></STRONG>
</LI>
<LI>Prev by thread:
<STRONG><A HREF="msg00145.html">Re: [MUD-Dev] Re: Family, was characters per account</A></STRONG>
</LI>
<LI>Next by thread:
<STRONG><A HREF="msg00151.html">Re: [MUD-Dev] Re: Family, was characters per account</A></STRONG>
</LI>
<LI>Index(es):
<UL>
<LI><A HREF="index.html#00148"><STRONG>Date</STRONG></A></LI>
<LI><A HREF="thread.html#00148"><STRONG>Thread</STRONG></A></LI>
</UL>
</LI>
</UL>

<!--X-BotPNI-End-->
<!--X-User-Footer-->
<!--X-User-Footer-End-->
<ul><li>Thread context:
<BLOCKQUOTE><UL>
<LI><strong><A NAME="00150" HREF="msg00150.html">Re: [MUD-Dev] Simulating Ancient Greece  WAS: Same-Sex Marriage</A></strong>, 
Jon Lambert <a href="mailto:jlsysinc#ix,netcom.com">jlsysinc#ix,netcom.com</a>, Tue 11 Apr 2000, 05:25 GMT
<UL>
<LI><strong><A NAME="00152" HREF="msg00152.html">Re: [MUD-Dev] Simulating Ancient Greece  WAS: Same-Sex Marriage</A></strong>, 
Matthew Mihaly <a href="mailto:the_logos#achaea,com">the_logos#achaea,com</a>, Tue 11 Apr 2000, 06:10 GMT
</LI>
</UL>
</LI>
<LI><strong><A NAME="00140" HREF="msg00140.html">[MUD-Dev] Re: Family, was characters per account</A></strong>, 
Daniel James <a href="mailto:dan#sensei,co.uk">dan#sensei,co.uk</a>, Mon 10 Apr 2000, 23:36 GMT
<UL>
<li>&lt;Possible follow-up(s)&gt;<br>
<LI><strong><A NAME="00145" HREF="msg00145.html">Re: [MUD-Dev] Re: Family, was characters per account</A></strong>, 
Paul Schwanz - Enterprise Services <a href="mailto:Paul.Schwanz#east,sun.com">Paul.Schwanz#east,sun.com</a>, Tue 11 Apr 2000, 04:12 GMT
<UL>
<LI><strong><A NAME="00148" HREF="msg00148.html">Re: [MUD-Dev] Re: Family, was characters per account</A></strong>, 
Kevin Littlejohn <a href="mailto:darius#connect,com.au">darius#connect,com.au</a>, Tue 11 Apr 2000, 05:08 GMT
<UL>
<LI><strong><A NAME="00151" HREF="msg00151.html">Re: [MUD-Dev] Re: Family, was characters per account</A></strong>, 
Matthew Mihaly <a href="mailto:the_logos#achaea,com">the_logos#achaea,com</a>, Tue 11 Apr 2000, 06:06 GMT
</LI>
</UL>
</LI>
</UL>
</LI>
</UL>
</LI>
<LI><strong><A NAME="00137" HREF="msg00137.html">RE: [MUD-Dev] Player controller justice systems</A></strong>, 
Koster, Raph <a href="mailto:rkoster#origin,ea.com">rkoster#origin,ea.com</a>, Mon 10 Apr 2000, 23:12 GMT
<UL>
<li>&lt;Possible follow-up(s)&gt;<br>
<LI><strong><A NAME="00143" HREF="msg00143.html">Re: [MUD-Dev] Player controller justice systems</A></strong>, 
Travis Nixon <a href="mailto:tnixon#avalanchesoftware,com">tnixon#avalanchesoftware,com</a>, Tue 11 Apr 2000, 02:05 GMT
<UL>
<LI><strong><A NAME="00144" HREF="msg00144.html">Re: [MUD-Dev] Player controller justice systems</A></strong>, 
Erik Jarvi <a href="mailto:ejarvi#megsinet,net">ejarvi#megsinet,net</a>, Tue 11 Apr 2000, 04:12 GMT
</LI>
</UL>
</LI>
</UL>
</LI>
</UL></BLOCKQUOTE>

</ul>
<hr>
<center>
[&nbsp;<a href="../">Other Periods</a>
&nbsp;|&nbsp;<a href="../../">Other mailing lists</a>
&nbsp;|&nbsp;<a href="/search.php3">Search</a>
&nbsp;]
</center>
<hr>
</body>
</html>