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<H1>RE: [MUD-Dev] Re: Family, was characters per account</H1>
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<LI><em>To</em>: &lt;<A HREF="mailto:mud-dev#kanga,nu">mud-dev#kanga,nu</A>&gt;</LI>
<LI><em>Subject</em>: RE: [MUD-Dev] Re: Family, was characters per account</LI>
<LI><em>From</em>: "Chris Lloyd" &lt;<A HREF="mailto:crl199#soton,ac.uk">crl199#soton,ac.uk</A>&gt;</LI>
<LI><em>Date</em>: Wed, 12 Apr 2000 01:20:30 +0100</LI>
<LI><em>Importance</em>: Normal</LI>
<LI><em>Reply-To</em>: <A HREF="mailto:mud-dev#kanga,nu">mud-dev#kanga,nu</A></LI>
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<PRE>
Hm. Perhaps scripting is the wrong thing, here. Whilst we cannot expect
anyone to be online al the time, implementers should not be expected to
double the size of their servers to provide for this.

Perhaps, instead, we could have a _few_ ways for players to spend time when
not around. Let us say that a player is going away for a two week RL
holiday. This might be equal to two years in the game (assuming play is in
real time). He could perhaps send his character away on holiday, too, in
some way. Bubba could join the army or enlist in the militia for a while. Of
course, now the character is just another face in the masses, so no one
notices him. When the player comes back from holiday, his character has
gained a little experience and has gained himself a suit of standard-issue
armour. Perhaps some money, and perhaps 'favour points' of the city that he
was fighting for.

This would be no where near as much of a reward if the player had actually
been using his or her character for that time, but it helps explain why all
his guild mates did not see him for a while. Other ideas could include study
in an isolated library, becoming a neophyte in a large brotherhood of monks
or suchlike. We normally say, for the sake of RP, that when a character is
no online, he is deep in study somewhere or off battling monsters in a deep
dungeon where no one can meet him.





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<LI><STRONG><A NAME="00186" HREF="msg00186.html">RE: [MUD-Dev] Re: Family, was characters per account</A></STRONG>
<UL><LI><EM>From:</EM> "Raph Koster" &lt;rkoster#austin,rr.com&gt;</LI></UL></LI>
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<ul><li>Thread context:
<BLOCKQUOTE><UL>
<LI><STRONG>Re: [MUD-Dev] Simulating Ancient Greece  WAS: Same-Sex Marriage</STRONG>, <EM>(continued)</EM>
<ul compact>
<LI><strong><A NAME="00152" HREF="msg00152.html">Re: [MUD-Dev] Simulating Ancient Greece  WAS: Same-Sex Marriage</A></strong>, 
Matthew Mihaly <a href="mailto:the_logos#achaea,com">the_logos#achaea,com</a>, Tue 11 Apr 2000, 06:10 GMT
</LI>
</ul>
</LI>
<LI><strong><A NAME="00140" HREF="msg00140.html">[MUD-Dev] Re: Family, was characters per account</A></strong>, 
Daniel James <a href="mailto:dan#sensei,co.uk">dan#sensei,co.uk</a>, Mon 10 Apr 2000, 23:36 GMT
<UL>
<LI><strong><A NAME="00158" HREF="msg00158.html">Re: [MUD-Dev] Re: Family, was characters per account</A></strong>, 
Jeff Freeman <a href="mailto:skeptack#antisocial,com">skeptack#antisocial,com</a>, Tue 11 Apr 2000, 17:22 GMT
<UL>
<LI><strong><A NAME="00186" HREF="msg00186.html">RE: [MUD-Dev] Re: Family, was characters per account</A></strong>, 
Raph Koster <a href="mailto:rkoster#austin,rr.com">rkoster#austin,rr.com</a>, Tue 11 Apr 2000, 22:47 GMT
<UL>
<LI><strong><A NAME="00189" HREF="msg00189.html">RE: [MUD-Dev] Re: Family, was characters per account</A></strong>, 
Chris Lloyd <a href="mailto:crl199#soton,ac.uk">crl199#soton,ac.uk</a>, Wed 12 Apr 2000, 01:09 GMT
</LI>
<LI><strong><A NAME="00192" HREF="msg00192.html">RE: [MUD-Dev] Re: Family, was characters per account</A></strong>, 
Matthew Mihaly <a href="mailto:the_logos#achaea,com">the_logos#achaea,com</a>, Wed 12 Apr 2000, 01:09 GMT
</LI>
</UL>
</LI>
</UL>
</LI>
</UL>
<UL>
<li>&lt;Possible follow-up(s)&gt;<br>
<LI><strong><A NAME="00145" HREF="msg00145.html">Re: [MUD-Dev] Re: Family, was characters per account</A></strong>, 
Paul Schwanz - Enterprise Services <a href="mailto:Paul.Schwanz#east,sun.com">Paul.Schwanz#east,sun.com</a>, Tue 11 Apr 2000, 04:12 GMT
<UL>
<LI><strong><A NAME="00148" HREF="msg00148.html">Re: [MUD-Dev] Re: Family, was characters per account</A></strong>, 
Kevin Littlejohn <a href="mailto:darius#connect,com.au">darius#connect,com.au</a>, Tue 11 Apr 2000, 05:08 GMT
<UL>
<LI><strong><A NAME="00151" HREF="msg00151.html">Re: [MUD-Dev] Re: Family, was characters per account</A></strong>, 
Matthew Mihaly <a href="mailto:the_logos#achaea,com">the_logos#achaea,com</a>, Tue 11 Apr 2000, 06:06 GMT
</LI>
</UL>
</LI>
</UL>
</LI>
</UL>
</LI>
</UL></BLOCKQUOTE>

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