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<H1>Re: [MUD-Dev] Justifying twinking</H1>
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<LI><em>To</em>: <A HREF="mailto:mud-dev#kanga,nu">mud-dev#kanga,nu</A></LI>
<LI><em>Subject</em>: Re: [MUD-Dev] Justifying twinking</LI>
<LI><em>From</em>: Jeff Freeman &lt;<A HREF="mailto:skeptack#antisocial,com">skeptack#antisocial,com</A>&gt;</LI>
<LI><em>Date</em>: Fri, 21 Apr 2000 12:17:43 -0500</LI>
<LI><em>Reply-To</em>: <A HREF="mailto:mud-dev#kanga,nu">mud-dev#kanga,nu</A></LI>
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<PRE>
At 10:39 AM 4/20/00 -0500, Todd McKimmey wrote:
&gt;On a side note, frustrated me to no end when starting out on EQ that 90% of
&gt;what was killing me most of the time I either never saw or was looking
&gt;nearly straight at the ground to see. Made me feel even smaller than the 'a
&gt;rat' or 'a small snake' that was prominently displayed above the creature's
&gt;head.

Following that sidenote... what I found most frustrating was that the
higher level we got, the weaker we were (relative to the stuff we were
fighting).  As a level one newbiemonk I was an indestructable hero -
soundly stomping creatures that were my equal, or even (according to /con)
my betters.  By level 38 or so, I was running (and jumping and running and
jumping) from /con="Looks like a total a wimp, but I bet it will kick your
butt" mobs.

I understand, I think, the goal there was to make leveling slower/harder
the higher level you were, but it was still irritating to me as a player.

--
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<LI><STRONG><A NAME="00466" HREF="msg00466.html">RE: [MUD-Dev] Justifying twinking</A></STRONG>
<UL><LI><EM>From:</EM> "Raph Koster" &lt;rkoster@austin.rr.com&gt;</LI></UL></LI>
<LI><STRONG><A NAME="00490" HREF="msg00490.html">Re: [MUD-Dev] Justifying twinking</A></STRONG>
<UL><LI><EM>From:</EM> "Todd McKimmey" &lt;rufus@wombatgames.com&gt;</LI></UL></LI>
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<ul><li>Thread context:
<BLOCKQUOTE><UL>
<LI><STRONG>RE: [MUD-Dev] Justifying twinking</STRONG>, <EM>(continued)</EM>
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<LI><strong><A NAME="00465" HREF="msg00465.html">RE: [MUD-Dev] Justifying twinking</A></strong>, 
Raph Koster <a href="mailto:rkoster@austin.rr.com">rkoster@austin.rr.com</a>, Wed 19 Apr 2000, 18:55 GMT
</LI>
<LI><strong><A NAME="00469" HREF="msg00469.html">Re: [MUD-Dev] Justifying twinking</A></strong>, 
Ryan Palacio <a href="mailto:rpalacio@verant.com">rpalacio@verant.com</a>, Wed 19 Apr 2000, 18:55 GMT
</LI>
<LI><strong><A NAME="00466" HREF="msg00466.html">RE: [MUD-Dev] Justifying twinking</A></strong>, 
Raph Koster <a href="mailto:rkoster@austin.rr.com">rkoster@austin.rr.com</a>, Wed 19 Apr 2000, 18:55 GMT
<LI><strong><A NAME="00490" HREF="msg00490.html">Re: [MUD-Dev] Justifying twinking</A></strong>, 
Todd McKimmey <a href="mailto:rufus@wombatgames.com">rufus@wombatgames.com</a>, Thu 20 Apr 2000, 22:08 GMT
<LI><strong><A NAME="00505" HREF="msg00505.html">Re: [MUD-Dev] Justifying twinking</A></strong>, 
Jeff Freeman <a href="mailto:skeptack@antisocial.com">skeptack@antisocial.com</a>, Sat 22 Apr 2000, 04:13 GMT
</LI>
</LI>
<LI><strong><A NAME="00519" HREF="msg00519.html">RE: [MUD-Dev] Justifying twinking</A></strong>, 
Lee Sheldon <a href="mailto:linearno@gte.net">linearno@gte.net</a>, Sat 22 Apr 2000, 18:11 GMT
</LI>
</LI>
<LI><strong><A NAME="00448" HREF="msg00448.html">Re: [MUD-Dev] Justifying twinking</A></strong>, 
Timothy Dang <a href="mailto:tdang@U.Arizona.EDU">tdang@U.Arizona.EDU</a>, Wed 19 Apr 2000, 01:44 GMT
</LI>
<LI><strong><A NAME="00462" HREF="msg00462.html">Re: [MUD-Dev] Justifying twinking</A></strong>, 
Frank Crowell <a href="mailto:maddog@maddog.com">maddog@maddog.com</a>, Wed 19 Apr 2000, 18:55 GMT
</LI>
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<LI><strong><A NAME="00293" HREF="msg00293.html">Re: [MUD-Dev] banning the sale of items</A></strong>, 
Par Winzell <a href="mailto:zell@alyx.com">zell@alyx.com</a>, Sun 16 Apr 2000, 22:29 GMT
</LI>
</ul>
</ul>
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</UL></BLOCKQUOTE>

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