<!-- MHonArc v2.4.4 --> <!--X-Subject: Re: Re[2]: [MUD-Dev] defeating twinking through game mechanics --> <!--X-From-R13: Bnhy Epujnam - Sagrecevfr Ereivprf <Bnhy.EpujnamNrnfg.fha.pbz> --> <!--X-Date: Mon, 24 Apr 2000 11:47:05 -0700 --> <!--X-Message-Id: 200004241756.NAA25742#hutch,East.Sun.COM --> <!--X-Content-Type: text/plain --> <!--X-Head-End--> <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 3.2//EN"> <html> <head> <title>MUD-Dev message, Re: Re[2]: [MUD-Dev] defeating twinking through game mechanics</title> <!-- meta name="robots" content="noindex,nofollow" --> <link rev="made" href="mailto:Paul.Schwanz#east,sun.com"> </head> <body background="/backgrounds/paperback.gif" bgcolor="#ffffff" text="#000000" link="#0000FF" alink="#FF0000" vlink="#006000"> <font size="+4" color="#804040"> <strong><em>MUD-Dev<br>mailing list archive</em></strong> </font> <br> [ <a href="../">Other Periods</a> | <a href="../../">Other mailing lists</a> | <a href="/search.php3">Search</a> ] <br clear=all><hr> <!--X-Body-Begin--> <!--X-User-Header--> <!--X-User-Header-End--> <!--X-TopPNI--> Date: [ <a href="msg00544.html">Previous</a> | <a href="msg00547.html">Next</a> ] Thread: [ <a href="msg00563.html">Previous</a> | <a href="msg00552.html">Next</a> ] Index: [ <A HREF="author.html#00548">Author</A> | <A HREF="#00548">Date</A> | <A HREF="thread.html#00548">Thread</A> ] <!--X-TopPNI-End--> <!--X-MsgBody--> <!--X-Subject-Header-Begin--> <H1>Re: Re[2]: [MUD-Dev] defeating twinking through game mechanics</H1> <HR> <!--X-Subject-Header-End--> <!--X-Head-of-Message--> <UL> <LI><em>To</em>: <A HREF="mailto:mud-dev#kanga,nu">mud-dev#kanga,nu</A></LI> <LI><em>Subject</em>: Re: Re[2]: [MUD-Dev] defeating twinking through game mechanics</LI> <LI><em>From</em>: Paul Schwanz - Enterprise Services <<A HREF="mailto:Paul.Schwanz#east,sun.com">Paul.Schwanz#east,sun.com</A>></LI> <LI><em>Date</em>: Mon, 24 Apr 2000 13:55:35 -0400 (EDT)</LI> <LI><em>Reply-To</em>: <A HREF="mailto:mud-dev#kanga,nu">mud-dev#kanga,nu</A></LI> <LI><em>Sender</em>: <A HREF="mailto:mud-dev-admin#kanga,nu">mud-dev-admin#kanga,nu</A></LI> </UL> <!--X-Head-of-Message-End--> <!--X-Head-Body-Sep-Begin--> <HR> <!--X-Head-Body-Sep-End--> <!--X-Body-of-Message--> <PRE> Travis said: > The paper Star Wars RPG has things set up so that someone with a low > lightsaber skill trying to use one is a menace to him/herself. > Shadowrun does something similar with monomolecular filament whips. > > In the general case, though, it's not very realistic. That's only a > concern if you're worried about realism, though. :-) Hmmm....I realize that realism is a highly subjective concept, but I would think that it would be quite realistic for an unskilled weilder to lose an appendage while whipping around a lightsaber. :-) It certainly seems more believable than that same unskilled weilder deflecting blaster bolts back at an attacker...but maybe they are just strong in the force. :-) --Phinehas ----------------------------------------------------------------- "All things are permissable, but not all things are expedient." ----------------------------------------------------------------- _______________________________________________ MUD-Dev mailing list MUD-Dev#kanga,nu <A HREF="http://www.kanga.nu/lists/listinfo/mud-dev">http://www.kanga.nu/lists/listinfo/mud-dev</A> </PRE> <!--X-Body-of-Message-End--> <!--X-MsgBody-End--> <!--X-Follow-Ups--> <HR> <ul compact><li><strong>Follow-Ups</strong>: <ul> <li><strong><A NAME="00552" HREF="msg00552.html">Re[4]: [MUD-Dev] defeating twinking through game mechanics</A></strong> <ul compact><li><em>From:</em> Travis Casey <efindel#io,com></li></ul> </UL></LI></UL> <!--X-Follow-Ups-End--> <!--X-References--> <!--X-References-End--> <!--X-BotPNI--> <UL> <LI>Prev by Date: <STRONG><A HREF="msg00544.html">Re: [MUD-Dev] Alignment</A></STRONG> </LI> <LI>Next by Date: <STRONG><A HREF="msg00547.html">RE: [MUD-Dev] Spawning and quests (was Sony ban)</A></STRONG> </LI> <LI>Prev by thread: <STRONG><A HREF="msg00563.html">Re: [MUD-Dev] defeating twinking through game mechanics</A></STRONG> </LI> <LI>Next by thread: <STRONG><A HREF="msg00552.html">Re[4]: [MUD-Dev] defeating twinking through game mechanics</A></STRONG> </LI> <LI>Index(es): <UL> <LI><A HREF="index.html#00548"><STRONG>Date</STRONG></A></LI> <LI><A HREF="thread.html#00548"><STRONG>Thread</STRONG></A></LI> </UL> </LI> </UL> <!--X-BotPNI-End--> <!--X-User-Footer--> <!--X-User-Footer-End--> <ul><li>Thread context: <BLOCKQUOTE><UL> <LI><STRONG>Re: [MUD-Dev] defeating twinking through game mechanics</STRONG>, <EM>(continued)</EM> <ul compact> <ul compact> <LI><strong><A NAME="00533" HREF="msg00533.html">Re: [MUD-Dev] defeating twinking through game mechanics</A></strong>, Erik Jarvi <a href="mailto:ejarvi#megsinet,net">ejarvi#megsinet,net</a>, Sun 23 Apr 2000, 21:45 GMT </LI> </ul> <LI><strong><A NAME="00510" HREF="msg00510.html">Re: [MUD-Dev] defeating twinking through game mechanics</A></strong>, Paul Schwanz - Enterprise Services <a href="mailto:Paul.Schwanz#east,sun.com">Paul.Schwanz#east,sun.com</a>, Sat 22 Apr 2000, 04:13 GMT <UL> <LI><strong><A NAME="00542" HREF="msg00542.html">Re[2]: [MUD-Dev] defeating twinking through game mechanics</A></strong>, Travis Casey <a href="mailto:efindel#io,com">efindel#io,com</a>, Mon 24 Apr 2000, 02:15 GMT </LI> <LI><strong><A NAME="00563" HREF="msg00563.html">Re: [MUD-Dev] defeating twinking through game mechanics</A></strong>, J C Lawrence <a href="mailto:claw#cp,net">claw#cp,net</a>, Mon 24 Apr 2000, 23:42 GMT </LI> </UL> </LI> <LI><strong><A NAME="00548" HREF="msg00548.html">Re: Re[2]: [MUD-Dev] defeating twinking through game mechanics</A></strong>, Paul Schwanz - Enterprise Services <a href="mailto:Paul.Schwanz#east,sun.com">Paul.Schwanz#east,sun.com</a>, Mon 24 Apr 2000, 18:47 GMT <UL> <LI><strong><A NAME="00552" HREF="msg00552.html">Re[4]: [MUD-Dev] defeating twinking through game mechanics</A></strong>, Travis Casey <a href="mailto:efindel#io,com">efindel#io,com</a>, Mon 24 Apr 2000, 21:17 GMT </LI> </UL> </LI> </ul> </LI> <LI><strong><A NAME="00470" HREF="msg00470.html">[MUD-Dev] Fun and Learning in games</A></strong>, Draymoor <a href="mailto:fibhufky#erols,com">fibhufky#erols,com</a>, Wed 19 Apr 2000, 18:55 GMT <UL> <li><Possible follow-up(s)><br> <LI><strong><A NAME="00479" HREF="msg00479.html">RE: [MUD-Dev] Fun and Learning in games</A></strong>, Schubert, Damion <a href="mailto:dschubert#origin,ea.com">dschubert#origin,ea.com</a>, Wed 19 Apr 2000, 23:36 GMT </LI> </UL> </LI> <LI><strong><A NAME="00452" HREF="msg00452.html">[MUD-Dev] Game Law Example (fwd)</A></strong>, J C Lawrence <a href="mailto:claw#cp,net">claw#cp,net</a>, Wed 19 Apr 2000, 02:24 GMT </LI> </UL></BLOCKQUOTE> </ul> <hr> <center> [ <a href="../">Other Periods</a> | <a href="../../">Other mailing lists</a> | <a href="/search.php3">Search</a> ] </center> <hr> </body> </html>