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<H1>Re: Re[2]: [MUD-Dev] defeating twinking through game mechanics</H1>
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<LI><em>To</em>: <A HREF="mailto:mud-dev#kanga,nu">mud-dev#kanga,nu</A></LI>
<LI><em>Subject</em>: Re: Re[2]: [MUD-Dev] defeating twinking through game mechanics</LI>
<LI><em>From</em>: Paul Schwanz - Enterprise Services &lt;<A HREF="mailto:Paul.Schwanz#east,sun.com">Paul.Schwanz#east,sun.com</A>&gt;</LI>
<LI><em>Date</em>: Mon, 24 Apr 2000 13:55:35 -0400 (EDT)</LI>
<LI><em>Reply-To</em>: <A HREF="mailto:mud-dev#kanga,nu">mud-dev#kanga,nu</A></LI>
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<PRE>

Travis said:
&gt; The paper Star Wars RPG has things set up so that someone with a low
&gt; lightsaber skill trying to use one is a menace to him/herself.
&gt; Shadowrun does something similar with monomolecular filament whips.
&gt; 
&gt; In the general case, though, it's not very realistic.  That's only a
&gt; concern if you're worried about realism, though.  :-)

Hmmm....I realize that realism is a highly subjective concept, but I would think 
that it would be quite realistic for an unskilled weilder to lose an appendage 
while whipping around a lightsaber. :-)  It certainly seems more believable than 
that same unskilled weilder deflecting blaster bolts back at an attacker...but 
maybe they are just strong in the force.  :-)

--Phinehas

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<li><strong><A NAME="00552" HREF="msg00552.html">Re[4]: [MUD-Dev] defeating twinking through game mechanics</A></strong>
<ul compact><li><em>From:</em> Travis Casey &lt;efindel#io,com&gt;</li></ul>
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<ul><li>Thread context:
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<LI><STRONG>Re: [MUD-Dev] defeating twinking through game mechanics</STRONG>, <EM>(continued)</EM>
<ul compact>
<ul compact>
<LI><strong><A NAME="00533" HREF="msg00533.html">Re: [MUD-Dev] defeating twinking through game mechanics</A></strong>, 
Erik Jarvi <a href="mailto:ejarvi#megsinet,net">ejarvi#megsinet,net</a>, Sun 23 Apr 2000, 21:45 GMT
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<LI><strong><A NAME="00510" HREF="msg00510.html">Re: [MUD-Dev] defeating twinking through game mechanics</A></strong>, 
Paul Schwanz - Enterprise Services <a href="mailto:Paul.Schwanz#east,sun.com">Paul.Schwanz#east,sun.com</a>, Sat 22 Apr 2000, 04:13 GMT
<UL>
<LI><strong><A NAME="00542" HREF="msg00542.html">Re[2]: [MUD-Dev] defeating twinking through game mechanics</A></strong>, 
Travis Casey <a href="mailto:efindel#io,com">efindel#io,com</a>, Mon 24 Apr 2000, 02:15 GMT
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<LI><strong><A NAME="00563" HREF="msg00563.html">Re: [MUD-Dev] defeating twinking through game mechanics</A></strong>, 
J C Lawrence <a href="mailto:claw#cp,net">claw#cp,net</a>, Mon 24 Apr 2000, 23:42 GMT
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</UL>
</LI>
<LI><strong><A NAME="00548" HREF="msg00548.html">Re: Re[2]: [MUD-Dev] defeating twinking through game mechanics</A></strong>, 
Paul Schwanz - Enterprise Services <a href="mailto:Paul.Schwanz#east,sun.com">Paul.Schwanz#east,sun.com</a>, Mon 24 Apr 2000, 18:47 GMT
<UL>
<LI><strong><A NAME="00552" HREF="msg00552.html">Re[4]: [MUD-Dev] defeating twinking through game mechanics</A></strong>, 
Travis Casey <a href="mailto:efindel#io,com">efindel#io,com</a>, Mon 24 Apr 2000, 21:17 GMT
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<LI><strong><A NAME="00470" HREF="msg00470.html">[MUD-Dev] Fun and Learning in games</A></strong>, 
Draymoor <a href="mailto:fibhufky#erols,com">fibhufky#erols,com</a>, Wed 19 Apr 2000, 18:55 GMT
<UL>
<li>&lt;Possible follow-up(s)&gt;<br>
<LI><strong><A NAME="00479" HREF="msg00479.html">RE: [MUD-Dev] Fun and Learning in games</A></strong>, 
Schubert, Damion <a href="mailto:dschubert#origin,ea.com">dschubert#origin,ea.com</a>, Wed 19 Apr 2000, 23:36 GMT
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</UL>
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<LI><strong><A NAME="00452" HREF="msg00452.html">[MUD-Dev] Game Law Example (fwd)</A></strong>, 
J C Lawrence <a href="mailto:claw#cp,net">claw#cp,net</a>, Wed 19 Apr 2000, 02:24 GMT
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</UL></BLOCKQUOTE>

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