<!-- MHonArc v2.4.4 --> <!--X-Subject: RE: Re[2]: [MUD-Dev] Alignment --> <!--X-From-R13: "Zrr Euryqba" <yvarneabNtgr.arg> --> <!--X-Date: Sat, 22 Apr 2000 11:11:40 -0700 --> <!--X-Message-Id: 000601bfac6c$c8487360$17822104@dsl.gtei.net --> <!--X-Content-Type: text/plain --> <!--X-Reference: 005d01bfa9a2$db050a80$0700000a@travis.avalancheint.com --> <!--X-Head-End--> <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 3.2//EN"> <html> <head> <title>MUD-Dev message, RE: Re[2]: [MUD-Dev] Alignment</title> <!-- meta name="robots" content="noindex,nofollow" --> <link rev="made" href="mailto:linearno@gte.net"> </head> <body background="/backgrounds/paperback.gif" bgcolor="#ffffff" text="#000000" link="#0000FF" alink="#FF0000" vlink="#006000"> <font size="+4" color="#804040"> <strong><em>MUD-Dev<br>mailing list archive</em></strong> </font> <br> [ <a href="../">Other Periods</a> | <a href="../../">Other mailing lists</a> | <a href="/search.php3">Search</a> ] <br clear=all><hr> <!--X-Body-Begin--> <!--X-User-Header--> <!--X-User-Header-End--> <!--X-TopPNI--> Date: [ <a href="msg00522.html">Previous</a> | <a href="msg00523.html">Next</a> ] Thread: [ <a href="msg00450.html">Previous</a> | <a href="msg00555.html">Next</a> ] Index: [ <A HREF="author.html#00516">Author</A> | <A HREF="#00516">Date</A> | <A HREF="thread.html#00516">Thread</A> ] <!--X-TopPNI-End--> <!--X-MsgBody--> <!--X-Subject-Header-Begin--> <H1>RE: Re[2]: [MUD-Dev] Alignment</H1> <HR> <!--X-Subject-Header-End--> <!--X-Head-of-Message--> <UL> <LI><em>To</em>: <<A HREF="mailto:mud-dev#kanga,nu">mud-dev#kanga,nu</A>></LI> <LI><em>Subject</em>: RE: Re[2]: [MUD-Dev] Alignment</LI> <LI><em>From</em>: "Lee Sheldon" <<A HREF="mailto:linearno#gte,net">linearno#gte,net</A>></LI> <LI><em>Date</em>: Sat, 22 Apr 2000 11:09:38 -0400</LI> <LI><em>Importance</em>: Normal</LI> <LI><em>Reply-To</em>: <A HREF="mailto:mud-dev#kanga,nu">mud-dev#kanga,nu</A></LI> <LI><em>Sender</em>: <A HREF="mailto:mud-dev-admin#kanga,nu">mud-dev-admin#kanga,nu</A></LI> </UL> <!--X-Head-of-Message-End--> <!--X-Head-Body-Sep-Begin--> <HR> <!--X-Head-Body-Sep-End--> <!--X-Body-of-Message--> <PRE> > -----Original Message----- > From: mud-dev-admin#kanga,nu > [<A HREF="mailto:mud-dev-admin#kanga,nu]On">mailto:mud-dev-admin#kanga,nu]On</A> Behalf Of > Travis Nixon > Sent: Tuesday, April 18, 2000 9:59 PM > To: mud-dev#kanga,nu > Subject: Re: Re[2]: [MUD-Dev] Alignment > Thinking purely about the good vs evil issue, there are > really two lines of > thought that come to mind. One is that it is easier to be > evil than to be > good, but I'm not entirely sure this is true. I would have > to say that it > is definately easier to be indifferent than either good or > evil. Which > brings up another line of thought: staying on course is more > difficult than > straying. I think it might be interesting to simply forget about alignment and concentrate on the situations in the world that get us there. It seems far more profitable to me to start with the possibility to go in many moral or ethical directions, and design the world to react to them. Rather than coming up with an alignment system, allow it to reveal itself as a player interacts with the world. I'm much more interested in providing indicators through NPCs and things that need to be done in the world. For example in a product I'm sure most of you have never heard of, and now probably never will, The Gryphon Tapestry, the NPCs were the skill teachers (through tutorship or mini-quests). The PCs actions affected their relationship to NPCs in very big ways, so it was necessary to figure out (not hard in most cases) what was a GOOD way to behave, and what was not, if you wanted to follow a particular career-path, religion, whatever. This is the way children learn after all. If a player pursues only the "dark side," then results of that are mirrored in the way the world reacts to them, and players recognize it, either go with the flow, or rebel. In either case, the moral and ethical choice being made determines "alignment." We measure it behind the scenes, but it is never overt anymore than it is in real life when we meet a stranger on the street. Of course, if that stranger is notorious enough, that is dealt with more prominently. Key to the City? Wanted Posters? Lee _______________________________________________ MUD-Dev mailing list MUD-Dev#kanga,nu <A HREF="http://www.kanga.nu/lists/listinfo/mud-dev">http://www.kanga.nu/lists/listinfo/mud-dev</A> </PRE> <!--X-Body-of-Message-End--> <!--X-MsgBody-End--> <!--X-Follow-Ups--> <HR> <!--X-Follow-Ups-End--> <!--X-References--> <UL><LI><STRONG>References</STRONG>: <UL> <LI><STRONG><A NAME="00450" HREF="msg00450.html">Re: Re[2]: [MUD-Dev] Alignment</A></STRONG> <UL><LI><EM>From:</EM> "Travis Nixon" <tnixon@avalanchesoftware.com></LI></UL></LI> </UL></LI></UL> <!--X-References-End--> <!--X-BotPNI--> <UL> <LI>Prev by Date: <STRONG><A HREF="msg00522.html">RE: [MUD-Dev] shrink wrapped mud development kit (fwd)</A></STRONG> </LI> <LI>Next by Date: <STRONG><A HREF="msg00523.html">[MUD-Dev] Game Spec</A></STRONG> </LI> <LI>Prev by thread: <STRONG><A HREF="msg00450.html">Re: Re[2]: [MUD-Dev] Alignment</A></STRONG> </LI> <LI>Next by thread: <STRONG><A HREF="msg00555.html">Re: [MUD-Dev] Alignment</A></STRONG> </LI> <LI>Index(es): <UL> <LI><A HREF="index.html#00516"><STRONG>Date</STRONG></A></LI> <LI><A HREF="thread.html#00516"><STRONG>Thread</STRONG></A></LI> </UL> </LI> </UL> <!--X-BotPNI-End--> <!--X-User-Footer--> <!--X-User-Footer-End--> <ul><li>Thread context: <BLOCKQUOTE><UL> <LI><STRONG>Re[2]: [MUD-Dev] Alignment</STRONG>, <EM>(continued)</EM> <ul compact> <ul compact> <LI><strong><A NAME="00441" HREF="msg00441.html">Re[2]: [MUD-Dev] Alignment</A></strong>, Travis Casey <a href="mailto:efindel@io.com">efindel@io.com</a>, Wed 19 Apr 2000, 01:07 GMT </LI> </ul> <LI><strong><A NAME="00438" HREF="msg00438.html">RE: [MUD-Dev] Alignment</A></strong>, Schubert, Damion <a href="mailto:dschubert@origin.ea.com">dschubert@origin.ea.com</a>, Wed 19 Apr 2000, 00:02 GMT <UL> <LI><strong><A NAME="00444" HREF="msg00444.html">Re[2]: [MUD-Dev] Alignment</A></strong>, Travis Casey <a href="mailto:efindel@io.com">efindel@io.com</a>, Wed 19 Apr 2000, 01:07 GMT </LI> </UL> </LI> <LI><strong><A NAME="00450" HREF="msg00450.html">Re: Re[2]: [MUD-Dev] Alignment</A></strong>, Travis Nixon <a href="mailto:tnixon@avalanchesoftware.com">tnixon@avalanchesoftware.com</a>, Wed 19 Apr 2000, 01:56 GMT <UL> <LI><strong><A NAME="00516" HREF="msg00516.html">RE: Re[2]: [MUD-Dev] Alignment</A></strong>, Lee Sheldon <a href="mailto:linearno@gte.net">linearno@gte.net</a>, Sat 22 Apr 2000, 18:11 GMT </LI> </UL> </LI> <LI><strong><A NAME="00555" HREF="msg00555.html">Re: [MUD-Dev] Alignment</A></strong>, Paul Schwanz - Enterprise Services <a href="mailto:Paul.Schwanz@east.sun.com">Paul.Schwanz@east.sun.com</a>, Mon 24 Apr 2000, 21:32 GMT </LI> </ul> </LI> <LI><strong><A NAME="00346" HREF="msg00346.html">Re: [MUD-Dev] Common Law [was: Declaration of the Rights of Avatars]</A></strong>, Christopher Allen <a href="mailto:ChristopherA@skotos.net">ChristopherA@skotos.net</a>, Mon 17 Apr 2000, 16:22 GMT <UL> <li><Possible follow-up(s)><br> <LI><strong><A NAME="00365" HREF="msg00365.html">[MUD-Dev] Common Law [was: Declaration of the Rights of Avatars]</A></strong>, Christopher Allen <a href="mailto:ChristopherA@skotos.net">ChristopherA@skotos.net</a>, Mon 17 Apr 2000, 16:23 GMT </LI> </UL> </LI> <LI><strong><A NAME="00348" HREF="msg00348.html">Re: [MUD-Dev] Quests - allocative efficiency</A></strong>, Lovecraft <a href="mailto:dave@darkages.com">dave@darkages.com</a>, Mon 17 Apr 2000, 16:22 GMT </UL></BLOCKQUOTE> </ul> <hr> <center> [ <a href="../">Other Periods</a> | <a href="../../">Other mailing lists</a> | <a href="/search.php3">Search</a> ] </center> <hr> </body> </html>