2000Q2/
<!-- MHonArc v2.4.4 -->
<!--X-Subject: RE: [MUD&#45;Dev] Player controller justice systems -->
<!--X-From-R13: "Ybfgre, Dncu" <exbfgreNbevtva.rn.pbz> -->
<!--X-Date: Mon, 10 Apr 2000 16:12:45 &#45;0700 -->
<!--X-Message-Id: 11A17AA2B9EAD111BCEA00A0C9B4179303D6E4C7@molach.origin.ea.com -->
<!--X-Content-Type: text/plain -->
<!--X-Head-End-->
<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 3.2//EN">
<html>
<head>
<title>MUD-Dev message, RE: [MUD-Dev] Player controller justice systems</title>
<!-- meta name="robots" content="noindex,nofollow" -->
<link rev="made" href="mailto:rkoster@origin.ea.com">
</head>
<body background="/backgrounds/paperback.gif" bgcolor="#ffffff"
      text="#000000" link="#0000FF" alink="#FF0000" vlink="#006000">

  <font size="+4" color="#804040">
    <strong><em>MUD-Dev<br>mailing list archive</em></strong>
  </font>
      
<br>
[&nbsp;<a href="../">Other Periods</a>
&nbsp;|&nbsp;<a href="../../">Other mailing lists</a>
&nbsp;|&nbsp;<a href="/search.php3">Search</a>
&nbsp;]
<br clear=all><hr>
<!--X-Body-Begin-->
<!--X-User-Header-->
<!--X-User-Header-End-->
<!--X-TopPNI-->

Date:&nbsp;
[&nbsp;<a href="msg00136.html">Previous</a>
&nbsp;|&nbsp;<a href="msg00138.html">Next</a>
&nbsp;]
&nbsp;&nbsp;&nbsp;&nbsp;
Thread:&nbsp;
[&nbsp;<a href="msg00392.html">Previous</a>
&nbsp;|&nbsp;<a href="msg00568.html">Next</a>
&nbsp;]
&nbsp;&nbsp;&nbsp;&nbsp;
Index:&nbsp;
[&nbsp;<A HREF="author.html#00137">Author</A>
&nbsp;|&nbsp;<A HREF="#00137">Date</A>
&nbsp;|&nbsp;<A HREF="thread.html#00137">Thread</A>
&nbsp;]

<!--X-TopPNI-End-->
<!--X-MsgBody-->
<!--X-Subject-Header-Begin-->
<H1>RE: [MUD-Dev] Player controller justice systems</H1>
<HR>
<!--X-Subject-Header-End-->
<!--X-Head-of-Message-->
<UL>
<LI><em>To</em>: "'<A HREF="mailto:mud-dev#kanga,nu">mud-dev#kanga,nu</A>'" &lt;<A HREF="mailto:mud-dev#kanga,nu">mud-dev#kanga,nu</A>&gt;</LI>
<LI><em>Subject</em>: RE: [MUD-Dev] Player controller justice systems</LI>
<LI><em>From</em>: "Koster, Raph" &lt;<A HREF="mailto:rkoster#origin,ea.com">rkoster#origin,ea.com</A>&gt;</LI>
<LI><em>Date</em>: Mon, 10 Apr 2000 18:08:37 -0500</LI>
<LI><em>Reply-To</em>: <A HREF="mailto:mud-dev#kanga,nu">mud-dev#kanga,nu</A></LI>
<LI><em>Sender</em>: <A HREF="mailto:mud-dev-admin#kanga,nu">mud-dev-admin#kanga,nu</A></LI>
</UL>
<!--X-Head-of-Message-End-->
<!--X-Head-Body-Sep-Begin-->
<HR>
<!--X-Head-Body-Sep-End-->
<!--X-Body-of-Message-->
<PRE>


&gt; -----Original Message-----
&gt; From: David Bennett [<A  HREF="mailto:ddt#discworld,imaginary.com">mailto:ddt#discworld,imaginary.com</A>]
&gt; Sent: Monday, April 10, 2000 6:00 PM
&gt; To: mud-dev#kanga,nu
&gt; Subject: [MUD-Dev] Player controller justice systems
&gt; 
&gt; 
&gt; Morning,
&gt; 
&gt; I remember reading some articles on this subject in the past.  I just
&gt; cannot find them...  Does anyone have any information about running a
&gt; complete player controlled online justice system...?  Where a player
&gt; council of some sort deals with crimes reported to them in 
&gt; some fashion.  I
&gt; would especially like to know if it was successful or not.

There's LambdaMOO's arbitration system. "My Tiny Life" is probably the best
source to read all about it, though many claim it is biased. It was not, in
the long run, successful, in that it got removed. But on the other hand, it
was really successful when seen as a tool of player empowerment.

There's Islandia's jury system. There are posts in the archives about it.

There were other posts here where the Islandia example came up that
discussed several theoretical systems.

-Raph



_______________________________________________
MUD-Dev mailing list
MUD-Dev#kanga,nu
<A  HREF="http://www.kanga.nu/lists/listinfo/mud-dev">http://www.kanga.nu/lists/listinfo/mud-dev</A>

</PRE>

<!--X-Body-of-Message-End-->
<!--X-MsgBody-End-->
<!--X-Follow-Ups-->
<HR>
<ul compact><li><strong>Follow-Ups</strong>:
<ul>
<li><strong><A NAME="00568" HREF="msg00568.html">Re: [MUD-Dev] Player controller justice systems</A></strong>
<ul compact><li><em>From:</em> J C Lawrence &lt;claw@cp.net&gt;</li></ul>
</UL></LI></UL>
<!--X-Follow-Ups-End-->
<!--X-References-->
<!--X-References-End-->
<!--X-BotPNI-->
<UL>
<LI>Prev by Date:
<STRONG><A HREF="msg00136.html">[MUD-Dev] Player controller justice systems</A></STRONG>
</LI>
<LI>Next by Date:
<STRONG><A HREF="msg00138.html">RE: [MUD-Dev] dealing with foul language</A></STRONG>
</LI>
<LI>Prev by thread:
<STRONG><A HREF="msg00392.html">RE: [MUD-Dev] Re: Family, was characters per account</A></STRONG>
</LI>
<LI>Next by thread:
<STRONG><A HREF="msg00568.html">Re: [MUD-Dev] Player controller justice systems</A></STRONG>
</LI>
<LI>Index(es):
<UL>
<LI><A HREF="index.html#00137"><STRONG>Date</STRONG></A></LI>
<LI><A HREF="thread.html#00137"><STRONG>Thread</STRONG></A></LI>
</UL>
</LI>
</UL>

<!--X-BotPNI-End-->
<!--X-User-Footer-->
<!--X-User-Footer-End-->
<ul><li>Thread context:
<BLOCKQUOTE><UL>
<LI><STRONG>Re: [MUD-Dev] Re: Family, was characters per account</STRONG>, <EM>(continued)</EM>
<ul compact>
<LI><strong><A NAME="00234" HREF="msg00234.html">Re: [MUD-Dev] Re: Family, was characters per account</A></strong>, 
Paul Schwanz - Enterprise Services <a href="mailto:Paul.Schwanz@east.sun.com">Paul.Schwanz@east.sun.com</a>, Fri 14 Apr 2000, 02:51 GMT
<UL>
<LI><strong><A NAME="00260" HREF="msg00260.html">RE: [MUD-Dev] Re: Family, was characters per account</A></strong>, 
Raph Koster <a href="mailto:rkoster@austin.rr.com">rkoster@austin.rr.com</a>, Sat 15 Apr 2000, 05:11 GMT
</LI>
</UL>
</LI>
<LI><strong><A NAME="00248" HREF="msg00248.html">Re: [MUD-Dev] Re: Family, was characters per account</A></strong>, 
Paul Schwanz - Enterprise Services <a href="mailto:Paul.Schwanz@east.sun.com">Paul.Schwanz@east.sun.com</a>, Fri 14 Apr 2000, 02:52 GMT
</LI>
<LI><strong><A NAME="00392" HREF="msg00392.html">RE: [MUD-Dev] Re: Family, was characters per account</A></strong>, 
Paul Schwanz - Enterprise Services <a href="mailto:Paul.Schwanz@east.sun.com">Paul.Schwanz@east.sun.com</a>, Mon 17 Apr 2000, 21:53 GMT
</LI>
</ul>
</LI>
<LI><strong><A NAME="00137" HREF="msg00137.html">RE: [MUD-Dev] Player controller justice systems</A></strong>, 
Koster, Raph <a href="mailto:rkoster@origin.ea.com">rkoster@origin.ea.com</a>, Mon 10 Apr 2000, 23:12 GMT
<UL>
<LI><strong><A NAME="00568" HREF="msg00568.html">Re: [MUD-Dev] Player controller justice systems</A></strong>, 
J C Lawrence <a href="mailto:claw@cp.net">claw@cp.net</a>, Tue 25 Apr 2000, 01:46 GMT
</LI>
</UL>
<UL>
<li>&lt;Possible follow-up(s)&gt;<br>
<LI><strong><A NAME="00143" HREF="msg00143.html">Re: [MUD-Dev] Player controller justice systems</A></strong>, 
Travis Nixon <a href="mailto:tnixon@avalanchesoftware.com">tnixon@avalanchesoftware.com</a>, Tue 11 Apr 2000, 02:05 GMT
<UL>
<LI><strong><A NAME="00144" HREF="msg00144.html">Re: [MUD-Dev] Player controller justice systems</A></strong>, 
Erik Jarvi <a href="mailto:ejarvi@megsinet.net">ejarvi@megsinet.net</a>, Tue 11 Apr 2000, 04:12 GMT
<UL>
<LI><strong><A NAME="00155" HREF="msg00155.html">Re: [MUD-Dev] Player controller justice systems</A></strong>, 
Timothy Dang <a href="mailto:tdang@U.Arizona.EDU">tdang@U.Arizona.EDU</a>, Tue 11 Apr 2000, 17:22 GMT
</LI>
</UL>
</LI>
</UL>
</LI>
</UL>
</LI>
</UL></BLOCKQUOTE>

</ul>
<hr>
<center>
[&nbsp;<a href="../">Other Periods</a>
&nbsp;|&nbsp;<a href="../../">Other mailing lists</a>
&nbsp;|&nbsp;<a href="/search.php3">Search</a>
&nbsp;]
</center>
<hr>
</body>
</html>