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<H1>RE: [MUD-Dev] Trouble Makers or Regular Citizens</H1>
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<LI><em>To</em>: &lt;<A HREF="mailto:mud-dev#kanga,nu">mud-dev#kanga,nu</A>&gt;</LI>
<LI><em>Subject</em>: RE: [MUD-Dev] Trouble Makers or Regular Citizens</LI>
<LI><em>From</em>: "Tess Lowe" &lt;<A HREF="mailto:tess#havensong,com">tess#havensong,com</A>&gt;</LI>
<LI><em>Date</em>: Wed, 12 Apr 2000 10:00:15 +0100</LI>
<LI><em>Importance</em>: Normal</LI>
<LI><em>Reply-To</em>: <A HREF="mailto:mud-dev#kanga,nu">mud-dev#kanga,nu</A></LI>
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<PRE>

I commented to Jon Lambert:
&gt; &gt;However, beyond that, Diversity in all other areas such
&gt; &gt;as cultural background, gender, political views, religious
&gt; &gt;faith and so on, I believe is a Good Thing.

Jon replied:
&gt; Here's the rub.  I'll posit that you believe it is a _bad_
&gt; thing if they don't
&gt; share diversity (read tolerance) as a cherished value.

Beyond the core values/goals of a group, what I've noticed is that
increasing diversity gives a better chance of a profound and positive
community spirit arising in the group.

I don't think it is a 'bad thing' if a group is not diverse, nor does a lack
of diversity preclude a good sense of community.

I *do* think that a group that cherishes intolerance (read 'a lack of
diversity') will have difficulty creating a positive sense of community (at
least as I understand community, which I defined in my last post), even if
intolerance is their 'core value' around which the group is centered . This
may however not be immediately obvious since intolerant groups frequently
use enemy-formation and enforced conformity to unite their group and enhance
a group identity which may initially seem more powerful and effective than
community achieved through diversity.

I suppose my bottom line is that I certainly accept that it is possible to
create a form of community through enforced conformity and intolerance, but
I see this as the 'Dark Side' of community building - it's powerful, but it
has a negative effect on those involved.

Personally, as a player and as a game admin, I prefer the communities I am
involved with to be based on diversity and tolerance, but I do concede that
such communities are considerably more difficult to develop and maintain,
and I have experienced many failures. It's worth it when it works though.

~Tess Lowe




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<LI><STRONG><A NAME="00147" HREF="msg00147.html">Re: [MUD-Dev] Trouble Makers or Regular Citizens</A></STRONG>
<UL><LI><EM>From:</EM> "Jon Lambert" &lt;jlsysinc#ix,netcom.com&gt;</LI></UL></LI>
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<ul><li>Thread context:
<BLOCKQUOTE><UL>
<LI><STRONG>Re: [MUD-Dev] Trouble Makers or Regular Citizens</STRONG>, <EM>(continued)</EM>
<ul compact>
<ul compact>
<LI><strong><A NAME="00111" HREF="msg00111.html">Re: [MUD-Dev] Trouble Makers or Regular Citizens</A></strong>, 
Par Winzell <a href="mailto:zell#alyx,com">zell#alyx,com</a>, Mon 10 Apr 2000, 06:50 GMT
</LI>
<LI><strong><A NAME="00122" HREF="msg00122.html">RE: [MUD-Dev] Trouble Makers or Regular Citizens</A></strong>, 
Zak Jarvis <a href="mailto:zak#voidmonster,com">zak#voidmonster,com</a>, Mon 10 Apr 2000, 17:27 GMT
</LI>
</ul>
<LI><strong><A NAME="00139" HREF="msg00139.html">RE: [MUD-Dev] Trouble Makers or Regular Citizens</A></strong>, 
Koster, Raph <a href="mailto:rkoster#origin,ea.com">rkoster#origin,ea.com</a>, Mon 10 Apr 2000, 23:23 GMT
</LI>
<LI><strong><A NAME="00147" HREF="msg00147.html">Re: [MUD-Dev] Trouble Makers or Regular Citizens</A></strong>, 
Jon Lambert <a href="mailto:jlsysinc#ix,netcom.com">jlsysinc#ix,netcom.com</a>, Tue 11 Apr 2000, 05:08 GMT
<UL>
<LI><strong><A NAME="00223" HREF="msg00223.html">RE: [MUD-Dev] Trouble Makers or Regular Citizens</A></strong>, 
Tess Lowe <a href="mailto:tess#havensong,com">tess#havensong,com</a>, Wed 12 Apr 2000, 14:22 GMT
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