2000Q2/
<!-- MHonArc v2.4.4 -->
<!--X-Subject: Re: [MUD&#45;Dev] Player controller justice systems -->
<!--X-From-R13: "Fenivf @vkba" <gavkbaNninynapurfbsgjner.pbz> -->
<!--X-Date: Mon, 10 Apr 2000 19:05:45 &#45;0700 -->
<!--X-Message-Id: 008a01bfa359$3569b480$0700000a@travis.avalancheint.com -->
<!--X-Content-Type: text/plain -->
<!--X-Head-End-->
<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 3.2//EN">
<html>
<head>
<title>MUD-Dev message, Re: [MUD-Dev] Player controller justice systems</title>
<!-- meta name="robots" content="noindex,nofollow" -->
<link rev="made" href="mailto:tnixon@avalanchesoftware.com">
</head>
<body background="/backgrounds/paperback.gif" bgcolor="#ffffff"
      text="#000000" link="#0000FF" alink="#FF0000" vlink="#006000">

  <font size="+4" color="#804040">
    <strong><em>MUD-Dev<br>mailing list archive</em></strong>
  </font>
      
<br>
[&nbsp;<a href="../">Other Periods</a>
&nbsp;|&nbsp;<a href="../../">Other mailing lists</a>
&nbsp;|&nbsp;<a href="/search.php3">Search</a>
&nbsp;]
<br clear=all><hr>
<!--X-Body-Begin-->
<!--X-User-Header-->
<!--X-User-Header-End-->
<!--X-TopPNI-->

Date:&nbsp;
[&nbsp;<a href="msg00142.html">Previous</a>
&nbsp;|&nbsp;<a href="msg00144.html">Next</a>
&nbsp;]
&nbsp;&nbsp;&nbsp;&nbsp;
Thread:&nbsp;
[&nbsp;<a href="msg00568.html">Previous</a>
&nbsp;|&nbsp;<a href="msg00144.html">Next</a>
&nbsp;]
&nbsp;&nbsp;&nbsp;&nbsp;
Index:&nbsp;
[&nbsp;<A HREF="author.html#00143">Author</A>
&nbsp;|&nbsp;<A HREF="#00143">Date</A>
&nbsp;|&nbsp;<A HREF="thread.html#00143">Thread</A>
&nbsp;]

<!--X-TopPNI-End-->
<!--X-MsgBody-->
<!--X-Subject-Header-Begin-->
<H1>Re: [MUD-Dev] Player controller justice systems</H1>
<HR>
<!--X-Subject-Header-End-->
<!--X-Head-of-Message-->
<UL>
<LI><em>To</em>: &lt;<A HREF="mailto:mud-dev#kanga,nu">mud-dev#kanga,nu</A>&gt;</LI>
<LI><em>Subject</em>: Re: [MUD-Dev] Player controller justice systems</LI>
<LI><em>From</em>: "Travis Nixon" &lt;<A HREF="mailto:tnixon#avalanchesoftware,com">tnixon#avalanchesoftware,com</A>&gt;</LI>
<LI><em>Date</em>: Mon, 10 Apr 2000 19:56:53 -0600</LI>
<LI><em>Reply-To</em>: <A HREF="mailto:mud-dev#kanga,nu">mud-dev#kanga,nu</A></LI>
<LI><em>Sender</em>: <A HREF="mailto:mud-dev-admin#kanga,nu">mud-dev-admin#kanga,nu</A></LI>
</UL>
<!--X-Head-of-Message-End-->
<!--X-Head-Body-Sep-Begin-->
<HR>
<!--X-Head-Body-Sep-End-->
<!--X-Body-of-Message-->
<PRE>
Erik Jarvi wrote:
&gt;Well...
&gt;
&gt;I started the article you ask me to write about Shattered World. ;)
&gt;I am hoping to get back to it this week or next.
&gt;
&gt;Briefly, SW has a player run justice system.  There are laws, CFJ's (Calls
for
&gt;Judgement), a constable, etc.  CFJ's for when someone believes a law has
been
&gt;broken, then a Magistrate hears the case and delivers a judgement,
depending
&gt;on the punishment the constable should be the one to enforce the judgement.
&gt;


I would be very interested in hearing more about your justice system, do you
have a web page or anything that gives more details about it?

I'd be interested in seeing a bit of discussion about is how
well something like this might translate to a commercial game with
(hopefully) hundreds of thousands of players. :)

Travis Nixon





_______________________________________________
MUD-Dev mailing list
MUD-Dev#kanga,nu
<A  HREF="http://www.kanga.nu/lists/listinfo/mud-dev">http://www.kanga.nu/lists/listinfo/mud-dev</A>

</PRE>

<!--X-Body-of-Message-End-->
<!--X-MsgBody-End-->
<!--X-Follow-Ups-->
<HR>
<ul compact><li><strong>Follow-Ups</strong>:
<ul>
<li><strong><A NAME="00144" HREF="msg00144.html">Re: [MUD-Dev] Player controller justice systems</A></strong>
<ul compact><li><em>From:</em> Erik Jarvi &lt;ejarvi@megsinet.net&gt;</li></ul>
</UL></LI></UL>
<!--X-Follow-Ups-End-->
<!--X-References-->
<!--X-References-End-->
<!--X-BotPNI-->
<UL>
<LI>Prev by Date:
<STRONG><A HREF="msg00142.html">Re: [MUD-Dev] Historical perspective (was: dealing with foul language)</A></STRONG>
</LI>
<LI>Next by Date:
<STRONG><A HREF="msg00144.html">Re: [MUD-Dev] Player controller justice systems</A></STRONG>
</LI>
<LI>Prev by thread:
<STRONG><A HREF="msg00568.html">Re: [MUD-Dev] Player controller justice systems</A></STRONG>
</LI>
<LI>Next by thread:
<STRONG><A HREF="msg00144.html">Re: [MUD-Dev] Player controller justice systems</A></STRONG>
</LI>
<LI>Index(es):
<UL>
<LI><A HREF="index.html#00143"><STRONG>Date</STRONG></A></LI>
<LI><A HREF="thread.html#00143"><STRONG>Thread</STRONG></A></LI>
</UL>
</LI>
</UL>

<!--X-BotPNI-End-->
<!--X-User-Footer-->
<!--X-User-Footer-End-->
<ul><li>Thread context:
<BLOCKQUOTE><UL>
<LI><STRONG>Re: [MUD-Dev] Re: Family, was characters per account</STRONG>, <EM>(continued)</EM>
<ul compact>
<LI><strong><A NAME="00248" HREF="msg00248.html">Re: [MUD-Dev] Re: Family, was characters per account</A></strong>, 
Paul Schwanz - Enterprise Services <a href="mailto:Paul.Schwanz@east.sun.com">Paul.Schwanz@east.sun.com</a>, Fri 14 Apr 2000, 02:52 GMT
</LI>
<LI><strong><A NAME="00392" HREF="msg00392.html">RE: [MUD-Dev] Re: Family, was characters per account</A></strong>, 
Paul Schwanz - Enterprise Services <a href="mailto:Paul.Schwanz@east.sun.com">Paul.Schwanz@east.sun.com</a>, Mon 17 Apr 2000, 21:53 GMT
</LI>
</ul>
</LI>
<LI><strong><A NAME="00137" HREF="msg00137.html">RE: [MUD-Dev] Player controller justice systems</A></strong>, 
Koster, Raph <a href="mailto:rkoster@origin.ea.com">rkoster@origin.ea.com</a>, Mon 10 Apr 2000, 23:12 GMT
<UL>
<LI><strong><A NAME="00568" HREF="msg00568.html">Re: [MUD-Dev] Player controller justice systems</A></strong>, 
J C Lawrence <a href="mailto:claw@cp.net">claw@cp.net</a>, Tue 25 Apr 2000, 01:46 GMT
</LI>
</UL>
<UL>
<li>&lt;Possible follow-up(s)&gt;<br>
<LI><strong><A NAME="00143" HREF="msg00143.html">Re: [MUD-Dev] Player controller justice systems</A></strong>, 
Travis Nixon <a href="mailto:tnixon@avalanchesoftware.com">tnixon@avalanchesoftware.com</a>, Tue 11 Apr 2000, 02:05 GMT
<UL>
<LI><strong><A NAME="00144" HREF="msg00144.html">Re: [MUD-Dev] Player controller justice systems</A></strong>, 
Erik Jarvi <a href="mailto:ejarvi@megsinet.net">ejarvi@megsinet.net</a>, Tue 11 Apr 2000, 04:12 GMT
<UL>
<LI><strong><A NAME="00155" HREF="msg00155.html">Re: [MUD-Dev] Player controller justice systems</A></strong>, 
Timothy Dang <a href="mailto:tdang@U.Arizona.EDU">tdang@U.Arizona.EDU</a>, Tue 11 Apr 2000, 17:22 GMT
</LI>
<LI><strong><A NAME="00256" HREF="msg00256.html">Re: [MUD-Dev] Player controller justice systems</A></strong>, 
Erik Jarvi <a href="mailto:ejarvi@megsinet.net">ejarvi@megsinet.net</a>, Sat 15 Apr 2000, 05:11 GMT
<UL>
<LI><strong><A NAME="00385" HREF="msg00385.html">Re: [MUD-Dev] Player controller justice systems</A></strong>, 
Phillip Lenhardt <a href="mailto:philen@monkey.org">philen@monkey.org</a>, Mon 17 Apr 2000, 20:17 GMT
</LI>
</UL>
</LI>
</UL>
</LI>
</UL>
</LI>
</UL>
</LI>
</UL></BLOCKQUOTE>

</ul>
<hr>
<center>
[&nbsp;<a href="../">Other Periods</a>
&nbsp;|&nbsp;<a href="../../">Other mailing lists</a>
&nbsp;|&nbsp;<a href="/search.php3">Search</a>
&nbsp;]
</center>
<hr>
</body>
</html>