<!-- MHonArc v2.4.4 --> <!--X-Subject: Re: [MUD-Dev] Justifying twinking --> <!--X-From-R13: wbyfbaNzvpeba.arg --> <!--X-Date: Tue, 18 Apr 2000 18:07:57 -0700 --> <!--X-Message-Id: 2ca652d000.2d0002ca65#micron,net --> <!--X-Content-Type: text/plain --> <!--X-Head-End--> <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 3.2//EN"> <html> <head> <title>MUD-Dev message, Re: [MUD-Dev] Justifying twinking</title> <!-- meta name="robots" content="noindex,nofollow" --> <link rev="made" href="mailto:jolson#micron,net"> </head> <body background="/backgrounds/paperback.gif" bgcolor="#ffffff" text="#000000" link="#0000FF" alink="#FF0000" vlink="#006000"> <font size="+4" color="#804040"> <strong><em>MUD-Dev<br>mailing list archive</em></strong> </font> <br> [ <a href="../">Other Periods</a> | <a href="../../">Other mailing lists</a> | <a href="/search.php3">Search</a> ] <br clear=all><hr> <!--X-Body-Begin--> <!--X-User-Header--> <!--X-User-Header-End--> <!--X-TopPNI--> Date: [ <a href="msg00442.html">Previous</a> | <a href="msg00441.html">Next</a> ] Thread: [ <a href="msg00445.html">Previous</a> | <a href="msg00455.html">Next</a> ] Index: [ <A HREF="author.html#00443">Author</A> | <A HREF="#00443">Date</A> | <A HREF="thread.html#00443">Thread</A> ] <!--X-TopPNI-End--> <!--X-MsgBody--> <!--X-Subject-Header-Begin--> <H1>Re: [MUD-Dev] Justifying twinking</H1> <HR> <!--X-Subject-Header-End--> <!--X-Head-of-Message--> <UL> <LI><em>To</em>: <A HREF="mailto:mud-dev#kanga,nu">mud-dev#kanga,nu</A></LI> <LI><em>Subject</em>: Re: [MUD-Dev] Justifying twinking</LI> <LI><em>From</em>: <A HREF="mailto:jolson#micron,net">jolson#micron,net</A></LI> <LI><em>Date</em>: Tue, 18 Apr 2000 18:42:57 -0600</LI> <LI><em>Reply-To</em>: <A HREF="mailto:mud-dev#kanga,nu">mud-dev#kanga,nu</A></LI> <LI><em>Sender</em>: <A HREF="mailto:mud-dev-admin#kanga,nu">mud-dev-admin#kanga,nu</A></LI> </UL> <!--X-Head-of-Message-End--> <!--X-Head-Body-Sep-Begin--> <HR> <!--X-Head-Body-Sep-End--> <!--X-Body-of-Message--> <PRE> > Damion Schubert once said to me, "I want a newbie to see the > coolest thing > the game has to offer in the first session. Imagine if they saw a > dragon and > helped kill it on the first day." (Very rough paraphrase here). Sounds like a shortcut to boredom, which is one of the reasons I think institutionalized twinking needs to be combined with controls, like level limits on equipment or geography. A significant portion of the player populace thrives on the continual discovery of new sights, new feats, and new abilities - show them the dragon on day one and you've effectively said, "no matter how well you do, this is the coolest thing you'll ever see." To an Explorer, that's death. I think it's better to show them things slightly over their heads and just hint at the dragon's existence. The anticipation is what makes the experience exciting - delayed gratification and whatnot. > Above all, it cannot be humiliating (cf Jonathan Baron's "Glory > and Shame"). > Killing rats is humiliating. Being killed by rats is humiliating. :) > (Remember, we are speaking of averages here... our anecdotal > perspectives on these things are colored by the extremely visible > dinos...it's very hard to gather decent data for a text mud where > "departure date" > is so unclear. But a commercial mud can and should mine all of these > numbers.) I'd be interested in the numbers of people who don't extend their subscriptions beyond the trial period. I'd offer that there is a third barrier point: the point where the "romance period," the time during which a player's interest is sustained simply by the newness of the environment, ends. At that point the player has a good feel for the features and problems of the overall game and is no longer impressed by glitz and glitter as only a newbie can be. I'd further offer that the romance period generally lasts only a matter of weeks - usually enough time to make a decision about subscription renewal. > Institutionalized twinking would be a system whereby elder players are > incentivized to help newbies in this manner because they need them > for their > own purposes. By all accounts, the old Kesmai Multiplayer > Battletech did an > excellent job at this. The modern example to point at is Turbine's > Asheron'sCall. In both cases, the institutionalized twinking is > done via hierarchical > social structures. Friends are a resource too. Because not everyone is adept at making them, a social structure that encourages players to help their juniors is a necessary ingredient. Asheron's Call seems to have done well at simultaneously encouraging twinking with socio-political structures and limiting its effectiveness with skill limits on equipment. I believe the skill limits are critical to the success of this system, because they eliminate the resentment of "have-nots" in mostly-uncontrolled systems like EverQuest. In AC there will always be a player who's gotten better twinking than you, but it won't be so much better that his abilities are radically different than yours. In addition to social structures and level/skill limits though, there is a lot that could be done to aid not only the newbie in finding a mentor, but the mentor in finding a newbie. Things like guild halls, message boards, even character flags ("Newbiticus, level 2 enchanter, seeking an apprenticeship") would facilitate what can be a frustrating and variably-rewarding exercise. > Mathematically, I'm pretty sure that the number of people you get > past that > inflection point leads to more revenue/lifespan than the loss that > resultsfrom the shortened lifespan of a twinked character-- > especially if the maxxed > out twinked character then chooses to do it over again "on their > own" for > the challenge of it. If you can't beat 'em, join 'em. Balance the environment from day one with twinking in mind. Slide the difficulty curve up a notch with the assumption that the average newbie will immediately receive a +1 OrcSquisher from a more experienced player. Then just make sure that experienced players will want to give out +1 OrcSquishers. :) -Josh Olson _______________________________________________ MUD-Dev mailing list MUD-Dev#kanga,nu <A HREF="http://www.kanga.nu/lists/listinfo/mud-dev">http://www.kanga.nu/lists/listinfo/mud-dev</A> </PRE> <!--X-Body-of-Message-End--> <!--X-MsgBody-End--> <!--X-Follow-Ups--> <HR> <ul compact><li><strong>Follow-Ups</strong>: <ul> <li><strong><A NAME="00455" HREF="msg00455.html">RE: [MUD-Dev] Justifying twinking</A></strong> <ul compact><li><em>From:</em> "Raph Koster" <rkoster#austin,rr.com></li></ul> </UL></LI></UL> <!--X-Follow-Ups-End--> <!--X-References--> <!--X-References-End--> <!--X-BotPNI--> <UL> <LI>Prev by Date: <STRONG><A HREF="msg00442.html">RE: [MUD-Dev] Justifying twinking</A></STRONG> </LI> <LI>Next by Date: <STRONG><A HREF="msg00441.html">Re[2]: [MUD-Dev] Alignment</A></STRONG> </LI> <LI>Prev by thread: <STRONG><A HREF="msg00445.html">RE: [MUD-Dev] Justifying twinking</A></STRONG> </LI> <LI>Next by thread: <STRONG><A HREF="msg00455.html">RE: [MUD-Dev] Justifying twinking</A></STRONG> </LI> <LI>Index(es): <UL> <LI><A HREF="index.html#00443"><STRONG>Date</STRONG></A></LI> <LI><A HREF="thread.html#00443"><STRONG>Thread</STRONG></A></LI> </UL> </LI> </UL> <!--X-BotPNI-End--> <!--X-User-Footer--> <!--X-User-Footer-End--> <ul><li>Thread context: <BLOCKQUOTE><UL> <LI><strong><A NAME="00439" HREF="msg00439.html">RE: [MUD-Dev] Justifying twinking</A></strong>, Schubert, Damion <a href="mailto:dschubert#origin,ea.com">dschubert#origin,ea.com</a>, Wed 19 Apr 2000, 00:02 GMT <UL> <LI><strong><A NAME="00440" HREF="msg00440.html">RE: [MUD-Dev] Justifying twinking</A></strong>, adam <a href="mailto:adam#treyarch,com">adam#treyarch,com</a>, Wed 19 Apr 2000, 00:36 GMT <UL> <LI><strong><A NAME="00442" HREF="msg00442.html">RE: [MUD-Dev] Justifying twinking</A></strong>, Christopher Allen <a href="mailto:ChristopherA#Skotos,net">ChristopherA#Skotos,net</a>, Wed 19 Apr 2000, 01:07 GMT <UL> <LI><strong><A NAME="00445" HREF="msg00445.html">RE: [MUD-Dev] Justifying twinking</A></strong>, adam <a href="mailto:adam#treyarch,com">adam#treyarch,com</a>, Wed 19 Apr 2000, 01:30 GMT </LI> </UL> </LI> </UL> </LI> </UL> <UL> <li><Possible follow-up(s)><br> <LI><strong><A NAME="00443" HREF="msg00443.html">Re: [MUD-Dev] Justifying twinking</A></strong>, jolson <a href="mailto:jolson#micron,net">jolson#micron,net</a>, Wed 19 Apr 2000, 01:07 GMT <UL> <LI><strong><A NAME="00455" HREF="msg00455.html">RE: [MUD-Dev] Justifying twinking</A></strong>, Raph Koster <a href="mailto:rkoster#austin,rr.com">rkoster#austin,rr.com</a>, Wed 19 Apr 2000, 03:07 GMT </LI> </UL> </LI> <LI><strong><A NAME="00447" HREF="msg00447.html">Re: [MUD-Dev] Justifying twinking</A></strong>, Travis Nixon <a href="mailto:tnixon#avalanchesoftware,com">tnixon#avalanchesoftware,com</a>, Wed 19 Apr 2000, 01:38 GMT </LI> </UL> </LI> <LI><strong><A NAME="00414" HREF="msg00414.html">[MUD-Dev] Skotos Proximity System - a Technical Summary (LONG)</A></strong>, Christopher Allen <a href="mailto:ChristopherA#Skotos,net">ChristopherA#Skotos,net</a>, Tue 18 Apr 2000, 19:49 GMT <LI><strong><A NAME="00411" HREF="msg00411.html">[MUD-Dev] incremental revenue discussion</A></strong>, Matthew Mihaly <a href="mailto:the_logos#achaea,com">the_logos#achaea,com</a>, Tue 18 Apr 2000, 19:49 GMT </UL></BLOCKQUOTE> </ul> <hr> <center> [ <a href="../">Other Periods</a> | <a href="../../">Other mailing lists</a> | <a href="/search.php3">Search</a> ] </center> <hr> </body> </html>