<!-- MHonArc v2.4.4 --> <!--X-Subject: Re: [MUD-Dev] Alignment (very long) --> <!--X-From-R13: Bnhy Epujnam - Sagrecevfr Ereivprf <Bnhy.EpujnamNrnfg.fha.pbz> --> <!--X-Date: Mon, 24 Apr 2000 11:47:10 -0700 --> <!--X-Message-Id: 200004241835.OAA02537#hutch,East.Sun.COM --> <!--X-Content-Type: text/plain --> <!--X-Head-End--> <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 3.2//EN"> <html> <head> <title>MUD-Dev message, Re: [MUD-Dev] Alignment (very long)</title> <!-- meta name="robots" content="noindex,nofollow" --> <link rev="made" href="mailto:Paul.Schwanz#east,sun.com"> </head> <body background="/backgrounds/paperback.gif" bgcolor="#ffffff" text="#000000" link="#0000FF" alink="#FF0000" vlink="#006000"> <font size="+4" color="#804040"> <strong><em>MUD-Dev<br>mailing list archive</em></strong> </font> <br> [ <a href="../">Other Periods</a> | <a href="../../">Other mailing lists</a> | <a href="/search.php3">Search</a> ] <br clear=all><hr> <!--X-Body-Begin--> <!--X-User-Header--> <!--X-User-Header-End--> <!--X-TopPNI--> Date: [ <a href="msg00547.html">Previous</a> | <a href="msg00549.html">Next</a> ] Thread: [ <a href="msg00543.html">Previous</a> | <a href="msg00551.html">Next</a> ] Index: [ <A HREF="author.html#00550">Author</A> | <A HREF="#00550">Date</A> | <A HREF="thread.html#00550">Thread</A> ] <!--X-TopPNI-End--> <!--X-MsgBody--> <!--X-Subject-Header-Begin--> <H1>Re: [MUD-Dev] Alignment (very long)</H1> <HR> <!--X-Subject-Header-End--> <!--X-Head-of-Message--> <UL> <LI><em>To</em>: <A HREF="mailto:mud-dev#kanga,nu">mud-dev#kanga,nu</A></LI> <LI><em>Subject</em>: Re: [MUD-Dev] Alignment (very long)</LI> <LI><em>From</em>: Paul Schwanz - Enterprise Services <<A HREF="mailto:Paul.Schwanz#east,sun.com">Paul.Schwanz#east,sun.com</A>></LI> <LI><em>Date</em>: Mon, 24 Apr 2000 14:34:30 -0400 (EDT)</LI> <LI><em>Reply-To</em>: <A HREF="mailto:mud-dev#kanga,nu">mud-dev#kanga,nu</A></LI> <LI><em>Sender</em>: <A HREF="mailto:mud-dev-admin#kanga,nu">mud-dev-admin#kanga,nu</A></LI> </UL> <!--X-Head-of-Message-End--> <!--X-Head-Body-Sep-Begin--> <HR> <!--X-Head-Body-Sep-End--> <!--X-Body-of-Message--> <PRE> Christopher Allen said: > We have been talking some at Skotos about something very similar to this, > but not for purposes of "alignment", but instead, for reactions of NPCs to > players. > You know, I was just thinking last week about how these same values might be used for the AI of NPCs and perhaps SPCs (scripted player characters). How difficult would it be to set up the system so that characters choose whatever course of action maximizes their skill gain based on a comparison of their personal values profile and the action profiles with which they are presented? Of course, it probably wouldn't work as a foundation for the AI, but it might augment it in a way that helped make NPCs/SPCs more interesting. So, a values based role-play system (VBRPS?) :-) might have the following benefits: 1) Encourage thoughtful and consistent role-play 2) Form the basis for a reputation system 3) Act as a foundation on which alignment and the favor of deities can be built 4) Augment the AI so that NPCs/SPCs act according to values I think you guys are on the right track with your ideas for deepening social interactions. Perhaps you might want to take your alignment system into account when deciding which opposing pairs to implement. It would be excedingly cool to see the two working together, especially if alignment is important to the game. I started off in a similar direction, but I was looking to encourage consistent role-play by having the gamer choose what their character valued and then trying to check these values against actions. It took me a few tries until I realized that pairs of opposite values would work best. Then I was able to reduce the value pairs down to the four that I thought might be easiest to track based on what is actually exchanged in a MMORPG. --Phinehas ----------------------------------------------------------------- "All things are permissable, but not all things are expedient." ----------------------------------------------------------------- _______________________________________________ MUD-Dev mailing list MUD-Dev#kanga,nu <A HREF="http://www.kanga.nu/lists/listinfo/mud-dev">http://www.kanga.nu/lists/listinfo/mud-dev</A> </PRE> <!--X-Body-of-Message-End--> <!--X-MsgBody-End--> <!--X-Follow-Ups--> <HR> <!--X-Follow-Ups-End--> <!--X-References--> <!--X-References-End--> <!--X-BotPNI--> <UL> <LI>Prev by Date: <STRONG><A HREF="msg00547.html">RE: [MUD-Dev] Spawning and quests (was Sony ban)</A></STRONG> </LI> <LI>Next by Date: <STRONG><A HREF="msg00549.html">Re: [MUD-Dev] Spawning and quests (was Sony ban)</A></STRONG> </LI> <LI>Prev by thread: <STRONG><A HREF="msg00543.html">Re[2]: [MUD-Dev] Alignment (very long)</A></STRONG> </LI> <LI>Next by thread: <STRONG><A HREF="msg00551.html">Re: Re[2]: [MUD-Dev] Alignment (very long)</A></STRONG> </LI> <LI>Index(es): <UL> <LI><A HREF="index.html#00550"><STRONG>Date</STRONG></A></LI> <LI><A HREF="thread.html#00550"><STRONG>Thread</STRONG></A></LI> </UL> </LI> </UL> <!--X-BotPNI-End--> <!--X-User-Footer--> <!--X-User-Footer-End--> <ul><li>Thread context: <BLOCKQUOTE><UL> <LI><strong><A NAME="00492" HREF="msg00492.html">Re: [MUD-Dev] Alignment (very long)</A></strong>, Paul Schwanz - Enterprise Services <a href="mailto:Paul.Schwanz#east,sun.com">Paul.Schwanz#east,sun.com</a>, Thu 20 Apr 2000, 22:07 GMT <UL> <LI><strong><A NAME="00532" HREF="msg00532.html">Re: [MUD-Dev] Alignment (very long)</A></strong>, Christopher Allen <a href="mailto:ChristopherA#skotos,net">ChristopherA#skotos,net</a>, Sun 23 Apr 2000, 21:46 GMT <UL> <LI><strong><A NAME="00544" HREF="msg00544.html">Re: [MUD-Dev] Alignment</A></strong>, Spin <a href="mailto:spin#fastlink,com.au">spin#fastlink,com.au</a>, Mon 24 Apr 2000, 18:47 GMT </LI> </UL> </LI> <LI><strong><A NAME="00543" HREF="msg00543.html">Re[2]: [MUD-Dev] Alignment (very long)</A></strong>, Travis Casey <a href="mailto:efindel#io,com">efindel#io,com</a>, Mon 24 Apr 2000, 02:15 GMT </LI> </UL> <UL> <li><Possible follow-up(s)><br> <LI><strong><A NAME="00550" HREF="msg00550.html">Re: [MUD-Dev] Alignment (very long)</A></strong>, Paul Schwanz - Enterprise Services <a href="mailto:Paul.Schwanz#east,sun.com">Paul.Schwanz#east,sun.com</a>, Mon 24 Apr 2000, 18:47 GMT </LI> <LI><strong><A NAME="00551" HREF="msg00551.html">Re: Re[2]: [MUD-Dev] Alignment (very long)</A></strong>, Paul Schwanz - Enterprise Services <a href="mailto:Paul.Schwanz#east,sun.com">Paul.Schwanz#east,sun.com</a>, Mon 24 Apr 2000, 18:47 GMT </LI> </UL> </LI> <LI><strong><A NAME="00475" HREF="msg00475.html">[MUD-Dev] Simpson's "In-Game Economics of UO"</A></strong>, Timothy Dang <a href="mailto:tdang#U,Arizona.EDU">tdang#U,Arizona.EDU</a>, Wed 19 Apr 2000, 22:53 GMT <UL> <LI><strong><A NAME="00494" HREF="msg00494.html">Re: [MUD-Dev] Simpson's "In-Game Economics of UO"</A></strong>, F. Randall Farmer <a href="mailto:randy#communities,com">randy#communities,com</a>, Thu 20 Apr 2000, 23:43 GMT </LI> </UL> <UL> <li><Possible follow-up(s)><br> <LI><strong><A NAME="00507" HREF="msg00507.html">Re: [MUD-Dev] Simpson's "In-Game Economics of UO"</A></strong>, Paul Schwanz - Enterprise Services <a href="mailto:Paul.Schwanz#east,sun.com">Paul.Schwanz#east,sun.com</a>, Sat 22 Apr 2000, 04:13 GMT </LI> </UL> </LI> </UL></BLOCKQUOTE> </ul> <hr> <center> [ <a href="../">Other Periods</a> | <a href="../../">Other mailing lists</a> | <a href="/search.php3">Search</a> ] </center> <hr> </body> </html>