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<H1>Re: Re PRIVATE [MUD-Dev] Justifying twinking</H1>
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<LI><em>To</em>: &lt;<A HREF="mailto:mud-dev#kanga,nu">mud-dev#kanga,nu</A>&gt;</LI>
<LI><em>Subject</em>: Re: Re PRIVATE [MUD-Dev] Justifying twinking</LI>
<LI><em>From</em>: "Josh Olson" &lt;<A HREF="mailto:jolson#micron,net">jolson#micron,net</A>&gt;</LI>
<LI><em>Date</em>: Wed, 19 Apr 2000 01:43:58 -0600</LI>
<LI><em>Reply-To</em>: <A HREF="mailto:mud-dev#kanga,nu">mud-dev#kanga,nu</A></LI>
<LI><em>Sender</em>: <A HREF="mailto:mud-dev-admin#kanga,nu">mud-dev-admin#kanga,nu</A></LI>
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<PRE>
-----Original Message-----
From: Kristen L. Koster &lt;koster#eden,com&gt;
To: mud-dev#kanga,nu &lt;mud-dev#kanga,nu&gt;
Date: Tuesday, April 18, 2000 8:36 PM
Subject: Re PRIVATE [MUD-Dev] Justifying twinking

[...]
&gt;Goes to that idea of teach a man to fish and he'll be fed for life deal...
&gt;I see too many new players walking around clueless of where to find their
&gt;next fish.


It's worth pointing out that twinking doesn't have to be an all-or-nothing
proposition.

Plop a newbie behind the wheel of a fishing trawler, and he'll almost
certainly make an ass of himself and ultimately get bored.  But give him a
pole and some bait, and he'll be able to make the journey on his own... with
a leg up over the poor saps vainly chucking rocks at passing trout.  :)

The idea is to control twinking via game mechanics such that it's impossible
to create an ubernewbie, no matter how rich and powerful his sponsor.  There
have got to be dozens of ways to accomplish this.

-Josh Olson






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<ul><li>Thread context:
<BLOCKQUOTE><UL>
<LI><STRONG>RE: [MUD-Dev] Simpson's "In-Game Economics of UO"</STRONG>, <EM>(continued)</EM>
<ul compact>
<ul compact>
<ul compact>
<LI><strong><A NAME="00530" HREF="msg00530.html">RE: [MUD-Dev] Simpson's "In-Game Economics of UO"</A></strong>, 
Raph Koster <a href="mailto:rkoster@austin.rr.com">rkoster@austin.rr.com</a>, Sun 23 Apr 2000, 21:46 GMT
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</ul>
</ul>
<LI><strong><A NAME="00529" HREF="msg00529.html">Re: [MUD-Dev] Simpson's "In-Game Economics of UO"</A></strong>, 
Paul Schwanz - Enterprise Services <a href="mailto:Paul.Schwanz@east.sun.com">Paul.Schwanz@east.sun.com</a>, Sat 22 Apr 2000, 19:40 GMT
</LI>
<LI><strong><A NAME="00540" HREF="msg00540.html">Re: [MUD-Dev] Simpson's "In-Game Economics of UO"</A></strong>, 
Timothy Dang <a href="mailto:tdang@U.Arizona.EDU">tdang@U.Arizona.EDU</a>, Mon 24 Apr 2000, 01:20 GMT
</LI>
<LI><strong><A NAME="00545" HREF="msg00545.html">Re: [MUD-Dev] Simpson's "In-Game Economics of UO"</A></strong>, 
Paul Schwanz - Enterprise Services <a href="mailto:Paul.Schwanz@east.sun.com">Paul.Schwanz@east.sun.com</a>, Mon 24 Apr 2000, 18:46 GMT
</LI>
</ul>
</LI>
<LI><strong><A NAME="00472" HREF="msg00472.html">Re: Re PRIVATE [MUD-Dev] Justifying twinking</A></strong>, 
Josh Olson <a href="mailto:jolson@micron.net">jolson@micron.net</a>, Wed 19 Apr 2000, 18:55 GMT
<LI><strong><A NAME="00467" HREF="msg00467.html">[MUD-Dev] Database back ends</A></strong>, 
dwacks <a href="mailto:dwacks@saleslogix.com">dwacks@saleslogix.com</a>, Wed 19 Apr 2000, 18:55 GMT
<UL>
<LI><strong><A NAME="00474" HREF="msg00474.html">Re: [MUD-Dev] Database back ends</A></strong>, 
Greg Underwood <a href="mailto:gunderwood@donet.com">gunderwood@donet.com</a>, Wed 19 Apr 2000, 22:53 GMT
<UL>
<LI><strong><A NAME="00477" HREF="msg00477.html">Re: [MUD-Dev] Database back ends</A></strong>, 
Quiet <a href="mailto:colborne@gte.net">colborne@gte.net</a>, Wed 19 Apr 2000, 23:15 GMT
</LI>
<LI><strong><A NAME="00481" HREF="msg00481.html">[MUD-Dev] Massive Connections</A></strong>, 
Christopher Kohnert <a href="mailto:cjkohner@mail.uccs.edu">cjkohner@mail.uccs.edu</a>, Thu 20 Apr 2000, 01:34 GMT
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</UL>
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</UL></BLOCKQUOTE>

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